ATOM RPG

ATOM RPG

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Leigh Jul 16, 2019 @ 10:22am
KRZ Bandits becoming endangered species; Who else to hunt?
I'm sort of just building up Red Fighter before I continue on with the main quest, heading to the other three Bunkers. I am however finding that the Krasnoznamanny bandits are difficult to hunt down. I think news has spread that they are being hunted.

Those I do find are typically thin fish, and the loot don't pay the bills. Any other decent farming places on the main map for a level 15? I have yet to find any slavers beyond the main camp that I took out with some other NPCs. Maybe they are rare now, too.
Originally posted by Dorok:
Alas the game is constantly changing, I used a play with Child prodigy and a ton of grinding to try study spawn thematic in mainland, but it was in an older version. So it could be obsolete, I won't include basic animals spawn:
- Firstly spawn thematic are relatively localized and spawn is duration based not distance based. It means that to trigger thematic spawns it's much easier with walk than with car.
- Around End of Line, more slavers and bandits, some big spiders, some Doom cult
- North of Peregon more Doom Cult, some bandits
- Along path from Red Fighter to KRZ a bit north to road, relatively balanced, some slavers, some bandits, some Doom Cult, some caravans.
- Close to tunnel exit at north of Wounded Tourist Tunnel, bandits alas they seem be a weaker spawn (1.1+ quote)
- Along south border of the map and east of river, more bandits (1.1+quote)

In case you tend avoid Doom Cult encounters because of grenades and timed dynamites, know the game provide many details to manage it better, and it seems there's no more Doom Cult groups more specialized in grenades.

If you are trying to get better stuff from drops in mainland, nothing match Slavers. The price is the danger level from random generation variations. But it's among the most fun combats if you don't bother reload a few time. For me the best are Doom Cult, alas it's hardly for drops.
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Dorok Jul 16, 2019 @ 11:29am 
Alas the game is constantly changing, I used a play with Child prodigy and a ton of grinding to try study spawn thematic in mainland, but it was in an older version. So it could be obsolete, I won't include basic animals spawn:
- Firstly spawn thematic are relatively localized and spawn is duration based not distance based. It means that to trigger thematic spawns it's much easier with walk than with car.
- Around End of Line, more slavers and bandits, some big spiders, some Doom cult
- North of Peregon more Doom Cult, some bandits
- Along path from Red Fighter to KRZ a bit north to road, relatively balanced, some slavers, some bandits, some Doom Cult, some caravans.
- Close to tunnel exit at north of Wounded Tourist Tunnel, bandits alas they seem be a weaker spawn (1.1+ quote)
- Along south border of the map and east of river, more bandits (1.1+quote)

In case you tend avoid Doom Cult encounters because of grenades and timed dynamites, know the game provide many details to manage it better, and it seems there's no more Doom Cult groups more specialized in grenades.

If you are trying to get better stuff from drops in mainland, nothing match Slavers. The price is the danger level from random generation variations. But it's among the most fun combats if you don't bother reload a few time. For me the best are Doom Cult, alas it's hardly for drops.
Leigh Jul 16, 2019 @ 11:36am 
That is some great info, thanks.
Dorok Jul 16, 2019 @ 11:39am 
Remind that they could be obsolete for most, and pure random weirdness for those more recent but not tested a lot. But it can give idea on where search and how (walk).
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Date Posted: Jul 16, 2019 @ 10:22am
Posts: 3