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You can choose how to train your companions on level-up.
And a possibility - one-time only and not cheap - to totally re-spec one of your companions (or yourself)
I had 4 + dog.
But 4th companion is better (and happier) as cook at base than as fighter at field.
5th possible companion is totally incompatible with others.
EDIT: So 3 companions, a dog, and a follower max. :-) That said I would discourage use the follower persistently, she is a burden because of being a follower.
- You can give them orders at each main character turn.
- You can open inventory during combats and make them use drugs to heal without any additional AP cost than opening your inventory.
- When compared to FO1 you have a lot of AI setup options for each companion, a bit less for the dog. It's roughly similar to FO2 on that point.
Sure make them heavily injured at end of combat when they felt could work, but it won't make the game better suited for an ironman play. Survival is only when knowing already very well the game.
Otherwise as plenty RPG there's a save and reload aspect, without even do any scamloading. So at end, make companions immortal would not add much and at reverse would lower the feeling of difficulty.