Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Bardin was traveling the Empire looking for a Dwarf book that could help him decifer some an old Dwarf treasure map he found. Kerillian was also travelling around the Empire during this time, because she became cursed one day in Athel Loren and starting having visions leading her into the Empire. These two ended up crossing paths one day (outside of Stromdorf I believe), where they almost came to blows before both of them noticed some Skaven trying to ambush them. They killed their Skaven assailents, offered a truce to one another, and went to the closest tavern in the nearby town.
Apparently Markus and Victor were also in that tavern, were these 4 got aquianted with each other. Bardin and Kerillian learned that the two Humans were heading towards Ubersreik on business, and decided to tag along and split the carriage fee. They both had business in Ubersreik as well, Bardin heard of a book he might want there, and Kerillian had her visions or something. Kerillian is pretty mysterious beyond that.
Sienna was born in Estalia, and when she was young her parents sent her away from their village because the people there were starting to spread rumors that she was a witch. She made her way to the Empire because she heard that Wizards were trained there, and since she was magically gifted, that's what she planned on becomming. She was accepted into the Bright College where she mastered Fire Magic. Using magic became such a rush for her that she basically became a drug addict, just one that was addicted to burning stuff down. Sienna took her talent across the Empire as a battle wizard for hire, but in reality she'd probably work for free (the real payment was torching stuff into ash).
She eventually ends up in Ubersreik and is arrested after she is accused of killing the son of the Burgomeister of Ubersreik (basically a merchant mayor), and burning down his mill. Word of this incident reaches Victor (who was nearby, in or around Stromdorf I believe), who hires a carriage for himself and his bodyguard Markus. Victor was either asked by higher ups or decided himself to be the offical in charge of transporting Sienna to Altdorf. After spending the night in a local tavern they meet Bardin and Kerillian, who join them. They all take the carriage to somewhere outside of Ubersreik where Sienna is being held, pick her up, and finally enter the city. And that's where the Vermintide 1 cinematic starts
Kind of a side note, but apparently they had an adventure in Stromdorf as well. The stuff they say to each other during the Stromdorf missions heavily implies that they were the 'player characters' of an rpg adventure that took place in Stromdorf. If you have the first game, the in-game lorepages associated with Stromdorf break down most of what happened. There's Necromancy, Beastmen, and a cannabalistic Halfling tavern cook. Idk if cannbalistic is the right word, but she cooked people.
Anyways, I think there's a small time-line issue because Sienna has voice lines implying that she was there helping the other 4 on that adventure, even though I believe she should be arrested in Ubersreik during this or at least doing her own thing around the area. Or maybe there's no issue, and I've got things a little mixed up because it's late and I'm tired (lol). Either way, there's a decent amount of backstory on these characters
Bardin was a Ranger patrolling the Grey Mountains from Karak Norn to Karak Ziflin. One day he stumbled upon a mine tunnel he had never seen before. After going inside he found some Dwarf and Skaven skeletons, and a half deciphered treasure map leading to a fabled Dwarf city made of gold. Naturally he tried to get some expeditions together, but any Dwarf he talked to just laughed at him. So he resolved to find a way to get the rest of it translated, which set his course into the heart of the Empire to find such a book.
Kerillian was a Waywatcher of Athel Loren. One day while in the Forest, she saw a Spellsinger (Wood Elf mage) meandering under the trees. For whatever reason she decided to follow them. There was no reason ot follow them, but she did anyway. Apparently Kerillian saw something she should not have, and became cursed because of it. She started having visions, and one day she left her post to pursue these visions. And that's all we really know aobut her.
Markus started out as a soldier in Grunberg of Reikland Province. He rose through the ranks quickly, but eventually started to butt heads with an inept superior. This eventually spiraled out of control and Markus found himself 'demoted' to Ostland. Being sent from Reikland (the richest province) to Ostland (one of the poorest) would normally be seen as a punishment, but Kruber didn't mind the change. He enjoyed his more purpose filled life, as Ostland was constantly harrassed by all sorts of enemies. Markus fought Greenskins, Beastmen, Northmen, and others throughout his career, before his fateful encounter with a Necromancer. This is the one that annihilated his regiment, and left him despondant.
Victor was the son of a blacksmith. One day a Witchhunter came to his village and met with the local blacksmith for whatever reason. When the WH met the blackmisths son, he saw something in the boy and asked his fathers permission to train him. Years later, VIctor passed the grueling Witch Hunter trials (many don't), and started his lifelong career of battling the enemies of the Empire. 20 years after this, he was hunting a Vampire's Thrall. This Thrall was the daughter of a mine owner that had been mining Warpstone and selling it to the Vampire master and various Skaven. Victor hunted his rpey into that mine, and just before he was about to strike he was ambushed by a group of Skaven and at least 1 Gutter-Runner. Victor didn't know about the Skaven before entering that mine, but he certainly did after. We don't know what exactly happened in that mine, but Victor was the only one the emerge and he has never talked about it. This is also where he lost his eye.
I already did Sienna in the post above
Phew, that was a lot, haha.
-Do Dwarves and Elves just not like each other, or was there another reason the two were close to fighting?
-What exactly is Athel Loren, and what is the purpose of their "Waywatchers"?
They hate eachother for the most part. A long, long time ago Dwarfs and Elves were allies. But then a few misunderstandings were blown out of proportion, and a massive war started between the two. The Elves owned a massive colonial empire in the lands currently owned by Humans, and the Dwarfs fought them for it inch by inch. The Dwarfs didn't want the Elven land, they just didn't want the Elves to have it.
An insane amount of death happened on both sides, plus the Elves were split into 3 factions because of this. The Elves had split into the Dark and High Elves a few years/decades before the start of the war, but this also triggered the High Elf/Wood Elf split as well.
The Dwarfs of the Grey Mountins have had a good amount of conflicts with the Wood Elves in "current" history as well. So there is plenty of animosity to go around.
Athel loren is the forest home of the Wood Elves. It's located on the other side of the Grey Mountains then the Empire (Empire is on the North side and the Forest is on the South.). So during the War between Elves and Dwarfs, a group of Elves was living in the Forest. The High Elf King ordered the colonies to be abandoned and that all Elves should return to their homeland, but most of those living in Athel Loren refused to leave their new home. Slowly these Elves became aware of the Forest Spirits living in the forest besides them, and they slowly turned their culture into a more, umm nature loving one.
It also used to be much, much larger but was torched on a couple occasions. Once by Chaos forces thousands of years ago, and again by the Dwarfs during their war. Which also helps with the Elf-Dwarf hate.
A Waywatcher is an elite Wood Elf ranger of sorts that patrols the Forest to keep outsiders on the outside of the Forest. They usually just kill anyone that isn't a Wood Elf who is trespassing in the Forest.
Let me know if there's anything else you want to know :)
Nah, elves were different. They were one people, but one of the royalties, Aenerion, had two wives, the Everqueen, and a later captive of some chaos band, Morathi. He had children from both, from the Everqueen : Bel Shanaar, from Morathi: Malekith.
Some Slaanesh cultism ran rampant (spread by Morathi), and Bel-Shanaar was accused by Malekith for being a member of it. Disputes ran rampant long story put short : Bel Shanaar was poisoned (presumably by Malekith , induced by Morathi, I think it was clearly just Morathi), and the High Elven nobility accused Malekith. This resulted in a civil war, both Malekith and the other noble houses had strong supporters.
In an attempt to tip the balance of the war into his favour, Malekith disguised his troops as High Elven troops, and sent them to murder innocent dwarves, who didn't know about the Civil War.
The dwarves, thinking that it was high elves, first demanded gold in return of the casualites from the High Elves. However the High Elves were arrogant, and they decided to humilate the dwarven ambassadors by cutting their beard, which is considered to be the gravest insult to a dwarf. In fact if you cut a dwarf's beard, expect your whole family to be dead... whole like cousins, and quite far siblings. Maybe just expect your whole nation to be butchered. This is why it was named : The War of the Beards. Millions died on both sides after a heavy truce was born. The dwarves also took some heirloom stuff from the Elves too.
Wood elves is another story, Astarielle, the then current Everqueen, took refuge in the magical forest of Athel Loren, and struck a deal with a forest spirit, Durthu, that one of her descendants will aid the forest. That was the price of the refuge. Later on, as the result of the Civil War, the High Elves abandoned their colonies, but those who stayed around the forest decided to stay there.
After playing that first and jumping into Vermintide, it give you a real appreciation for some of the weapons and units that you find/run into. Their art styles are also similar enough that you can pick out some parallels between the two games in regards to setting and characters.
I’m suprised at how in depth this all is. If only I could’ve taken this instead of World History in school haha.
Last list of questions I have:
-Are spellsingers cursed on their own or “special” and Kerellian saw something that was only meant for other spellsingers, or was it wrong place wrong time?
-We know elves and dwarves hate each other and elves just hate everyone, but what is the relationship between dwarves and humans?
-going back to victor’s backstory, you say that the skaven were considered a “myth”. Were the skaven hiding before the events of Warhammer and then came out to take over the world?
-How does the skaven army operate? Do they have defined ranks, or is it just “Leader(s)” and “mindless fodder”? Is there a skaven world, or is it just the army we fight?
-What is the history of the skaven? I know how chaos warriors come to be, but where did the skaven come from?
-If this game takes place during the “end times”, what is causing it? Is it just the invasion of the skaven and chaos warriors or is there something more?
They're unique magic users in a sense, but no they are not cursed or anything like that. We really don't know what happened to Kerillan, just that she got too curious for her own good and ended up getting cursed because of it.
It's half "wrong place wrong time" and half "curiosity killed the cat"
Dwarfs and Humans have a very good relationship. They've had an alliance for about 2500 years. Much of Human culture is based on Dwarf culture. But all of that started when the Empire was being formed 2500 years ago. The future Emperor was called Sigmar Heldenhammer, and after uniting the various tribes of Men he fought the various enemies his new Empire. One of these enemies was a tribe of Greenskins who had actually taken the Dwarf High King prisoner. Well, Sigmar ended up finding and freeing the Dwarf who then gave him his legendary warhammer Ghal Maraz.
Ever since then both races have been on good terms with one another, for the most part.
So the Skaven "Myth" can be a little confusing when you first look at it. But to begin, Skaven have been around for a long time even though the people of the Empire think they are fictionalized. Most nobles and higher ups do know about the Skaven though, but they keep the myth going because they don't want their citizens to freak out and cause internal problems. Because people would freak out if they realized that there are millions of ratmen living under their feet, who want nothing more than to destroy anything that isn't Skaven.
The Skaven have actually invaded the Empire and other parts of the world multiple times before in the past, but there has always been a large enough time gap between each invasion that the general populace forgets about them. At least in the Empire, most other Human nations know that the Skaven are real.
Most of the Skaven military is made up of Clanrats and Slaverats, which are used as mass wave fodder infantry. After that, Stormvermin are the elite infantry that are used in a Skaven force. But besides those (and the various specials you see in VT2), they use a lot of machinery. Like they have huge lightning cannons, and these things called Doomwheels. Google a Doomwheel if you want to see something funny. They also have a few different kinds of monsters (like rat ogres) but the most impressive would be the Hell Pit Abomination.
But yah, there is a whole "Under-Empire" of Skaven. Many of their settlements are underneath other Human settlements, with tunnels linking them all together. In game we only fight 1 specific clan of Skaven (and their Norse allies), so there is an almost uncountable number of other Skaven in the world
So there is a Skaven creation myth. It goes as follows. There was a city called Kazar (or something) where Humans and Dwarfs lived together. Humans above and Dwarfs below. One day the Humans wanted to make a massive tower to idolize their Gods, and they tried to make it as tall as they could. Years and years went by, but they just couldn't finish the tower until one day when a stranger came into town. He was mysterious, cloaked, and hooded and offered to complete the tower but the townfolk had to do something for him. He asked that his own personal God would have a small section of the Tower to call his own. The townsfolk agreed to this, since they thought that if the stranger could truely finish the tower then one small spot for another God wouldn't be such a bad thing.
That night, the stranger did indead finish the tower, and when he was done he hung a massive bell at the very top, before leaving town. The next night, the bell starting to ring on its own. The ringing sounded wrong and strange, and each time it did ring the ground would shake and storms would gather. The bell finally stopped when it rang for its 13th time (the number 13 is sacred to the Skaven), a great swarm of rats came and attacked and devoured the populace. Eventually the Humans and Dwarfs were totally overrun, and the Skaven were born.
This supposed city is still their capital and was renamed Skavenblight at somepoint.
An Everchosen (basically the champion of all the Chaos Gods) named Archaon gathered up the massives of Chaos worshippers and invaded the world. The Skaven saw what was going on, so they carried out their own attacks across the world, in a semi-alliance with the Chaos Warriors. But beyond that, the Gods of Chaos have always wanted to destroy the world. They got bored messing with mortals so they figured now was a good enough time to destroy everything.
Thanks for the info, its quite interesting to know that this horde game actually has a backstory and I'm actually fighting a near unstopable force rather than just battling an AI director and spamming left click.
...Most of this Lore will be 30 years old, give or take. The Warhammer tabletop game books came with massive amounts of backstory, lore, and “fluff”, and it’s all been around a long time now.
they went through stromdorf on their way to seinna's trial so she was involved, but probably in shackles/a cage.
also, a note to everyone else is most of the details about the characters are recorded in a book in the first game if you ever feel like picking it up.
There are 4 Chaos gods: Khorne, Tzeench, Nurgle, and Slaanesh. They're also known as the Ruinous Powers. The 4 gods clash against one another in the Realms of Chaos, trying to get the upper hand on the other 3. This ensures the winner of the Great Game secures a position for themselves in the next incarnation of the universe.The End Times will result in the destruction of the world, starting the new reincarnation.
So who are the Chaos Gods?
Khorne: the Blood God of murder, violence, honor, and war. Khorne rules his realm on the Skull Throne where he watches over endless battles. Khorne worshippers are often assassins or barbarian warriors who live solely for the purpose of slaughter. Khorne's main rival is Slaanesh, the Prince of Excess. Khorne is also the oldest of the chaos gods, having been around for as long as people have been killing one another. He also despises witchcraft and so his followers never use magic.
Tzeench: the Changer of Ways. Tzeench is a master of sorcery and foresight. His plans are complex and incomprehensible to mere mortals. His followers are known for their powerful magical abilities and are often the most powerful mages on any given battlefield, rivalling even the ancient Slaan.Tzeench's main enemy is Nurgle, who represents decomposition.
Nurgle: Grandfather of Rot and Decay. Nurgle is a great, bloated being infected with every disease imaginable. He's gluttonous and he preys on the sick and the dying. Nurgle's followers become immune to the feelings from infection or injury. They see being given diseases by Nurlge as a blessing. This causes them to be completely infectious, grotesque beings who carry the worst plagues, viruses, and other illness uesd to infect others. Nurgle's main rival is Tzeench, who represents evolution and change. Nurgle is the chaos god being fought in Vermintide 2.
Slaanesh: the Prince of Excess and god of hedonism. Slaanesh is the youngest of the chaos gods and the most tempting out of all. Slaanesh isn't any one body in particular, as Slaanesh will present itself to be as beautiful as the people staring at it could ever imagine. Slaanesh can be male, female, both, neither, and androgenous. The followers of Slaanesh often come to worship it in exchange for gifts of beauty, charisma, and wordly pleasures. Slaanesh often employs various rape demons who sadistically torture their victims. Worshippers often find themselves cursed, however, as their emotions are amplified as they seek out greater and more extreme forms of pleasure, often to the point of being indistinguishable from pain. Slaanesh's rival is Khorne, who hates vanity and pleasures that aren't killing.
For the End Times, there exists another god: the Great Horned Rat, god of the skaven. The Great Horned Rat is a deity who represents the hordes of skaven. He demands the spread of pestilence and the use of warpstone technology. During the End Times, the Great Horned Rat is calling for a heap of bodies as tribute from his followers. This is what causes the massive invasion of the Empire by the skaven. By the time the world ends and the universe reincarnates, the Great Horned Rat was successful in securing a place as a god in the new world. He usurps Slaanesh as the 4th. god in the Chaos Pantheon during the Age of Sigmar, while Slaanesh is imprisoned and powerless.