Warhammer: Vermintide 2

Warhammer: Vermintide 2

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Possibly the worst mission in the game
The mission where you are fighting in Oleysha's tower is absolute BS, the part where you have to throw barrels down the well of souls is so janky it's unbelievable, either I got unlucky and it was bugged or the registration for the barrel is garbage. I easily threw 30+ barrels into the well and it was stuck on 2/3.
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Showing 1-15 of 36 comments
There are constantly respawning skulls circling around the hole that try to home in on your barrels. You have to destroy the skulls first, or use a dash ult to gain some space before you throw it in.

The hole does not accept lit barrels.
ProtoShel Jan 18 @ 12:31pm 
https://steamcommunity.com/app/552500/discussions/10/594011345717843845/

There's apparently a bug where barrels will sometimes not get properly registered when getting thrown in the well. I think I've encountered it a couple times.
Originally posted by Ing. Ithiridiel:
There are constantly respawning skulls circling around the hole that try to home in on your barrels. You have to destroy the skulls first, or use a dash ult to gain some space before you throw it in.

The hole does not accept lit barrels.
To add to this, the skulls only spawn once the barrel is picked up the FIRST time (as in, when the barrel spawns in, picking it up will spawn the skulls. This happens for every spawned barrel nomatter the "phase" of the 'boss'fight)
So you can pick up the barrel, drop it right away, shoot the skulls (or melee if you got the reach) and then easily deliver the barrel into the hole
You can also yolo the barrel into the hole from when you get out the gate-doorways as any career (no dash needed) but you can easily mess the throw up so only do this if you know how to throw it from there

A lot of "but the barrel fell into the hole!!!!" are actually barrels that got hit by the skulls mid-flight (they home into the barrel, not a specific player) and a lit barrel will not be accepted on top of flying upwards, sometimes getting stuck somewhere where it looks like its "floating" and exploding for "no reason"

Deal with the skulls and it should work 9/10 times
kreeg Jan 18 @ 6:44pm 
Originally posted by ProtoShel:
https://steamcommunity.com/app/552500/discussions/10/594011345717843845/

There's apparently a bug where barrels will sometimes not get properly registered when getting thrown in the well. I think I've encountered it a couple times.

Yep. I see this bug every time i play this map. Another issue I see is sometimes when you throw the barrel in the hole it will instead launches up and out like there is a vortex of upward wind tossing it out. The finale of this mission is broken.
Last edited by kreeg; Jan 18 @ 6:46pm
No emaN Jan 18 @ 9:11pm 
The fact that people still haven't learned to just follow someone with the barrel and left click the skulls if they get close is very appalling to me. The first two barrels can be measured with patience, the third barrel should always be rushed. The fact that people aren't tossing the barrel away from the skulls and just hitting them tells me enough. I get the annoying part are the enemies around you yeah yeah & the stalling mechanics that prevent barrel from being thrown making it more likely to be lit if you can't clear space in time with the skulls pathing to it & moments with forced roundabout kiting. There are some spots where you can just place the barrel and just let the skulls punch the wall and you can just walk up and dunk it in. It's just the small extra layer of teamwork around an annoying mechanic is what makes it annoying. For most players as staying alive takes greater initiative than smacking the skulls away when entering the inner arena.
Originally posted by kreeg:
Originally posted by ProtoShel:
https://steamcommunity.com/app/552500/discussions/10/594011345717843845/

There's apparently a bug where barrels will sometimes not get properly registered when getting thrown in the well. I think I've encountered it a couple times.

Yep. I see this bug every time i play this map. Another issue I see is sometimes when you throw the barrel in the hole it will instead launches up and out like there is a vortex of upward wind tossing it out. The finale of this mission is broken.

Thats not the bug. That's the symptoms of a skill issue and the reason I and other people explained both here and in the other thread.
Originally posted by kreeg:
Originally posted by ProtoShel:
https://steamcommunity.com/app/552500/discussions/10/594011345717843845/

There's apparently a bug where barrels will sometimes not get properly registered when getting thrown in the well. I think I've encountered it a couple times.

Yep. I see this bug every time i play this map. Another issue I see is sometimes when you throw the barrel in the hole it will instead launches up and out like there is a vortex of upward wind tossing it out. The finale of this mission is broken.
The barrel flying up when you throw it in the hole is not a bug
That is what happens when the barrel is "lit" which can happen due to:
- You got hit while holding the barrel
- A skull hit the barrel while it was in mid-air (can very easily happen)
- You/somebody else hit the barrel as you threw it (can easily happen when youre around your team)
In general the barrel flies up once it is lit, it isnt specifically when thrown into the pit when it does that

So, no, it is not an issue with the game nor some kind of random bug. It is very much avoidable
Evilsod Jan 19 @ 1:23pm 
Originally posted by No emaN:
The fact that people still haven't learned to just follow someone with the barrel and left click the skulls if they get close is very appalling to me.

Because its an absolutely awfully designed fight?
There isn't a single part of it which is clear to a new player. You've got skulls that aren't there until you pick up a barrel. With how much chaos is usually happening, how much are you going to notice them? Especially when you're probably running up to the hole to try and throw it in so you won't even see them. I doubt the majority of players have ever realised they're there and that's what they do.
Then you've got the spinning death wall, which again, is not clear when you've just had a ton of mobs spawned on you and it has every appearance of a standard add wave that hits you between objectives just like it did in Trail and countless other maps.
unterzod Jan 20 @ 12:17am 
The only problem I have is how these skulls blend into the overall background of the well and are thus perceived as part of its animation. I also did not notice them right away, maybe they should have been given a more noticeable texture or something. Otherwise, this is a great event with new mechanics and crazy pressure in difficult terrain.

This map overall was a breath of fresh air and one of those that still makes you focus. In fact, we don’t have many examples of events where well-coordinated teamwork is required to a great extent, and it’s good that there are some.
Last edited by unterzod; Jan 20 @ 12:27am
Originally posted by unterzod:
The only problem I have is how these skulls blend into the overall background of the well and are thus perceived as part of its animation. I also did not notice them right away, maybe they should have been given a more noticeable texture or something.
Yeah, at first I thought the only way to deal with them was to just avoid them
Until I found out you can push them, yup you can just shove them into a wall and they die
And later someone I talked to said how they shot the skulls and I was like "YOU CAN SHOOT THEM???"
Maybe they should get red glowing eyes if they spot the barrel to give a hint "hm, when the barrel is near the skulls they activate and follow it. Maybe I should get rid of them"

I think a lot of people dont even know the skulls exist to make it harder for dunking the barrel
Originally posted by Emilia Tempest:
I think a lot of people dont even know the skulls exist to make it harder for dunking the barrel
Yep. I dont know wtf are you talking about. I even barely can see those skeletons arms in the ground.
And i think that tower is the worst map in the game. So long, so boring, so much talking.
Last edited by Maximum997; Jan 20 @ 1:24am
OwO Jan 20 @ 7:06am 
honestly my problem with that mission is when sofia starts spawning the skeletons and the death mist spinning around the center
like, i get that it's a mist that sucks the life out of you
but bloody hell, having it slow you down on top of the massive damage AND skeletons and ther enemies coming to hit you is really overkill
you need to constantly move to avoid it, and hope you dont get body blocked by a enemy

that or get all the skulls to enter the safe room that stops the mist from hitting you, but good lluck doing that when the entire team forgets about said room and keeps dying to the mist
Carnifex Jan 20 @ 12:41pm 
I can confirm this. Played a couple of matches where the barrel is thrown into the hole and just disappears. And no, it was not the skulls. Made sure to kill those every times and there were no explosions.
Aizagora Jan 20 @ 12:52pm 
Yes you have to move because of the hands, then not get surrounded because that's bad, while you're at it kill a few specials.
That's a good thing to learn, you won't be able to always hold a corner to fight, being able to position somewhere else without dying is part of the game.

My problem with this map : it becomes interesting right at the end (mid event after sofia speech, should spawn more enemies, like wtf is 1 ratling/gas/hook supposed to do except instantly dying because it always spawns at the same place). Everything before the end fight is boring.
And people who don't understand the end should ask, we won't kill you and it's better to take 1mn to explain the basics instead of trying to revive you between each barrel phase
yeah that map sucks i usually leave in the library where you have to stop to pull levers
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Date Posted: Jan 18 @ 12:19pm
Posts: 36