Warhammer: Vermintide 2

Warhammer: Vermintide 2

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Kreddi Oct 16, 2023 @ 8:07am
Spear and Shield for Kerrilean question
I struggle with building tHP while using the cleave tHP talent.
Is the best way to generate tHP on this weapon to use Heavy attack - block - Heavy attack?
I'm not using the attackspeed on dodge talent for her, but maybe I should be using that?
Originally posted by Ing. Ithiridiel:
Originally posted by Kreddi:
Followup question
I noticed that I take a lot of dumb damage with the SnS when I'm fighting hordes.
Situations where I'm blocking while throwing out an attack, but the block comes too late and I take damage. My internet has been acting up, so it could be ping reasons, or is the SnS somehow slower in going from attacking to blocking than Dual Swords or Sword and Dagger?
To further specify, does missing attacks make it slower to block than hitting attacks?

The "allowed chain action" of each separate attack animation on each weapon is hand-coded so its hard to remember this stuff for me. But i checked, and it looks like s&d has a delay of 0.65 after push-attacking before you can block, while s&s has a delay of 0.45 making the shield ever slightly faster. For the light attacks both have a delay of 0, and for the heavy attacks s&d has slightly lower delay before you can block after doing the 2nd charged attack.

Try hosting a game and seeing if you still struggle like that, because it is very much possible you just played at a higher ping.
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Showing 1-6 of 6 comments
Scipo0419 Oct 16, 2023 @ 8:20am 
Heavy - Light - Light*: for normal hordes

Push (not push attack) - Heavy: for more horde control.

*I pulled the combo from the guide Ithiridiel shared but wrote Heavy instead of Light for the third attack.
Last edited by Scipo0419; Oct 16, 2023 @ 8:30am
Ing. Ithiridiel Oct 16, 2023 @ 8:24am 
heavy -> light -> light gives you a slash, stab, slash that builds decent thp and is faster than the abovementioned combo.

I suggest you take a look at royale's guide for weapon combos, its pretty helpful.

https://steamcommunity.com/sharedfiles/filedetails/?id=1821186836
Last edited by Ing. Ithiridiel; Oct 16, 2023 @ 8:24am
Kreddi Oct 16, 2023 @ 9:06am 
Thanks for the link. I also tried the push - Heavy attack which seemed pretty good for not getting hit.
I'll try out Heavy - Light - Light in my next session, cheers!
Kreddi Oct 17, 2023 @ 1:40am 
Followup question
I noticed that I take a lot of dumb damage with the SnS when I'm fighting hordes.
Situations where I'm blocking while throwing out an attack, but the block comes too late and I take damage. My internet has been acting up, so it could be ping reasons, or is the SnS somehow slower in going from attacking to blocking than Dual Swords or Sword and Dagger?
To further specify, does missing attacks make it slower to block than hitting attacks?
Last edited by Kreddi; Oct 17, 2023 @ 2:51am
The author of this thread has indicated that this post answers the original topic.
Ing. Ithiridiel Oct 17, 2023 @ 4:10am 
Originally posted by Kreddi:
Followup question
I noticed that I take a lot of dumb damage with the SnS when I'm fighting hordes.
Situations where I'm blocking while throwing out an attack, but the block comes too late and I take damage. My internet has been acting up, so it could be ping reasons, or is the SnS somehow slower in going from attacking to blocking than Dual Swords or Sword and Dagger?
To further specify, does missing attacks make it slower to block than hitting attacks?

The "allowed chain action" of each separate attack animation on each weapon is hand-coded so its hard to remember this stuff for me. But i checked, and it looks like s&d has a delay of 0.65 after push-attacking before you can block, while s&s has a delay of 0.45 making the shield ever slightly faster. For the light attacks both have a delay of 0, and for the heavy attacks s&d has slightly lower delay before you can block after doing the 2nd charged attack.

Try hosting a game and seeing if you still struggle like that, because it is very much possible you just played at a higher ping.
Last edited by Ing. Ithiridiel; Oct 17, 2023 @ 4:11am
Kreddi Oct 17, 2023 @ 4:57am 
Originally posted by Ing. Ithiridiel:
The "allowed chain action" of each separate attack animation on each weapon is hand-coded so its hard to remember this stuff for me. But i checked, and it looks like s&d has a delay of 0.65 after push-attacking before you can block, while s&s has a delay of 0.45 making the shield ever slightly faster. For the light attacks both have a delay of 0, and for the heavy attacks s&d has slightly lower delay before you can block after doing the 2nd charged attack.

Try hosting a game and seeing if you still struggle like that, because it is very much possible you just played at a higher ping.

Very interesting information, thank you very much.
It was especially on heavy attacks I felt like I took 'dumb' damage, but I wasn't aware that there's a longer delay on those before you can block compared to on light attacks.
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Date Posted: Oct 16, 2023 @ 8:07am
Posts: 6