Warhammer: Vermintide 2

Warhammer: Vermintide 2

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Akfiz Nov 17, 2024 @ 6:55pm
Best versus builds?
Do you know where I can find the best versus builds?

Or if you can name a few?
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Showing 1-8 of 8 comments
Combine00 Nov 17, 2024 @ 7:56pm 
for kruber:
huntsman - 113112 handgun or blunderbuss if you cant/dont want to aim, and sword and shield
- stagger thp + heavy 1 on shield bash is insane
- extra shot just to deal with specials better
- enhanced power for hookrat handgun bodyshot kill
- thrill of the hunt for reload speed
- shot crafter for sustain
- concealed strikes to kill multiple enemies while invis

footknight - 133211 handgun or blunderbuss if you cant/dont want to aim, and sword and shield
- stagger thp + heavy 1 on shield bash is insane
- crowd clearer attack speed to get thp faster
- breakpoints
- thats bloody teamwork's damage reduction for the team is very nice
- really nice to be able to spam ult
- numb to pain to tank more damage so you can sustain thp while under ratling fire and gas

usually i opt to play huntsman. footknight if i have someone thats good at special sniping or if i really dont want to die

for bardin:
ironbreaker 123223 handgun or trollpedo, axe and shield
- stagger thp + heavy 1 on shield bash is insane
- i dont think anything in the rows good, but blood of grimnir is passively providing you power. i dont spend much time blocking either
- hook rat breakpoint
- gromril curse because knockback is insane
- rolling mountain because marginally more ults is nice
- longer ult from booming taunt to keep you alive longer, or keep ai trash occupied longer

engi 133212 handgun or trollpedo, axe and shield
- stagger thp + heavy 1 on shield bash is insane
- i mostly just use bombs for boss damage, but the fire bomb effect can be a life saver if you have to throw at specials
- hook rat handgun bp
- perilous so you never have minigun issues
- ablative so you can have some DR and not die as quick
- linked compression chamber so you can use it as a special sniper if you shot your handgun shot. if i body shot a gunner ill take minigun out to finish them off. if theres multiple specials ill kill one with handgun, kill rest with minigun

i think engi is insane if you can aim and sustain yourself well. take a strength pot and three bombs and youll almost kill the troll with strength + triple bomb. two strength bombs and an ult bar is also enough (or close to, assuming you hit headshots) killing a troll as well. ironbreaker just incase i want to be tankier and not die

for saltz
bounty hunter 233231, brace of pistol and rapier
- cleave thp because its most consistent
- weight of fire just for some extra ranged damage
- EP for more ranged damage
- cruel fortune for more frequent passive crits so you can focus on specials and not worry about crit reset.
- job well done for some dr, salvaged ammunition is good too but i find theres never any elites when id need the ammo. usually by the time i find an elite, i found ammo too
- just reward for a consistent ult that can snipe longer range gunners or things you dont want to waste too many BoP shots on or cant shoot like chaos warrior or rotshield

warrior priest 121333 hammer and shield, holy great hammer
- stagger thp + h1 on shield is nuts
- rising judgement or unstoppable force, rising judgement helps a little bit with elite damage for holy great hammers single target combo (light light heavy). not enough elites for sigmar's executioner.
- from fury. fortitude's health sustain is really nice
- prayer of hardiness' hp is always nice, make your team a little more resilient. prayer of vengeance could be fine but boss dies fast enough already
- comets gift to undo big damage dealt to the team

i mostly play bh because you can do mostly everything that youd need. id only play warrior priest if the team has a special sniper already.
Akfiz Nov 17, 2024 @ 10:39pm 
what about witch and elf?
Alistair MacBain Nov 18, 2024 @ 2:45am 
The general builds for heroes dont change to much. Just look at royale w/ cheese guides on steam. The talent and weapon decisions are pretty much the same.
Special killing is more important and horde clear gets devaluaed a little due to lower hp on rats. But thats about it.
unterzod Nov 18, 2024 @ 2:54am 
Originally posted by Combine00:
for kruber:
huntsman - 113112 handgun or blunderbuss if you cant/dont want to aim, and sword and shield
- stagger thp + heavy 1 on shield bash is insane
- extra shot just to deal with specials better
- enhanced power for hookrat handgun bodyshot kill
- thrill of the hunt for reload speed
- shot crafter for sustain
- concealed strikes to kill multiple enemies while invis

footknight - 133211 handgun or blunderbuss if you cant/dont want to aim, and sword and shield
- stagger thp + heavy 1 on shield bash is insane
- crowd clearer attack speed to get thp faster
- breakpoints
- thats bloody teamwork's damage reduction for the team is very nice
- really nice to be able to spam ult
- numb to pain to tank more damage so you can sustain thp while under ratling fire and gas

usually i opt to play huntsman. footknight if i have someone thats good at special sniping or if i really dont want to die

for bardin:
ironbreaker 123223 handgun or trollpedo, axe and shield
- stagger thp + heavy 1 on shield bash is insane
- i dont think anything in the rows good, but blood of grimnir is passively providing you power. i dont spend much time blocking either
- hook rat breakpoint
- gromril curse because knockback is insane
- rolling mountain because marginally more ults is nice
- longer ult from booming taunt to keep you alive longer, or keep ai trash occupied longer

engi 133212 handgun or trollpedo, axe and shield
- stagger thp + heavy 1 on shield bash is insane
- i mostly just use bombs for boss damage, but the fire bomb effect can be a life saver if you have to throw at specials
- hook rat handgun bp
- perilous so you never have minigun issues
- ablative so you can have some DR and not die as quick
- linked compression chamber so you can use it as a special sniper if you shot your handgun shot. if i body shot a gunner ill take minigun out to finish them off. if theres multiple specials ill kill one with handgun, kill rest with minigun

i think engi is insane if you can aim and sustain yourself well. take a strength pot and three bombs and youll almost kill the troll with strength + triple bomb. two strength bombs and an ult bar is also enough (or close to, assuming you hit headshots) killing a troll as well. ironbreaker just incase i want to be tankier and not die

for saltz
bounty hunter 233231, brace of pistol and rapier
- cleave thp because its most consistent
- weight of fire just for some extra ranged damage
- EP for more ranged damage
- cruel fortune for more frequent passive crits so you can focus on specials and not worry about crit reset.
- job well done for some dr, salvaged ammunition is good too but i find theres never any elites when id need the ammo. usually by the time i find an elite, i found ammo too
- just reward for a consistent ult that can snipe longer range gunners or things you dont want to waste too many BoP shots on or cant shoot like chaos warrior or rotshield

warrior priest 121333 hammer and shield, holy great hammer
- stagger thp + h1 on shield is nuts
- rising judgement or unstoppable force, rising judgement helps a little bit with elite damage for holy great hammers single target combo (light light heavy). not enough elites for sigmar's executioner.
- from fury. fortitude's health sustain is really nice
- prayer of hardiness' hp is always nice, make your team a little more resilient. prayer of vengeance could be fine but boss dies fast enough already
- comets gift to undo big damage dealt to the team

i mostly play bh because you can do mostly everything that youd need. id only play warrior priest if the team has a special sniper already.

Have you tested BP or are you relying on a PVE calculator? If tested I would be happy to know more BP
Combine00 Nov 18, 2024 @ 8:21am 
Originally posted by unterzod:
Originally posted by Combine00:
for kruber:
huntsman - 113112 handgun or blunderbuss if you cant/dont want to aim, and sword and shield
- stagger thp + heavy 1 on shield bash is insane
- extra shot just to deal with specials better
- enhanced power for hookrat handgun bodyshot kill
- thrill of the hunt for reload speed
- shot crafter for sustain
- concealed strikes to kill multiple enemies while invis

footknight - 133211 handgun or blunderbuss if you cant/dont want to aim, and sword and shield
- stagger thp + heavy 1 on shield bash is insane
- crowd clearer attack speed to get thp faster
- breakpoints
- thats bloody teamwork's damage reduction for the team is very nice
- really nice to be able to spam ult
- numb to pain to tank more damage so you can sustain thp while under ratling fire and gas

usually i opt to play huntsman. footknight if i have someone thats good at special sniping or if i really dont want to die

for bardin:
ironbreaker 123223 handgun or trollpedo, axe and shield
- stagger thp + heavy 1 on shield bash is insane
- i dont think anything in the rows good, but blood of grimnir is passively providing you power. i dont spend much time blocking either
- hook rat breakpoint
- gromril curse because knockback is insane
- rolling mountain because marginally more ults is nice
- longer ult from booming taunt to keep you alive longer, or keep ai trash occupied longer

engi 133212 handgun or trollpedo, axe and shield
- stagger thp + heavy 1 on shield bash is insane
- i mostly just use bombs for boss damage, but the fire bomb effect can be a life saver if you have to throw at specials
- hook rat handgun bp
- perilous so you never have minigun issues
- ablative so you can have some DR and not die as quick
- linked compression chamber so you can use it as a special sniper if you shot your handgun shot. if i body shot a gunner ill take minigun out to finish them off. if theres multiple specials ill kill one with handgun, kill rest with minigun

i think engi is insane if you can aim and sustain yourself well. take a strength pot and three bombs and youll almost kill the troll with strength + triple bomb. two strength bombs and an ult bar is also enough (or close to, assuming you hit headshots) killing a troll as well. ironbreaker just incase i want to be tankier and not die

for saltz
bounty hunter 233231, brace of pistol and rapier
- cleave thp because its most consistent
- weight of fire just for some extra ranged damage
- EP for more ranged damage
- cruel fortune for more frequent passive crits so you can focus on specials and not worry about crit reset.
- job well done for some dr, salvaged ammunition is good too but i find theres never any elites when id need the ammo. usually by the time i find an elite, i found ammo too
- just reward for a consistent ult that can snipe longer range gunners or things you dont want to waste too many BoP shots on or cant shoot like chaos warrior or rotshield

warrior priest 121333 hammer and shield, holy great hammer
- stagger thp + h1 on shield is nuts
- rising judgement or unstoppable force, rising judgement helps a little bit with elite damage for holy great hammers single target combo (light light heavy). not enough elites for sigmar's executioner.
- from fury. fortitude's health sustain is really nice
- prayer of hardiness' hp is always nice, make your team a little more resilient. prayer of vengeance could be fine but boss dies fast enough already
- comets gift to undo big damage dealt to the team

i mostly play bh because you can do mostly everything that youd need. id only play warrior priest if the team has a special sniper already.

Have you tested BP or are you relying on a PVE calculator? If tested I would be happy to know more BP
tested, pve calculator wouldnt work because the damage dealt by some weapons is just inherently different.
Combine00 Nov 18, 2024 @ 8:35am 
Originally posted by Akfiz:
what about witch and elf?
im not much of a fan of playing witch. elf i only play waystalker because i find she's a good sniper. handmaiden is good too, but ive spent little time on it so i wouldnt really have a good sense of what breakpoints to use.

my waystalker build: 233133, sword and dagger, and longbow
- cleave thp is most consistent
- drakira alacrity for the faster draw on longbow. serrated shot i dont think gives any breakpoints that are relevant to what i would do (either charged shot spam, or charge shot into uncharged shot)
- enhanced power for general ranged power. i will usually opt to shoot bosses so it for sure helps there
- isha's embrace for my own hp regen. rejuvenating locus is good if you trust your team. usually i dont in pubs so i want to maximize my surivivability so that i can keep my team alive by killing things.
- asrai focus for more ults
- kurnous reward for ammo sustain

my handmaiden was something i was experimenting with but havent really bothered to make sure what is needed and what isnt, ie i dont know if im hitting any breakpoints yet:
133231, spear and shield, javelin or longbow
- cleave thp for consistent thp
- asrai alacrity because it was +power. more consistent than focused spirit, more reliable than oak stance
- enhanced power for ranged power
- dance of blade for power. not sure if needed. willow stance would be the pick if it wasnt.
- quiver of plenty to opt for more ranged spam. lets you run out slower. with javelins id just go heart of oak for a little more resilience
- gift of ladrielle because invis is super nice. you can get at least one kill while invis usually

the pyro build i used last betas and alpha was: 113112, dagger and fireball. with the fireball qq nerf you could use coru as well and qq that and just deal with closer specials.
- cleave thp for consistency
- ride the firewind for consistent power. martial study isnt bad, and spirit casting i dont think would have good enough uptime with how quick thp decays
- enhanced power for ranged damage
- deathly dissipation to let you deal with all specials in a "wave" without needing to vent. can help let you fireball horde too
- soul siphon for relatively consistent damage reduction when youre killing specials
- bonded flame for really good thp sustain
Last edited by Combine00; Nov 18, 2024 @ 8:35am
Akfiz Nov 26, 2024 @ 11:07am 
Originally posted by Combine00:
Originally posted by Akfiz:
what about witch and elf?
im not much of a fan of playing witch. elf i only play waystalker because i find she's a good sniper. handmaiden is good too, but ive spent little time on it so i wouldnt really have a good sense of what breakpoints to use.

my waystalker build: 233133, sword and dagger, and longbow
- cleave thp is most consistent
- drakira alacrity for the faster draw on longbow. serrated shot i dont think gives any breakpoints that are relevant to what i would do (either charged shot spam, or charge shot into uncharged shot)
- enhanced power for general ranged power. i will usually opt to shoot bosses so it for sure helps there
- isha's embrace for my own hp regen. rejuvenating locus is good if you trust your team. usually i dont in pubs so i want to maximize my surivivability so that i can keep my team alive by killing things.
- asrai focus for more ults
- kurnous reward for ammo sustain

my handmaiden was something i was experimenting with but havent really bothered to make sure what is needed and what isnt, ie i dont know if im hitting any breakpoints yet:
133231, spear and shield, javelin or longbow
- cleave thp for consistent thp
- asrai alacrity because it was +power. more consistent than focused spirit, more reliable than oak stance
- enhanced power for ranged power
- dance of blade for power. not sure if needed. willow stance would be the pick if it wasnt.
- quiver of plenty to opt for more ranged spam. lets you run out slower. with javelins id just go heart of oak for a little more resilience
- gift of ladrielle because invis is super nice. you can get at least one kill while invis usually

the pyro build i used last betas and alpha was: 113112, dagger and fireball. with the fireball qq nerf you could use coru as well and qq that and just deal with closer specials.
- cleave thp for consistency
- ride the firewind for consistent power. martial study isnt bad, and spirit casting i dont think would have good enough uptime with how quick thp decays
- enhanced power for ranged damage
- deathly dissipation to let you deal with all specials in a "wave" without needing to vent. can help let you fireball horde too
- soul siphon for relatively consistent damage reduction when youre killing specials
- bonded flame for really good thp sustain
thanks a lot!

How would you rank the classes in Versus from best to worst?
Maximum997 Nov 26, 2024 @ 11:27am 
Originally posted by Combine00:

for saltz
bounty hunter 233231, brace of pistol and rapier
- cleave thp because its most consistent
- weight of fire just for some extra ranged damage
- EP for more ranged damage
- cruel fortune for more frequent passive crits so you can focus on specials and not worry about crit reset.
- job well done for some dr, salvaged ammunition is good too but i find theres never any elites when id need the ammo. usually by the time i find an elite, i found ammo too
- just reward for a consistent ult that can snipe longer range gunners or things you dont want to waste too many BoP shots on or cant shoot like chaos warrior or rotshield
Billhook is top1 weapon for Saltz.
You are immune to hookrats becosue you can hook them first, you can get rid of Assasin or hookrat from your teamate with one move.
For me it feels like BH with BOP and Billhook is the strongest carry if he has any support

Pair him with RV 30% ammo and nothing cant stop you.

I think that just reward is overkill. 30-1 is enough to oneshot almost anything from very long distance and it will go on CD as fast as just reward with headshot .
Last edited by Maximum997; Nov 26, 2024 @ 1:05pm
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Date Posted: Nov 17, 2024 @ 6:55pm
Posts: 8