Warhammer: Vermintide 2

Warhammer: Vermintide 2

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New weapon pack
I know. Slowshark is Slowshark. But this is a bit extreme. I wonder. How many developers are still woring on V2?

"About the upcoming Weapon Pack
If you've been following our dev blogs and announcements, you've likely seen that we've been working on a new weapon pack, and we've even teased a prototype.

While we initially hoped to release it this year, we regret to inform you that it won't be coming out this year. At this point, we don't have more details to share.

We understand this is disappointing, and trust us, we're just as frustrated about it as you are. We’re eager to get these weapons into your hands and will keep pushing to make that happen!"
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Showing 1-15 of 17 comments
unterzod Mar 7 @ 12:58am 
I’m not at all familiar with the inner workings of Fatshark, not even at the level of rumors, and can only make assumptions out of thin air. For example, since they have their own engine for this game, the issue is likely not just about 'how much,' but also about 'how long.' I think if they have a rotation of staff, it would take a new person quite a while to get up to speed with the nuances of the programming. The use of their own engine also limits their ability to leverage external resources, whether it’s relatively ready-made solutions they could buy and use or outsourcing.

Judging by how long it takes to fix even critical bugs and how often they’ve been occurring lately, it seems to me that Fatshark has very limited resources for this game—even fewer than when they stopped giving release dates for new content.
Last edited by unterzod; Mar 7 @ 1:01am
Fatshark is 7 years old. Support was planned for 5 years. Thats great. I take everything i can get.
Darktide will get "soon" something like Chaos Wastes. This mode is one reason, why i played so much VT. Maybe its time to switch to DT when the mode release.
Originally posted by Frostbeast:
Fatshark is 7 years old. Support was planned for 5 years. Thats great. I take everything i can get.
Darktide will get "soon" something like Chaos Wastes. This mode is one reason, why i played so much VT. Maybe its time to switch to DT when the mode release.
Oh, I’ve heard about that. It’s really great that this game is still receiving updates. And as far as I can tell, the people working on this game still genuinely love it. I think so because they’ve been quite consistent with the overall concept of the game, and it’s clear that these are pretty firm positions they hold. Letting things take their own course to a greater extent would probably have been an easier and more convenient solution.

Although I have to admit, I don’t agree with all of the developers’ stances on what Vermintide 2 should be like. Mostly, I don’t like their decisions regarding QoL tools—especially infographics and mods.
Originally posted by unterzod:
Originally posted by Frostbeast:
Fatshark is 7 years old. Support was planned for 5 years. Thats great. I take everything i can get.
Darktide will get "soon" something like Chaos Wastes. This mode is one reason, why i played so much VT. Maybe its time to switch to DT when the mode release.
Oh, I’ve heard about that. It’s really great that this game is still receiving updates. And as far as I can tell, the people working on this game still genuinely love it. I think so because they’ve been quite consistent with the overall concept of the game, and it’s clear that these are pretty firm positions they hold. Letting things take their own course to a greater extent would probably have been an easier and more convenient solution.

Although I have to admit, I don’t agree with all of the developers’ stances on what Vermintide 2 should be like. Mostly, I don’t like their decisions regarding QoL tools—especially infographics and mods.
Their stance in Darktide? "All mods are allowed as long nobody gets hurt" and "Scoreboards are bad and toxic" ?
The first one is tricky. Mods are very helpful but there is a minimap mod, it will show marked or hurt enemies. But even i, with no clue about coding, can delete two lines to make it a true maphack against elite/specials.
To be fair. There are so many enemies that will swarm you. There is no time to look on a map.
Last edited by Frostbeast; Mar 7 @ 1:28am
Originally posted by Frostbeast:
Their stance in Darktide? "All mods are allowed as long nobody gets hurt" and "Scoreboards are bad and toxic" ?
The first one is tricky. Mods are very helpful but there is a minimap mod, it will show marked or hurt enemies. But even i, with no clue about coding, can delete two lines to make it a true maphack against elite/specials.
To be fair. There are so many enemies that will swarm you. There is no time to look on a map.
Hah, I haven’t played Darktide and probably won’t in the near future. For some reason, I have a negatively biased attitude toward it, and that’s clearly not the right mindset to buy a game with.

As for VT2, well, I can understand why certain options like automatic blocking when opening the chat weren’t there from the start—you can’t foresee everything—but numerical values... And how long it takes for these things to transition from mods to the base game, often implemented less effectively (for example, the 'Numeric UI' mod has a marker for the death counter, or rather the gray screen of a player—a very simple but extremely informative feature, and it’s not the only one). And there’s a lot more to recall: No Wobble, crosshair mods, Killfeed Tweaks, Item Filter, Loadout Manager, Show Careers on Equipped, Skip Intro, UI Improvements Beta, Countries in Lobby Browser, and several other mods were partially or fully implemented over time, though it took a very long time.

But take 'UI Tweaks', for example—is it really that complicated? It’s not just about customizing the interface for aesthetic pleasure. There’s a practical side to it: you can move important buffs to a more visible spot, significantly improving your control over the game. 'Armory'—sure, you made cool graphs in the new interface, but their practical usefulness is... almost nonexistent. 'Bestiary'—I haven’t opened their new guide, but given the general trends, I doubt it mentions that half of the specials are infantry plus Skaven/Chaos. 'Needii'—another useful feature with additional infographics. 'Neuter Ult Effects'—damn it, this is a good QoL mod; I don’t want to see those effects for the thousandth time. 'Deed Mutators Selector'—Deeds are something that’s been buried long ago; just release it into the official world and forget about them again. 'No Beastmen'—yes, some people disable them and regret buying the DLC because of them; let them disable Beastmen without disabling the DLC. Well, I think that’s enough about mods.

Next, I’d like to see some performance improvements, like finally letting me disable corpses and possibly reduce particles to zero. Something could also be done about the fog. And counterarguments like "you’ll get better visibility, and that’s not fair" don’t sit well with me. First, have you seen the potato guide? Second, limit your performance to 60 FPS with drops and input delay, and then we’ll talk about advantages. Sound settings—a simple priority for specials wouldn’t hurt, and some people want to disable dialogues.

At the core of all this, in my opinion, is the concept where the developers prioritize atmosphere over informativeness (and partly performance), and I disagree with that. Of course, over time, many QoL features have made their way into the game, and for that, I am grateful. Nevertheless, it doesn’t seem to me that the developers want to make basic things more straightforward. Sure, thanks for letting me open chests five at a time now, but why does every build requiring rerolls take half an hour of my time? Why do I have a buff icon that I can’t monitor? Why do I have to check everyone’s ammo count every time, and so on? The importance of such things becomes obvious if you prioritize practicality and informativeness.
Last edited by unterzod; Mar 7 @ 3:02am
Yeah. Fatshark is a bit strange. My biggest wonder was their own ignorance about their own game. How can you ignore EVERYTHING you learned in V2 and do the same mistakes in DT again?
Maybe, the developers are isolated from each other. Everyone gets their own cell with bread, water and a bed. Only on weekends they are allowed to see the sun. So the communication with each other would be almost non existent.

PS: I enjoy V2 in 4k with everything on max with 144fps.
Last edited by Frostbeast; Mar 7 @ 3:20am
I have a hypothesis about this, also pulled out of thin air, but... There’s definitely someone in charge of everything, and chances are this person in charge doesn’t play the game, so practicality isn’t a priority—a pretty picture is what matters.

— This buff in the center of the screen looks ugly, let’s move it to the bottom.
— But listen, overhead attacks come from above, and if the buff is at the bottom, it’ll be inconvenient to track...
— It will be at the bottom. And putting together a build should feel like a casino, gambling!
— But then it’ll take a whole evening to...
— FIRED, DAMMIT!

I’m exaggerating, of course. I understand that aesthetic appeal is a pretty important factor, but I’d just like more options that allow me to enjoy my own sense of what’s aesthetically pleasing, where practicality is an integral part of it.
Last edited by unterzod; Mar 7 @ 3:48am
Frostbeast Mar 7 @ 5:11am 
Originally posted by unterzod:
I have a hypothesis about this, also pulled out of thin air, but... There’s definitely someone in charge of everything, and chances are this person in charge doesn’t play the game, so practicality isn’t a priority—a pretty picture is what matters.

— This buff in the center of the screen looks ugly, let’s move it to the bottom.
— But listen, overhead attacks come from above, and if the buff is at the bottom, it’ll be inconvenient to track...
— It will be at the bottom. And putting together a build should feel like a casino, gambling!
— But then it’ll take a whole evening to...
— FIRED, DAMMIT!

I’m exaggerating, of course. I understand that aesthetic appeal is a pretty important factor, but I’d just like more options that allow me to enjoy my own sense of what’s aesthetically pleasing, where practicality is an integral part of it.

Its Sweden. Its more likely the poor guy has to sit in a corner with a fun hat on his head for some hours.
B8B3B Mar 7 @ 5:21am 
Originally posted by Frostbeast:
and we've even teased a prototype.

where?
Originally posted by Bran Mak Morn:
Originally posted by Frostbeast:
and we've even teased a prototype.

where?
Good question!
Originally posted by Bran Mak Morn:
Originally posted by Frostbeast:
and we've even teased a prototype.
where?

https://store.steampowered.com/news/app/552500/view/4231776500647364554?l=english

:steamthis: Here it is.
Last edited by Unknown Traveller; Mar 7 @ 6:30am
Originally posted by Frostbeast:
Their stance in Darktide? "All mods are allowed as long nobody gets hurt" and "Scoreboards are bad and toxic" ?
I do feel that some "innocent" mods outthere can (and will) affect the gameplay and the success/fun of a run. Ill give the example of one of those, the "enemy hp bars". While at 1st sight it looks innocent and a mod that wont change heavily anything in a game my experience with it is that it has an huge impact in the game. A few examples are that people will focus on the "about to die" enemy even if they see/noticed there's a player about to get a huge chuck of his hp depleted by another threat (like another full hp SV about to drop a overhead). Or that dude that is running low on hp fighting and about to kill an elite (and get some thp back) and someone else will take his kill away because they know said enemy is at 1 shot kill.

About the scoreboards i dont think they are bad by default but their current design make ppl become toxic towards the others. So many times ive seen ppl pointing fingers and start moking others because, eg., of their low kill count even when said players were playing support chars. Like, you cant really compare the boss dmg from a shade to the one of an ironbreaker like its they are similar chars. They (the scoreboards) should focus on positives and/or team stuff and not kill count. And the green circles are the main reason you see lots of lone wolfs running ahead of the team.
Mörkö Mar 7 @ 7:47am 
I rather wish more maps and balancing. Don't think this game can handle another umgak like trollpedo, griffonfeet or a bunch of prenerf elgi weapons.
B8B3B Mar 7 @ 10:08am 
Originally posted by Unknown Traveller:
Originally posted by Bran Mak Morn:
where?

https://store.steampowered.com/news/app/552500/view/4231776500647364554?l=english

:steamthis: Here it is.

oh wow. they've been working on the weapon pack since at least last summer and they're delaying it for at least another nine months... welp.

my only (positive) explanation is this: they're having all their guys who work on weapon animations & skins work on a ton of new weapons for a fifth career (mechanicus?) in darktide.
Big Dick Mar 7 @ 11:20am 
"Grrrr I hate all the new things. All new things are bad. %Newthingname% just ruined my game! My game has fallen... If you are new player, **** YOU!"

Some time later:

"Oh no why did they stop adding new things? The playerbase is declining... My game has fallen. #DeadGame"

Really couldn't say why that happens
Last edited by Big Dick; Mar 7 @ 11:20am
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