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Judging by how long it takes to fix even critical bugs and how often they’ve been occurring lately, it seems to me that Fatshark has very limited resources for this game—even fewer than when they stopped giving release dates for new content.
Darktide will get "soon" something like Chaos Wastes. This mode is one reason, why i played so much VT. Maybe its time to switch to DT when the mode release.
Although I have to admit, I don’t agree with all of the developers’ stances on what Vermintide 2 should be like. Mostly, I don’t like their decisions regarding QoL tools—especially infographics and mods.
The first one is tricky. Mods are very helpful but there is a minimap mod, it will show marked or hurt enemies. But even i, with no clue about coding, can delete two lines to make it a true maphack against elite/specials.
To be fair. There are so many enemies that will swarm you. There is no time to look on a map.
As for VT2, well, I can understand why certain options like automatic blocking when opening the chat weren’t there from the start—you can’t foresee everything—but numerical values... And how long it takes for these things to transition from mods to the base game, often implemented less effectively (for example, the 'Numeric UI' mod has a marker for the death counter, or rather the gray screen of a player—a very simple but extremely informative feature, and it’s not the only one). And there’s a lot more to recall: No Wobble, crosshair mods, Killfeed Tweaks, Item Filter, Loadout Manager, Show Careers on Equipped, Skip Intro, UI Improvements Beta, Countries in Lobby Browser, and several other mods were partially or fully implemented over time, though it took a very long time.
But take 'UI Tweaks', for example—is it really that complicated? It’s not just about customizing the interface for aesthetic pleasure. There’s a practical side to it: you can move important buffs to a more visible spot, significantly improving your control over the game. 'Armory'—sure, you made cool graphs in the new interface, but their practical usefulness is... almost nonexistent. 'Bestiary'—I haven’t opened their new guide, but given the general trends, I doubt it mentions that half of the specials are infantry plus Skaven/Chaos. 'Needii'—another useful feature with additional infographics. 'Neuter Ult Effects'—damn it, this is a good QoL mod; I don’t want to see those effects for the thousandth time. 'Deed Mutators Selector'—Deeds are something that’s been buried long ago; just release it into the official world and forget about them again. 'No Beastmen'—yes, some people disable them and regret buying the DLC because of them; let them disable Beastmen without disabling the DLC. Well, I think that’s enough about mods.
Next, I’d like to see some performance improvements, like finally letting me disable corpses and possibly reduce particles to zero. Something could also be done about the fog. And counterarguments like "you’ll get better visibility, and that’s not fair" don’t sit well with me. First, have you seen the potato guide? Second, limit your performance to 60 FPS with drops and input delay, and then we’ll talk about advantages. Sound settings—a simple priority for specials wouldn’t hurt, and some people want to disable dialogues.
At the core of all this, in my opinion, is the concept where the developers prioritize atmosphere over informativeness (and partly performance), and I disagree with that. Of course, over time, many QoL features have made their way into the game, and for that, I am grateful. Nevertheless, it doesn’t seem to me that the developers want to make basic things more straightforward. Sure, thanks for letting me open chests five at a time now, but why does every build requiring rerolls take half an hour of my time? Why do I have a buff icon that I can’t monitor? Why do I have to check everyone’s ammo count every time, and so on? The importance of such things becomes obvious if you prioritize practicality and informativeness.
Maybe, the developers are isolated from each other. Everyone gets their own cell with bread, water and a bed. Only on weekends they are allowed to see the sun. So the communication with each other would be almost non existent.
PS: I enjoy V2 in 4k with everything on max with 144fps.
— This buff in the center of the screen looks ugly, let’s move it to the bottom.
— But listen, overhead attacks come from above, and if the buff is at the bottom, it’ll be inconvenient to track...
— It will be at the bottom. And putting together a build should feel like a casino, gambling!
— But then it’ll take a whole evening to...
— FIRED, DAMMIT!
I’m exaggerating, of course. I understand that aesthetic appeal is a pretty important factor, but I’d just like more options that allow me to enjoy my own sense of what’s aesthetically pleasing, where practicality is an integral part of it.
Its Sweden. Its more likely the poor guy has to sit in a corner with a fun hat on his head for some hours.
where?
https://store.steampowered.com/news/app/552500/view/4231776500647364554?l=english
About the scoreboards i dont think they are bad by default but their current design make ppl become toxic towards the others. So many times ive seen ppl pointing fingers and start moking others because, eg., of their low kill count even when said players were playing support chars. Like, you cant really compare the boss dmg from a shade to the one of an ironbreaker like its they are similar chars. They (the scoreboards) should focus on positives and/or team stuff and not kill count. And the green circles are the main reason you see lots of lone wolfs running ahead of the team.
oh wow. they've been working on the weapon pack since at least last summer and they're delaying it for at least another nine months... welp.
my only (positive) explanation is this: they're having all their guys who work on weapon animations & skins work on a ton of new weapons for a fifth career (mechanicus?) in darktide.
Some time later:
"Oh no why did they stop adding new things? The playerbase is declining... My game has fallen. #DeadGame"
Really couldn't say why that happens