Warhammer: Vermintide 2

Warhammer: Vermintide 2

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Weapon traits for Legend difficulty?
Hey guys and dolls,

I want to move onto Legend but I'm wondering if this is the time I want to start paying attention to what traits/effects my gear have. What are some things to look out for/reroll for.
PS. yes I am at the power level for it.
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Showing 1-15 of 15 comments
Moschusbock Sep 13, 2020 @ 2:43pm 
there are not many traits that are worth considering and it it all depends on your career/loadout/playstyle.

swift slaying is by the most popular choice, alongside attackspeed and crit. its generally speaking the most damage you can get out of a weapon.

then there is opportunist if you want to focus on control. in another thread someone posted this guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2016180682

then there is parry, wich some people find extremely usefull

next to crit and attackspeed, blockcostreduction is also extremely valuable.
if you roll 60% blockcostreduction you can block a ton more, it basically doubles your blockingpower.
staminarecovery is also one of the attributes that is generally really good.
stuff like cooldownreduction, revivespeed and such is neat, but usually less valuable then staminarecovery. there are of course a lot of exceptions.

dont get decieved by critpower, the wording on that is terrible. it does not actually have to do anything with "power" in the sense that its used in the game otherwise. it increases your critmultiplier by %, so other then critchance the effectiveness is tied to the weapon you are using.
weapons like mace or dual hammers for example have pretty bad critmultis, while daggers or the 1h sword have extremely high critmultis. headshot and critmultiplier also scale off each other if you crit and headshot at the same time. its a very niche stat, only worth considering if you are playing a high crit career like shade or pyro.

ranged weapons have more traits that are in popular use. conservative shooter and scrounger are probably the most picked, but there are cases for hunter and barrage.

ranged weapon attributes are always tied to the type of enemy you mainly want to take out.
skaven/armored for weapon rats and such.

for example, with a longbow waystalker you´ll put conservative shooter on it and regain ammo with the +arrow F, wich regains you ammo per headshot (F always headshots)
if you are playing hagbane, where it isn´t as easy/vital to headshot with you can take the 30% ammo restore on elite/special kill on F but in return also take barrage instead of a ammo conservation trait. always depends on the career you are working with.


if there are niche traits that work wonders i´d be happy to hear that. but i doubt that someone made something like heroic intervention work.



TLDR: just slap crit and attackspeed on everything. a charm with chaos and skaven is also a good generalist statbump. if you find a career/loadout that really clicks with you the experimenting with breakpoints will come naturally.
Last edited by Moschusbock; Sep 13, 2020 @ 3:02pm
HunApo Sep 13, 2020 @ 5:42pm 
Originally posted by Moschusbock:
there are not many traits that are worth considering and it it all depends on your career/loadout/playstyle.

swift slaying is by the most popular choice, alongside attackspeed and crit. its generally speaking the most damage you can get out of a weapon.

then there is opportunist if you want to focus on control. in another thread someone posted this guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2016180682

then there is parry, wich some people find extremely usefull

next to crit and attackspeed, blockcostreduction is also extremely valuable.
if you roll 60% blockcostreduction you can block a ton more, it basically doubles your blockingpower.
staminarecovery is also one of the attributes that is generally really good.
stuff like cooldownreduction, revivespeed and such is neat, but usually less valuable then staminarecovery. there are of course a lot of exceptions.

dont get decieved by critpower, the wording on that is terrible. it does not actually have to do anything with "power" in the sense that its used in the game otherwise. it increases your critmultiplier by %, so other then critchance the effectiveness is tied to the weapon you are using.
weapons like mace or dual hammers for example have pretty bad critmultis, while daggers or the 1h sword have extremely high critmultis. headshot and critmultiplier also scale off each other if you crit and headshot at the same time. its a very niche stat, only worth considering if you are playing a high crit career like shade or pyro.

ranged weapons have more traits that are in popular use. conservative shooter and scrounger are probably the most picked, but there are cases for hunter and barrage.

ranged weapon attributes are always tied to the type of enemy you mainly want to take out.
skaven/armored for weapon rats and such.

for example, with a longbow waystalker you´ll put conservative shooter on it and regain ammo with the +arrow F, wich regains you ammo per headshot (F always headshots)
if you are playing hagbane, where it isn´t as easy/vital to headshot with you can take the 30% ammo restore on elite/special kill on F but in return also take barrage instead of a ammo conservation trait. always depends on the career you are working with.


if there are niche traits that work wonders i´d be happy to hear that. but i doubt that someone made something like heroic intervention work.



TLDR: just slap crit and attackspeed on everything. a charm with chaos and skaven is also a good generalist statbump. if you find a career/loadout that really clicks with you the experimenting with breakpoints will come naturally.

Crit+AS is the standard deathtrap.
That is only useful for those who can avoid taking any hits at all in general and usually end up taking 2-300 dmg in a cata full run.
It is a soo niche build it works maybe 1 out of 50 cata players.
Rest dies at first thrash mob

Works on legend with mindless LMB spam but if you try to play it on cata or any deed/weekly challenge, it will end up badly.
Last edited by HunApo; Sep 13, 2020 @ 5:58pm
Bob Sep 13, 2020 @ 6:01pm 
Not all that popular anymore, but I still feel even resourceful on someone like merc to just allow you to further spam your ability more often can be extremely useful over the course of a legend run. Even in its very nerfed state, I still think it is useful to be able to use your ability on certain careers 10+ extra times in a typical run, and perhaps even allowing it to come up just in time to use it again on a boss that can lead to a last second save.

Off balance is also good on someone who is running a 1h build on kruber, bardin or even with sienna just for the sake of keeping elites controlled while you dodge around (helps team more than it does you).

At the end of the day, most choices work fine if it suits the way you play with the right weapon in conjunction. As others have mentioned, if you want the easy meta, then swift slaying is the go to, but sometimes in rough legend pug runs, other things can be more beneficial depending on career/weapon choice.
DuuD Sep 13, 2020 @ 6:31pm 
For a melee weapon you're going to probably be using swift slaying 90% of the time unless you're trying to hit stagger breakpoints which is what Opportunist is for. Off balance could work I guess but there's no need to block an attack if you can stagger an enemy out of it completely thanks to Opportunist.

Parry sounds nice but block cost reduction is more useful in the long run and while monsters can drain your stamina even with a lot of BCR they're going to be teamkilling all the enemies near them while they attack you so parry wouldn't do much there unless you're stuck in a corner. If you do end up stuck in a corner the monster will probably just use unblockable attacks anyway and I don't know if parry even works on those.

Resourceful Combatant is pretty much just a watered down swift slaying since the extra attack speed from swift slaying will let you throw out more attacks which will recharge your ability quicker. You'll also be regaining more temp health which lets you trade hits with enemies if you want to use your ability sooner.

I'm not even going to say anything about Heroic Intervention.

For your ranged weapon it can vary greatly but if you're playing a melee career you're probably going to be running Scrounger if you have a high crit chance or Conservative Shooter. Since you'll want to save your ammo for specials that the ranged players weren't able to kill these two traits can help you out.

If you're playing a ranged career it depends on your talents and loadout as well as what you're looking for. Barrage and Hunter both offer DPS bonuses. Scrounger and Conservative Shooter help with keeping your ammo reserves high. Thermal Equalizer and Heat Sink are just the fire versions of Scrounger and Conservative Shooter so they can only be used by Sienna or Bardin's Ironbreaker.

Inspirational Shot and Resourceful Sharpshooter exist so you can waste dust rerolling.
CopperBack Sep 13, 2020 @ 7:12pm 
Swift Slaying or Swift Slaying
Hunter or conservative shooter
s0laris Sep 13, 2020 @ 7:36pm 
OP, what career(s)?
Whichever one noticeably makes your build fun
Barrage and the heat reduction talents for Sienna and the Bardins fire weapons are useful
Last edited by Step Sis Proof Appliances; Sep 13, 2020 @ 8:25pm
Deja Vu Sep 13, 2020 @ 8:32pm 
Melee:
Swift Slaying - default choice, and the only one that increases DPS.
Parry - useful for some weapons or playstyles, helps protect stamina pool for other uses
Opportunist - good for making your push wider. yes, wider. That's because the buff affects the falloff zones to your sides that otherwise aren't strong enough to interrupt anything.
Off Balance - optimal trait for an Ironbreaker Bot.
everything else is useless

Ranged:
Conservative Shooter: Default. Use on everything unless you need something else.
Scrounger: The other default. Better then Conservative with crit builds, or high ammo weapons, or if you suck at headshots.
Barrage: Optimal trait for Hagbane and Flamethrowers.
Hunter: Useful in certain niche builds. Crit Pyromancer comes to mind.
Thermal Equalizer: Default for weapons that generate heat.
everything else is useless
Phat Bass Sep 13, 2020 @ 9:26pm 
for legend all you really need is swift slaying.
Zerschmetterling Sep 14, 2020 @ 3:27am 
Opportunist is most usefull on Footknight Kruber with a shield weapon and the
increased stagger talent, for the simple reason that this is the only setup, that can reliable knock down multible monks or berserkers at once on legend and cata.
The only attack you can't interupt like this is the Chaoswarrior overhead attack.
Moschusbock Sep 14, 2020 @ 3:36am 
Originally posted by Zerschmetterling:
Opportunist is most usefull on Footknight Kruber with a shield weapon and the
increased stagger talent, for the simple reason that this is the only setup, that can reliable knock down multible monks or berserkers at once on legend and cata.
The only attack you can't interupt like this is the Chaoswarrior overhead attack.

you can with further investment into %chaos/armored and the %enhanced power talent. losing bulwark hurts, but its possible to knock them out of overheads.
s0laris Sep 14, 2020 @ 4:48am 
Originally posted by Deja Vu:
Melee:
Swift Slaying - default choice, and the only one that increases DPS.
Parry - useful for some weapons or playstyles, helps protect stamina pool for other uses
Opportunist - good for making your push wider. yes, wider. That's because the buff affects the falloff zones to your sides that otherwise aren't strong enough to interrupt anything.
Off Balance - optimal trait for an Ironbreaker Bot.
everything else is useless

Ranged:
Conservative Shooter: Default. Use on everything unless you need something else.
Scrounger: The other default. Better then Conservative with crit builds, or high ammo weapons, or if you suck at headshots.
Barrage: Optimal trait for Hagbane and Flamethrowers.
Hunter: Useful in certain niche builds. Crit Pyromancer comes to mind.
Thermal Equalizer: Default for weapons that generate heat.
everything else is useless

In addition to the above, use the breakpoint calculator to build your ranged weapon toward eliminating specials easier:
https://www.reddit.com/r/Vermintide/comments/cojve1/damage_calculator/

PS: I prefer Off Balance not just on an IB bot, its the trait of choice for me as IB if i am using Great Hammer or Great Axe. You need to be able to spam taunt though.
My Buddy Eric Sep 14, 2020 @ 6:29am 
https://steamcommunity.com/sharedfiles/filedetails/?id=1833337461
This is just for the elf, the guy has builds for each character. I would of course do curse resistance on trinket for legend tho since people don't tend to get books on cata
om3g4_z3r0 Sep 14, 2020 @ 6:32am 
20% Extra health
5% crit chance
33% curse resist
5% attack speed
2 stamina

if the weapon is too slow, get faster attack speed on crit, if the weapon is already fast get reduced ult cooldown.
kill everybody
don't die.
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Date Posted: Sep 13, 2020 @ 2:26pm
Posts: 15