Warhammer: Vermintide 2

Warhammer: Vermintide 2

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Rock of the Reikland or Comrade in Arms?
I really like the idea of being able to blanket protect my team at all times. But 50% damage reduction is a crazy amount of DR, and so is the extra 10% power. What do you guys use?
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Switching to tag team makes my win/loss ratio noticeably better.
Messaggio originale di Slayer Slayerson:
Switching to tag team makes my win/loss ratio noticeably better.

You don’t think its too situational, with the fact that a teammate may be moving closer to you randomly at all times? Although I suppose guaranteeing that one person at least isn’t going to take a lot of damage at all during a wave for example isn’t too bad either.
Rock adds the BCR to the whole team as well, correct?
I usually just play Footknight on Cata. Then I prefer Comrades in Arms because of stagger breakpoints (and to a certain degree ranged weap breakpoints) with my trusty sword and board. Helps a bit against elites too.

To me, the better the other players/the higher the difficulty the less useful Rock of The Reikland becomes. At least on a stagger build... but I think its also true for any more offensive/dps oriented build... because... they are almost certainly built around Comrades in Arms power increase xD

(Also, with that new cooldown thingy "Its Hero Time" its relatively easy to navigate to the teammate which is currently taking a pounding - and needs that dmg reduction probably the most...)

BCR is not an argument to me either. Almost all players run 60% BCR anyway^^
Ultima modifica da v4nd4hl; 11 set 2020, ore 22:18
I assume there is not bad choice there but I'm fond of tag team. This said I love pulling allies out of trouble as a footknight, so it's less an overall decent buff than a strong card in bad situation, and that fits my playstyle as Kruber. I wonder how good it is when you're siding a flamethrower Sienna for the 10% power buff.
Comrade in arms if you're looking for offensive support, also works as defensive support due to stagger breakpoints.

Rock of the Reikland is okay, I personally prefer That's Bloody teamwork! since it boosts the aura to 30% DR (40% for Foot Knight due to passive) if everyone is together.

Just pick what suits your play style.
Ultima modifica da Phat Bass; 13 set 2020, ore 10:17
Messaggio originale di Phat Bass:
Comrade in arms if you're looking for offensive support, also works as defensive support due to stagger breakpoints.

Rock of the Reikland is okay, I personally prefer That's Bloody teamwork! since it boosts the aura to 30% DR (40% for FK due to passive) if everyone is together.

Just pick what suits your play style.
Teamwork literally worst perk of the 3,comrades is nice for duo runs,but for proper stack of decent players rock is the only choice.Another 5% from teamwork is super useless and not making any difference not even saying that the range of the aura is super low without reikland.
Messaggio originale di Phat Bass:
I personally prefer That's Bloody teamwork! since it boosts the aura to 30% DR (40% for FK due to passive) if everyone is together.
I'm still wondering if that actually boost the DR of the aura for everyone or if it only increases the DR for Kruber personally.

Eh, but anyway, I always preferred the BCR of Rock of the Reikland, so the buff to its radius only made me use it more. I'll admit Comrades in Arms is pretty neat for being so different but it probably works best with pre-mades and using it carefully rather than just winging it in QP, unless you really want that extra 10% Power for yourself and everything else is just icing on the cake.
The tag team is useful to grab someone out of trouble. You know that kind of situation which happens once every several games where you have that one guy lost in the brawl, picked or something, and you ultimate in to dig your way out of it. It by far reduces the rate of "ho no why did I went to help him now I'm dead too".
Ultima modifica da Sacha; 13 set 2020, ore 9:46
So what I’m reading is one is a borderline trump card for saving situations, while the other is generally best for all around buffing. I’ll play around with them next time I get on

On paper I probably would use Comrade since I do tend to use charge to close the gap between allies frequently, esp with the charge cooldown on incap talent
Ultima modifica da The Fountaineer 🖋; 13 set 2020, ore 22:34
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Data di pubblicazione: 11 set 2020, ore 11:07
Messaggi: 10