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Thge problem with Sienna period is she is one actual vehicle scattered halfassedly over three classes.
Her (double) ult is most likely bugged and does more damage than intended. (It currently does way more than kaboom which is supposed to be the damage version)
Even if that gets fixed tho..
The broken thing about Sienna is infinite cleave in addition to high damage on numerous of her tools - coruscation, flaming flail, burn build flamesword/dagger. Imo everything that ignores cleave limitations in a game where cleave limit is an important mechanic is inherently not ideal.
Its kinda fine on shield heavy1 because it really does no damage and is all control but theres more offenders that fall into the same category even though most of those are worse than what sienna has for one reason or another. (pre nerf moonbow was arguably BETTER than what sienna has tho)
Infinite cleave already made hordes obsolete and with tools like siennas that dont care about armored/non armored (e.g. in comparison to rapier flense or IB flamer) mixed hordes have pretty much become irrelevant.
^Imo all of these are a problem - the cleave resistance mechanic should apply to all tools in the game to some degree. If things let you ignore game mechanics they are always going to end up either completely useless (because they have to be balanced that weak) or overpowered with no good middleground. (Stealth being another good example of letting you ignore game mechanics here)
@above again
Legend isnt exactly a great example for this to begin with. Siennas tools get better and better the more difficult the content becomes and the more enemies show up.
Linking a scoreboard shot from a tutorial match where you did nothing and got carried should prove what exactly?
The very first sentence describes the issue is not with the class itself but a problem that you dont really understand "how" BW works and what she is capable of.
Here is an idea, why don't we just nerf everything, remove every property from the game and play without talents and white weapons ? Because apperantly any class that performs above average must be changed in some way.
I guess you could make the exact same argument for WP then, All he has to do is walk around blocking and kill stuff with his ult shield... also extremely boring. So why would you play like that? What a weird thing to get hung up on.
Also depends on the difficulty. On legend and below everything just melts from anything. Plus, idk, I play with a pretty darn good BW, and my WHC can easily keep pace with her and is arguably no more difficult to use.
In higher difficulties, firewalk is used more for utility than killing. Rescue, knockback, and ledging. I think BW is fine. Its a fair trade for being easily pressured by armor.
You got carried. Congratz.
Well with that out of a way, Battle Wizard is only class that can cheat on every map, reaching unattainable places.
Moving on... Sienna in general tends to have staffs that are CC orientated that become less effective against armor but they are best at unarmored infantry which are most of the units in the game. (I'm going to ignore Cors staff due to DLC) If they're taking bolt staff they must charge the bolt to penetrate super armor and gain full dmg. Now they're going to rely on their melee for hordes and CC applications.
I'm not sure what you mean BWs getting 90% of kills from their ult? Relying on Famished Flames and Kaboom can help with density but Burnout is better with its safety and stagger. I'm guessing you mean BWs getting kills with Kaboom + LF or its just Famished Flames with FFA (Fires from Ash). Even then DoTs take time to kill especially an armored units. While LF offers safety and a kill by kiting but you're just better off letting your allies getting the kill. Famished Flames just encourages spamming spells for DoT and Fire Sword & Ceremonial Dagger heavy 1 spam is still attempting to contribute.
Are you trying to ask for a nerf on Crowd Control on a character that has several staffs that tackles CC differently and melees made to get enemies off of her and have decent output? If you're going to rely on only your ult it's not going to pay off that well and your team will out perform you hands down. Blocking and doing nothing is not helping the team keep back the tide.
TBH that's like asking for Witch Hunter Captain to lose Fervency from his talents and to remove Killing Shot from his passives (I refuse to call them perks). Cause he has too much elite killing power and can kill packs of elites for pressing the F button! Shouldn't Shade and WHC have to earn their kills like everyone else just because they got a crit to a head or back? Shouldn't Bounty Hunter have to earn a kill on a monster outside of his ult? The point is we can point out things we believe is not "fair."
In your example you were carried yet again by rando's. The only thing you do using only your career ability only is throw more weight on your team. By Sigmar at least try to complain about the WS and PM's auto aim abilities since you could just spam those for more immediate damage and without effort. At least try to sound convincing.
BW has cheese with her ult but no one forces you to exploit. Other ults are better BW maintains safety and easy monster ledges.
Leaderboard doesn't talk about positioning, the value of your kills, whether your teammates could have handled you not killing, stagger, clutch plays, good heal usage, whether you went down a lot, and whether you helped with rezzes.
I *could* take a shade with max movement speed who jav spams all the elites ahead of the entire group and then dies, but I would much prefer a teammate who keeps line of sight with their buds, divides up the work, and covers flanks even if it means they'll get less kills.
By doing nothing but spamming ult, you're less useful than both of them. Leaderboard doesn't mean ♥♥♥♥♥♥♥♥♥.