Warhammer: Vermintide 2

Warhammer: Vermintide 2

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Xatrion Jun 25, 2023 @ 6:12pm
Ideal FOW team comp?
What would be your ideal team comp for FOW. Thinking of finding some people to go through it with me but I'm a bit conflicted as to what would be the best team setup.

I was thinking something like RV, Huntsman, Handmaiden/Warrior Priest, and BW. But that's just me. What do you guys think?
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Showing 1-14 of 14 comments
Ironbreaker, Bounty Hunter, BW or Unchained, Merc or Grail Knight.
Murmurniel Jun 25, 2023 @ 8:43pm 
I think that players themself are more important, victory can be achieved with any composition
veracsthane Jun 25, 2023 @ 9:51pm 
fow? help. im lost and i cant get up. what the hell is FOW.
Originally posted by veracsthane:
fow? help. im lost and i cant get up. what the hell is FOW.
Fortunes of War.
veracsthane Jun 25, 2023 @ 9:56pm 
Originally posted by Murmurniel:
I think that players themself are more important, victory can be achieved with any composition
some make it easier. the new maps the first mission a ranger shade zelot bw comp shouldnt have any problems at all. maps like hunger in the dark where you know you will see 1-3 monsters having a grail knight and shade helps. maps like conviction of decay a toxic melee comp can make life easier since it means everything dies fast. toxic melee meaning slayer zeloat/wp shade unchained or gk where they basically ignore armor and sheilds with weapons and skill in melee. then you have maps like into the nest where you just need a bounty hunter with a str potion to instant kill the lord when he jumps down and everything else is how fast you can grab the books and what not safely. i think shade or gk can do it too.

you arent wrong that players matter but comp and picks can make life easier. alot easier.
veracsthane Jun 25, 2023 @ 9:57pm 
Originally posted by The Fountaineer 🖋:
Originally posted by veracsthane:
fow? help. im lost and i cant get up. what the hell is FOW.
Fortunes of War.
oh okay thats why i was blanking. i havent bothered to get the runes yet. durr.
veracsthane Jun 25, 2023 @ 10:00pm 
if you are doing alone i would use bounty hunter and abuse the head shots and then use a heavy melee comp like ironbreaker unchained and mercnary based on what im reading on the wiki. if you are doing with a team i would use a ranger/shade bh gk unchained/bw
default Jun 25, 2023 @ 11:00pm 
shade warrior priest battle wizard ranger vetern
Edge Of Sanity Jun 26, 2023 @ 2:25am 
IB, WHC, Merc, BW. You need Merc cause he can give you THP regulary. IB can help A LOT with kiting last waves, also troll torpedo vs bosses and CWs. WHC is just srong overall, can kite, high damage output both melee and range. For BW it's better to take beam stuff on FOW. Also you can try Priest+Shade (with javelin) instead of IB. Strong combo with no ammo needed and still some vs boss damage.
Last edited by Edge Of Sanity; Jun 26, 2023 @ 2:28am
No emaN Jun 26, 2023 @ 8:51am 
With an inexperienced team the best team comp in my opinion would ideally be a team that compactly doesn't need to utilize its resources and generates some resources during the match. Main tip is to learn kiting paths and not to step on each other's shoes, remember counter clockwise and you're fine with a team of 4. I've thought of these builds and careers choices with ease of use, resource accumulation, and carrying potential in mind while covering a team's bases while still being versatile by themselves.

Grail Knight, Ranger Veteran, Witch Hunter Captain/Sister of The Thorn, and Battle Wizard.

Grail Knight: 1/2/1/3/3/1
Mace & Shield + Executioner's.

You're the main frontline build for stagger breakpoints on the M&S plus the push attack into light 3, the light 3 has +10% crit chance take +5% crit chance and +30% BCR (if needed), if not take PvSkaven if you need the plague monk BP. You carry the role of breaking super armored with Executioner's and the push attack into light 3 on M&S is quite defensive enough to let you crack out elites while having temp hp generation for stagger. We're taking full advantage of Virtue of Knightly Temper with the crit bonus. If you need more shield spam take Sword & Shield/Brentonian Sword & Shield whatever your preference. Potion generation for concoction builds and strength by itself is strong.

Ranger Veteran: 1 or 2 (preference) /2/3/3 or 2 (team comp/preference)/2/3
Dual Hammers or Shield + Masterwork Pistol/Handgun, if you can aim headshots, Crossbow.

Your role is picking off Specials and team supply generation as pots + bombs for the limited special spawns if you're running low on ammo often (so say MWP dumping SV hordes and monsters) and have a comp that uses ranged more often then Grungi's Cunning will aid to not eat into the ammo bags on the map. Bomb on self/allies when they need it, remember at the start of map to use your ult so you have a free bomb and let SoTT farm free crits within those 2 minutes if she has the talent. Go crazy with Incendiary with normal bomb don't hit near allies hit the bulk of the group and avoid hitting near shielded SV they reduce the blast damage to nearby units.

Sister of The Thorn: 1 or 2 (preference)/ 2 (Deepwood staff + melee centered role) or 3 (Briar Javelin or Deepwood Heat Sink + range focus) / 1 (melee centered role) or 3 (ranged + bleed role)/ 3/1/2 (I'd argue tanglegrasp to make picking out elites from basic horde units easier in a longer line while still having Thicket utility, Blackvenom for monster denial + ranged)
Sword & Dagger /w Off Balance + Deepwood Staff(Thermal Equalizer or Heat Sink *with Briar's Malice*/Briar Javelin /w Hunter.

Your role is to make sure the match does smoothly with control via lifting for easy sustain for yourself and allies, aid the dwarf and Kruber, primarily the BW doesn't often need assistance. With Off Balance + Recursive Toxins on Sword & Dagger you still have good attack speed to get the damage out and providing damage bonus and we're letting bleeds to aid with our DPS (we don't other careers that have a +20% increased dmg effect so it works). Pick off specials with the RV, minimize the damage coming to your team and that white bar will sustain the lifting for itself you're filling in the gaps where you see weaknesses on the team.

Witch Hunter Captain
1/2/2/3/2/3
Rapier /w +20% crit power + Crossbow

Use ranged when needed, don't eat into the Dwarfs resources too much use it when it's needed. Killing specials in melee will let your ranged option be more sustainable throughout the match. WHC is as much a flex pick as SoTT as they both possess abilities to be offensive, supportive, and consistent frontlines in the right hands. Go into modded realm and test your build and for a 1SHS breakpoint for Chaos Warriors on a charged critical headshot. You're a frontline with Kruber go in striking elites while Kruber controls and pull some stragglers off him to make his load kiting easier. You and Kruber are the primary armored damage focus on it. Monsters are only a threat with a group. WHC has amazing crit chance even without Fervency the crit chance bonus will aid all allies and give you a more consistent on demand AoE stagger. Don't forget to tag.

Battle Wizard
1/3/3/1/1/3
Fire Sword + Conflagration
OR
1/3/3/1/2/2
Mace/Firesword + Beam Staff

For the first build you're focused on hitting the groups for the consistent DoT damage and applying steady stagger while picking out the unarmored foes with Conflag's charged attacks. If you are against a monster QQ left click with staff or use chain light attacks. Use your ult for getting out of jams and to apply stagger to make frontline pressure and casting pressure easier. You should be away from the fray applying DoTs to the entire arena of foes as this could possibly preventing players from getting surrounded by adds &
longer term fights making is easier for the team to focus on the softened elites. Easier CC & Support focus.

Second build the Beam Staff is making up for the closer ranged DoT CC with Kaboom does provide the fourth best Lingering Flame DPS with a focus on dealing with groups of enemies. Mace if you're aiding with the brawling after applying the DoT DPS, Fire Sword for control and applying DoT DPS to make space for continued use of Beam Staff. Hold down the beam to build up the maximum DoT on singular targets, use beam burst to assist in killing elites and specials. Your F will be your best anti-horde + DoT while still granting you fantastic single target DPS while still complimenting Lingering Flames.
I neglected to say RV in my pick, I beat my first Cata round with him despite dying a few times. Coupled with healshare and item dupe RV can keep the whole team alive for several rounds longer than normal with a little luck and management. Especially in later rounds after all healing items have been depleted. Its particularly fun clearing several wounds at once with a wel timed medkit.
MT Jun 26, 2023 @ 11:02am 
The comp that did it for us was: Witch Hunter, Ironbreaker, Waystalker, Battlewizard with beamstaff

But i have to add, that we did it pre engineer dlc and pre busted weapon dlc.

Seriously, its not even a feat anymore. Pack Sister-staff, trollpedo and campfire-staff in one party, learn the spawns and it is absolute easy mode.
livin' Jun 26, 2023 @ 11:11pm 
Originally posted by The Fountaineer 🖋:
Ironbreaker, Bounty Hunter, BW or Unchained, Merc or Grail Knight.
GK is solid if you have something that can stunlock elites with. merc is fine but i never finished a run with it. for bardin ranger vet with MW pistol is great, with rifle it's still a solid choice and helps keep everyone full for ammo and potions here and there. Witch hunter with rapier is extremely versatile so long as you can hit headshots in melee. unchained with flail works pretty well.
Obi-Wan Kenobi Jun 27, 2023 @ 7:33am 
Completed it the other day with an RV, Grail, Priest and BW.
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Date Posted: Jun 25, 2023 @ 6:12pm
Posts: 14