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1 - If you wanna play with bots you gotta play a career that can solo carry on most situations / deal huge damage, classes like GK or WHC are suggested
2 - Your bots not only gotta be good at tanking, but also have a comfortable melee in which they can do the combos correctly, and be able to buff you as well
And as a bonus thing, make sure their ranged weapons are good against specials (Handguns for example are THE perfect bot weapon for Bardin and Kruber)
Chose where you fight, ratling, flamer, blight need to see you before they do something. Delete any special asap when you see them, those 3 are horrible for bots.
Same with elites, bots have trouble dodging/blocking an overhead targeted at someone else, the faster you kill them the better.
Monster + horde, if I can't remove the monster fast, I clear the horde first while the bots try to survive and deal with the monster
Melee only are fun, might need a brain occasionally to deal with a flamer/ratling, grail knight + slayer + warrior priest + any is so much fun (with friends, not bots)
Monster like shade are perfect, moonbow is decent for specials in legend and dual dagger deal with elite/monster really fast. Battle wizard or necro, zealot, engineer if you want godmode (there's no threat when you can solve any problem with an explosion)
Play whatever you want, ironbreaker is probably the best bot career, if you struggle leave bardin to a bot, merc can give a lot of temp hp to the team, for the third most of the time I have a sister/unchained, sometimes a witch hunter (nice dmg boost with tag, his ult is great, first bot to die most of the time)
Always give grims to bots (they don't use potions or bombs, only carry them and give them to you), don't die with an unused potion or bomb, and don't get surrounded by your enemies (nothing more annoying than being unable to dodge a hook/assassin/leech because you're blocked by a small rat)
Incendiary are more useful to clear space than bombs, Legend patrols and CW are melting from it.
Pinging specials help bots sniping them if they have a line of fire. They don't use charging weapons effectively (flails, staves, bows, etc...)
Bots are leaving you for globadiers or when someone is disabled, prepare to be alone in those situations. Globadiers themselves are (generally) focusing you and ignoring bots until they take damages. Packmasters are tanky, they take a while to kill it.
They are suiciding on flamers, it's your priority number one. They indefinitely dodge ratling gunners line of fire, rendering them useless for a while but not defenceless.
Blightstormers are able to focus on bots when casting their magic, and are sometimes unattainable for the player. Try to attract tornadoes if you have the occasion, as bots are often blocking themselves in a corner.
Bots don't block/dodge archers, they don't shoot them even when pinged and they don't destroy banners from beastmen.
They deal better with Rat ogres than any other monsters. They struggle to dodge Troll vomit, Spawn grab attack or launcher attacks. Staggering monsters with timing is really important for bots survivability.
Bots are not able to dodge most (if not all) bosses attacks. Skarrik and Bodvarr are simple enough to deal with, even if their AoE attacks are devastating. Staggering them will do the trick. Deathrattler is deadlier than Rasknitt, take it out quickly and your bots will likely survive the encounter.
Nurgloth/Barbeque are the bane of bots existence. Stay in a corner for BobbityBoo if you have a ranged career, they will take every single AoE/projectiles in existence.
Bounty Hunter is good one, but also risky one due to lack of THP you cannot make too many mistake compare to most other careers, if you don't mind about career choice, Shade work best for solo run with bot imo (Monster/Chaos Warrior Killer, decent special sniping, can get out of rough spot/situation with ult).
You are right about not rushing into potentially Monster/Patrol spawn point when there's horde going on, however, if Monster did spawned, after you killed it, rush as fast as you can until you walk past next spawn point, every Level has 3 spawn point and once something spawned, it is guarantee that the same thing won't spawn again in the next spawn point (exclude event/objective spawn).
. . .
as a bonus, here's my bots setup I used for solo Cata run, ordered by priority.
1) Sister of the Thorn (Sword and Dagger, Deepword Staff, Talents 1-2-1-3-2-3)
Global healing increase is amazing, both for player and other bots, she's also a pseudo-tank herself by gaining THP from ally (most tank bot have good THP generate). Deepwood Staff may sometime lift up slave rat but still come in handy when needed, and the most surprising part is. she has good Monster damage in form of Damage Over Time, thanks to SnD's fast attack speed paired with Atharti's Delight talent (on top of 12% damage increases from her Poison)
2) Footknight (Shielded Weapon, Handgun, Talent 1-1-1/3-1-1-1/2)
Used to stick with Mercenary bot, until I find Footknight's Damage/Block Cost Reduction aura more valuable than THP later on (Merc still work fine on Legend tho, also SotT kinda make up for it).
3) Warrior Priest if I want more safety, Witch Hunter if want more damage.
4) Ironbreaker, tankier than Footknight but in term of utility IB loses to all career mentioned above so I put him to last (Taunt is rarely needed when all 3 bots stick to you like a glue, can come in handy against unexpected Patrol encounter though)
I respectfully disagree (with GK). The best way I keep my bots alive is playing WS and just killing everything before it can even come over. Prioritize specials and elites. S&D have good enough damage if you know the inputs. Bots are quite literally gigantic dingalings that will prioritize walking towards you instead of shooting the hookrat that is tailing them and about to snatch. Sometimes they instant kill them, but in horde they suck at special prioritization.
This is my experience too.
Specials are the highest priority, which generally means a class with a strong ranged option. Playing GK you're just asking to wipe the instant a Blightstormer spawns. What you gonna do? Yell at it and hope the bots react?
Monsters are a real oddity, since sometimes it seems like the bots do an excellent job of both dpsing and avoiding damage, then others they're absolutely retarded. Stormfiends are the worst for it. The easiest, least threatening monster with players, but bots have an annoying habit of sitting in the flames.
I skilled the Knight to do maximum single target damage. Whenever a ratling or flamer appeared, I equipped the shield and ran idiotically towards it, just like my stupid bots, to smash it. This proved a valid solution. The ratling would shoot its entire magazine into my shield, I could even position myself so that the gunner would kill many of his llittle friends, while my bots remained behind me and unhurt by the ratling - every time.
Monsters and Spinemangler fell quickly to my ultimate strike. Both runs went surprisingly well.
Bardinbot took least damage, as can be expected. The others did ok. Thornsister-bot used her ultimates very well; I activated the skill which lets her hedge push away and poison enemies. She regularly used it to interrupt ratlings, flamers, and packmasters.
I guess in other maps, distant wind magicians would be a severe pain in the rear end without the means to shoot them. But on rat-only maps with mostly short distances, Kruberknight is a good bot-herder.
I remember good old times when we had bot improvement mod and bots were actually better than some players and had 999% aim and ping stuff.
Bots usually die when they're overwhelmed and out of space while trying to prioritise something else. For example attempting to close with a special while a dense, mixed horde is blocking their path, or trying to fight a monster while surrounded by rats.
As long as you know when to let go of the W key you can win games on Legend quite comfortably with bots by just focusing on horde clearing in order to give them space to work.
The Bounty Hunter's special shot is an excellent way to remove monsters and bosses, especially coupled with strength and concentration potions.
Running with Ironbreak-bot, Zealot-Bot and Unchained-bot goes smoothly usually, and I can take one grim (Bardin carries) and three tomes reasonably well. That results in a soldier's vault or, on Into the Nest with Monster and boss, occasionally in a general's or even emperor's vault.
However things go awry now and then. Bots slow you down immensely, they get stuck or packmastered, they are simply suicidal whenever a ratling, a flamer or a monster appears, and sometimes they do not react when the player needs help. It's quite infuriating how the bots act in manners which are actively detrimental to all your efforts, and I wish Fatshark would allow the bot mod once more in the normal realm.
- Stop farming reds. The difference between a 300 power orange with a decent reroll and a red is effectively nonexistent.
- Play with real players, bots aren't just bad and need to be given special attention to their builds, they're just boring af. They don't make mistakes, they don't do any DPS, they just stand there, absorb a little aggro, and die when it's time to die.
- If you MUST play with bots, play something high DPS that you can hard carry with, because they sure won't do the damage.