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if u take time ro think, ive reached the next goal already
if you grab anyone, ill 1 shot them with my infinite range auto-aim special move that kills the entire lineup in 1 hit
if you become troll, my buddy will delete 80% of its hp within a second of contact by pressing f once
if you shoot me, we'll just shoot you harder
if you summon rats, thanks for the free temp hp, ill use it to walk through more gas
- As humans
A rushing simulator, you just walk forward the entire time and you'd go so fast that the zombies would have to constantly struggle to even spawn in
- As zombies
A getting silently kicked simulator because you didn't instantly down a human within 5 seconds of spawning or missed a single shot with anything
When I play with friend, we win 95% of the games simply talking and knowing what we do. When Iplay with randoms 50%.
People spawn behind the heroes and start pursuiting. You must stop and delay their progress, not push them to run faster. I can understand the hooker strat tho.
Also, most of the people don't see the "momentum" to kill, for EX: 1 player downed and gasrat is zone zooning the place, he is doing something else, assasing should catch the recuer etc...
As rat, you must predict the heroes and see the momentum to act quickly, the famous "combo wombo"
I also see that 50% of the players playing random but bought the game, they are learning in pvp which brings nothing good.
How many times did you play with a lvl1 player? uff
Again, Rats are very powerful but they must delay the advance and kill them little by little. Focus and choose the right moment.
The same happens as heroe, when you see someone walking alone, stopping to kill a rat etc..then you know u are done xD
Horde can slow them down, yes, but they get THP so the damage gets nullified. Gas gets ignored, gunners die within seconds, grabbers can't get in and unironically Warpfire throwers deal the most dmg when they go kamikaze.
It is true that Packmasters are stronger in Vs compared to its campaign version and Gunner is slightly stronger too, except Gutter Runner who's definetly weaker and are not allowed for some reason to pounce downed heroes and their invis is not a teleport.
To say rats are balanced they have to:
- Remove THP
- Remove medkits (draughts should be OK, just less of them)
- Heroes should only be allowed to go down once, next is lethal.
Then we would start seeing a much balanced Vs and I'm pretty sure that even with that, good heroes would still win most of the time against rats.
I can't even pick play as a rt, it's random.
Let's agree that this has awesome potential, but as usual FS has found a way of messing it up totally.
YOu have Hero players with years of Cata XP and only Noob Rats who can't train.
What is fun about that?