Warhammer: Vermintide 2

Warhammer: Vermintide 2

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White Jun 19, 2024 @ 8:17am
Any way to speedlevel characters? Really killing my enjoyment.
Title says it all, 15 hours in I'm starting to get decent, exploring champion and whatnot, but the fact that my highest level char is barely 16 or so is insane to me.
I can't even really swap to others now because they are level 1-3 with white gear.
I get 0 progress basically for missions I feel take 30 minutes or so.
I want to keep going to higher challenges, but the grind obstacle is killing my mood.
I'm closing in on 30 so I'm probably getting too old for these types of chores.
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Showing 1-15 of 31 comments
CrispyCornflake Jun 19, 2024 @ 8:24am 
get tomes and grims on lower difficulty run
Emilia Tempest Jun 19, 2024 @ 8:25am 
The Screaming Bell is the fastest way to get levels (just run through the level)

Or play Chaos Wastes instead, while the lack of talents will make it a bit more challenging, you dont need any gear for that mode and get a good amount of EXP while still enjoying those chars and classes
Oh and Chaos Wastes weekly missions give 5000 EXP if you beat them on at least Veteran Difficulty (so if you want a lot of EXP you can get that, however, only once per week. 5000EXP are about 6 missions worth of EXP)
Felixinius Jun 19, 2024 @ 8:25am 
For normal mode? Books. Every map has 3 tomes and 2 grimoires. There are videos out there showing their locations. You can also ask a veteran to go with you. I've added you in case you want me to go quick full book runs with you so i can speedup your level.

Alternatively:

See a big door to the right of the center of the keep? The one with a floating black skull that stares at you? Yeah. Go there.

Then go downstairs, find a table with a map, and pick something called "weekly expedition" and put it on recruit or veteran.

Granted, THIS week expedition is very weird (no HUD etc) but at least ONE of your characters (only works once a week) will get 5000 exp at once.


After that, another alternative would be to do regular expeditions on that . Some people have a quicker level up by doing that gamemode over and over. The XP is the same regardless of difficulty. Just remember to pick up every coin you find, mess with every eldritch-like chest you find, as they increase the exp at the end.
Last edited by Felixinius; Jun 19, 2024 @ 8:26am
chaosbringer42 Jun 19, 2024 @ 9:33am 
Option 1 : Catch a high level train, having skilled players take you through adventure doing both grims and tomes.

Option 2 : Play Chaos Wastes on Veteran (gives the same xp as champ, but no FF), and collect coins while doing chest of trials and choosing missions with God curses.
Lucien Lachance Jun 19, 2024 @ 9:46am 
Originally posted by CrispyCornflake:
get tomes and grims on lower difficulty run
Yeah just grab all books on lowest difficulty as fast as possible, do Screaming Bell. If you do it with just bots you won't have to wait for them to get in the portal, as soon as the ogre comes up just get to the goal. Bosses before guaranteed ogre must be defeated though.
Wally Jun 19, 2024 @ 10:17am 
do the Chaos wastes weekly
What on earth are these recommendations? Books!? Chaos Wastes!? WHAT!?

The difference between all books and no books is like 40% more XP, it's not worth taking the time to worry about them. (Edit: Nah I screwed up the math, it's way less than 40%)

XP is also not effected by difficulty. This means it's easiest to power level on Recruit.

The best map, as @EmiliaTempest suggested, is The Screaming Bell. The reason for this is that it's relatively short and doesn't have a single time-based section where you are forced to stop and wait (outside of bosses but they're present on all maps).

The way to power level is to take the fastest career you have access to for a character, pick talents for speed and burst damage (for bosses that cannot be ran past), and a weapon with a movement combo (look it up if you don't know what that is). Then enter The Screaming Bell on Recruit and speedrun it to the end. Also watch out for Speed potions and Concentration potions as they can speed things up.

With Battle Wizard there may be a couple maps that you can glitch through using her teleport and skip to the end, but the ones I knew of have been patched.
Last edited by Mysterious Sir Knight; Jun 19, 2024 @ 11:17am
Sotanaht Jun 19, 2024 @ 6:46pm 
Originally posted by Victorinator Saltspice:
What on earth are these recommendations? Books!? Chaos Wastes!? WHAT!?

The difference between all books and no books is like 40% more XP, it's not worth taking the time to worry about them. (Edit: Nah I screwed up the math, it's way less than 40%)

XP is also not effected by difficulty. This means it's easiest to power level on Recruit.

The best map, as @EmiliaTempest suggested, is The Screaming Bell. The reason for this is that it's relatively short and doesn't have a single time-based section where you are forced to stop and wait (outside of bosses but they're present on all maps).

The way to power level is to take the fastest career you have access to for a character, pick talents for speed and burst damage (for bosses that cannot be ran past), and a weapon with a movement combo (look it up if you don't know what that is). Then enter The Screaming Bell on Recruit and speedrun it to the end. Also watch out for Speed potions and Concentration potions as they can speed things up.

With Battle Wizard there may be a couple maps that you can glitch through using her teleport and skip to the end, but the ones I knew of have been patched.
Tomes+Grims are about a 30% bonus. You get 800 for clear, another 200 for heroes alive (so 1000), 320 for all tomes/grims, and another 10 per loot dice to throw in some variability.

Tomes+Grims do NOT increase the mission time by +30%, so they are for sure worth getting if you are confident enough that you can still clear the mission and know where they are. I would assume Recruit is easy enough that even with extremely low hero power (still leveling/no good weapons), you can still clear easily even with Grims. Honestly haven't experienced "low hero power" first hand in a very long time so I can't really say how easy it is, but I assume it's plenty easy.



Some more numbers: Screaming Bell stage, about 4:30 to run through as Handmaiden, just chugging any potions and moving as fast as possible. Maybe a "pro" could shave that down to 3:30, maybe speedrunners know some special tricks and skips, but we aren't talking about pros here, we're talking new-ish players trying to power level, so 5:00 is probably a better estimate.

Add to that the startup and ending time, because 4:30 is only in-stage and any time you spend waiting for the Bridge countdown, waiting for Lohner's speech, waiting for loading screens, or waiting for the scoreboard at the end are all time you can't spend running through the stage. So maybe close to 6 to 8 minutes for a new player, especially if they haven't unlocked and or are trying to level something that can't go super fast.

How long does it take to grab the tomes and grims? Less than 30 seconds each for sure, and MUCH less for some of them. Maybe 1:30-2:00 added for all 5? That's profitable even for a 4 minute run, and DEFINITELY profitable for a beginner's 8 minute run.
Last edited by Sotanaht; Jun 19, 2024 @ 7:02pm
Originally posted by Sotanaht:
Tomes+Grims are about a 30% bonus. You get 800 for clear, another 200 for heroes alive (so 1000), 320 for all tomes/grims, and another 10 per loot dice to throw in some variability.

Tomes+Grims do NOT increase the mission time by +30%, so they are for sure worth getting if you are confident enough that you can still clear the mission and know where they are. I would assume Recruit is easy enough that even with extremely low hero power (still leveling/no good weapons), you can still clear easily even with Grims. Honestly haven't experienced "low hero power" first hand in a very long time so I can't really say how easy it is, but I assume it's plenty easy.



Some more numbers: Screaming Bell stage, about 4:30 to run through as Handmaiden, just chugging any potions and moving as fast as possible. Maybe a "pro" could shave that down to 3:30, maybe speedrunners know some special tricks and skips, but we aren't talking about pros here, we're talking new-ish players trying to power level, so 5:00 is probably a better estimate.

Add to that the startup and ending time, because 4:30 is only in-stage and any time you spend waiting for the Bridge countdown, waiting for Lohner's speech, waiting for loading screens, or waiting for the scoreboard at the end are all time you can't spend running through the stage. So maybe close to 6 to 8 minutes for a new player, especially if they haven't unlocked and or are trying to level something that can't go super fast.

How long does it take to grab the tomes and grims? Less than 30 seconds each for sure, and MUCH less for some of them. Maybe 1:30-2:00 added for all 5? That's profitable even for a 4 minute run, and DEFINITELY profitable for a beginner's 8 minute run.
Good points, I'm not sure exactly how long it'd take to grab all the tome & grims.

I do think it'd be longer than 1.5-2 minutes on Screaming Bell. Plus slowing down and backtracking for them has the added slow of enemies catching up and getting in the way.

On top of that, many require parkour. Which can be difficult for beginners, I imagine it even taking minutes for some people to get the parkour right. And as you probably know, faster move speed doesn't effect speed while jumping. Which makes these sections just that little bit slower.

It probably depends on the speed of the run. With the fastest careers (GK and Slayer) you can probably finish Screaming Bell in 3 minutes.
White Jun 20, 2024 @ 7:53am 
Thank you for all the responses! I'll keep up with the struggle. Love Kerillian and Salty.
catgirl (male) Jun 20, 2024 @ 7:57am 
if you do the chaos wastes weekly you get 5k xp plus the xp of the run, you only need to do the recruit difficulty to get this
Gorgoneus Jun 20, 2024 @ 9:11am 
Pfff, miserable weekling.
On release, we have been leveling each CARIEER separately. It was 15 characters leveling from 1 to 30lvl. With exp depending of difficult lvl.
Now it's 5 characters only, plus same exp for any difficulty. You can speedrun it on 2nd difficulty.
cape Jun 20, 2024 @ 9:59am 
Originally posted by White:
Title says it all, 15 hours in I'm starting to get decent, exploring champion and whatnot, but the fact that my highest level char is barely 16 or so is insane to me.
I can't even really swap to others now because they are level 1-3 with white gear.
I get 0 progress basically for missions I feel take 30 minutes or so.
I want to keep going to higher challenges, but the grind obstacle is killing my mood.
I'm closing in on 30 so I'm probably getting too old for these types of chores.
Even if you have low levels on your other characters, the gear level for new items is the same for all characters. So you can get a huge power boost on those low levels and handle higher difficulties better than you could when you leveled your first character. You won't have to start over on recruit or veteran. If you get your gear to power level 300 on a low level character you should be able to handle champion without too much trouble.
Cacomistle Jun 20, 2024 @ 10:42am 
Originally posted by Sotanaht:
Originally posted by Victorinator Saltspice:
What on earth are these recommendations? Books!? Chaos Wastes!? WHAT!?

The difference between all books and no books is like 40% more XP, it's not worth taking the time to worry about them. (Edit: Nah I screwed up the math, it's way less than 40%)

XP is also not effected by difficulty. This means it's easiest to power level on Recruit.

The best map, as @EmiliaTempest suggested, is The Screaming Bell. The reason for this is that it's relatively short and doesn't have a single time-based section where you are forced to stop and wait (outside of bosses but they're present on all maps).

The way to power level is to take the fastest career you have access to for a character, pick talents for speed and burst damage (for bosses that cannot be ran past), and a weapon with a movement combo (look it up if you don't know what that is). Then enter The Screaming Bell on Recruit and speedrun it to the end. Also watch out for Speed potions and Concentration potions as they can speed things up.

With Battle Wizard there may be a couple maps that you can glitch through using her teleport and skip to the end, but the ones I knew of have been patched.
Tomes+Grims are about a 30% bonus. You get 800 for clear, another 200 for heroes alive (so 1000), 320 for all tomes/grims, and another 10 per loot dice to throw in some variability.

Tomes+Grims do NOT increase the mission time by +30%, so they are for sure worth getting if you are confident enough that you can still clear the mission and know where they are. I would assume Recruit is easy enough that even with extremely low hero power (still leveling/no good weapons), you can still clear easily even with Grims. Honestly haven't experienced "low hero power" first hand in a very long time so I can't really say how easy it is, but I assume it's plenty easy.



Some more numbers: Screaming Bell stage, about 4:30 to run through as Handmaiden, just chugging any potions and moving as fast as possible. Maybe a "pro" could shave that down to 3:30, maybe speedrunners know some special tricks and skips, but we aren't talking about pros here, we're talking new-ish players trying to power level, so 5:00 is probably a better estimate.

Add to that the startup and ending time, because 4:30 is only in-stage and any time you spend waiting for the Bridge countdown, waiting for Lohner's speech, waiting for loading screens, or waiting for the scoreboard at the end are all time you can't spend running through the stage. So maybe close to 6 to 8 minutes for a new player, especially if they haven't unlocked and or are trying to level something that can't go super fast.

How long does it take to grab the tomes and grims? Less than 30 seconds each for sure, and MUCH less for some of them. Maybe 1:30-2:00 added for all 5? That's profitable even for a 4 minute run, and DEFINITELY profitable for a beginner's 8 minute run.
Assuming all your numbers are correct, your conclusion that tomes/grims are profitable for a 4 minute run is wrong. Increasing a 4 minute run to 5:30 is a 37% increase in time. According to what you said, tomes and grims are a 30% increase. So, they would not be profitable.

If you're doing an 8 minute run and take 2 minutes to get tomes and grims, then they would be worth. But I think even a beginner can do screaming bell in like 6 minutes if they just play a difficulty lower than they're capable of. Plus the difference is really small even for 8 minutes (10 minute book runs would be approximately 4% more experience).

Also, this is making an assumption that the lowered hp from grims has no effect on time. Which, for a pro is likely true. But for a beginner, they'll probably take some damage sprinting through the level, and level 1 bots might even die. Grims increase the chance of that happening.

So, personally I think books should largely be ignored (maybe get the tomes since they're less out of the way and are very unlikely to lead to difficulties in the run) for experience only... at least for the speedrun screaming bell strategy. Which is almost certainly the fastest experience, though not necessarily the most fun.



Honestly though, books are not the thing to bother optimizing. The important thing in terms of pure speed is to just figure out how to do the level fast, and making sure that your down time between starting levels is negligible. If you spend 20 seconds you don't need to spend (which most people will stand in the keep for more than 20 seconds), you've already lost more time than books could save.
Last edited by Cacomistle; Jun 20, 2024 @ 10:48am
Sotanaht Jun 20, 2024 @ 10:59am 
Originally posted by Cacomistle:
Originally posted by Sotanaht:
Tomes+Grims are about a 30% bonus. You get 800 for clear, another 200 for heroes alive (so 1000), 320 for all tomes/grims, and another 10 per loot dice to throw in some variability.

Tomes+Grims do NOT increase the mission time by +30%, so they are for sure worth getting if you are confident enough that you can still clear the mission and know where they are. I would assume Recruit is easy enough that even with extremely low hero power (still leveling/no good weapons), you can still clear easily even with Grims. Honestly haven't experienced "low hero power" first hand in a very long time so I can't really say how easy it is, but I assume it's plenty easy.



Some more numbers: Screaming Bell stage, about 4:30 to run through as Handmaiden, just chugging any potions and moving as fast as possible. Maybe a "pro" could shave that down to 3:30, maybe speedrunners know some special tricks and skips, but we aren't talking about pros here, we're talking new-ish players trying to power level, so 5:00 is probably a better estimate.

Add to that the startup and ending time, because 4:30 is only in-stage and any time you spend waiting for the Bridge countdown, waiting for Lohner's speech, waiting for loading screens, or waiting for the scoreboard at the end are all time you can't spend running through the stage. So maybe close to 6 to 8 minutes for a new player, especially if they haven't unlocked and or are trying to level something that can't go super fast.

How long does it take to grab the tomes and grims? Less than 30 seconds each for sure, and MUCH less for some of them. Maybe 1:30-2:00 added for all 5? That's profitable even for a 4 minute run, and DEFINITELY profitable for a beginner's 8 minute run.
Assuming all your numbers are correct, your conclusion that tomes/grims are profitable for a 4 minute run is wrong. Increasing a 4 minute run to 5:30 is a 37% increase in time. According to what you said, tomes and grims are a 30% increase. So, they would not be profitable.

If you're doing an 8 minute run and take 2 minutes to get tomes and grims, then they would be worth. But I think even a beginner can do screaming bell in like 6 minutes if they just play a difficulty lower than they're capable of. Plus the difference is really small even for 8 minutes (10 minute book runs would be approximately 4% more experience).

Also, this is making an assumption that the lowered hp from grims has no effect on time. Which, for a pro is likely true. But for a beginner, they'll probably take some damage sprinting through the level, and level 1 bots might even die. Grims increase the chance of that happening.

So, personally I think books should largely be ignored (maybe get the tomes since they're less out of the way and are very unlikely to lead to difficulties in the run) for experience only... at least for the speedrun screaming bell strategy. Which is almost certainly the fastest experience, though not necessarily the most fun.



Honestly though, books are not the thing to bother optimizing. The important thing in terms of pure speed is to just figure out how to do the level fast, and making sure that your down time between starting levels is negligible. If you spend 20 seconds you don't need to spend (which most people will stand in the keep for more than 20 seconds), you've already lost more time than books could save.
You forgot to add the startup/end time. 4:30 is only the time in mission, based on the mission timer mod. For speedleveling you should count from the time you arrive in the keep until you get back to the keep again, which adds another 1-2 minutes.
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Date Posted: Jun 19, 2024 @ 8:17am
Posts: 31