Warhammer: Vermintide 2

Warhammer: Vermintide 2

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Smashpaw Feb 8, 2024 @ 1:19pm
Vs mode is pretty unbalanced.
In case anyone who didnt get a key is wondering, and im sure it will be fixed. But the heroes are winning every match. THey have so many supplies, and the damage they do to us is insane. It feels like we have recruit level HP. Im used to playing on cata, so when im getting killed in 1 hit it feels awful when im used to having to either HS or land multiple shots to down a special. especially packmasters.
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Showing 1-15 of 65 comments
B-O-N Feb 8, 2024 @ 1:38pm 
You have to type in skaven speak!
Grizzly Feb 8, 2024 @ 1:41pm 
i have no idea about vs mode but isnt it clear that the people who play the heros will be better cause they got more experience playing that? not saying its not unbalanced, just doesnt come as a surprise xD
Last edited by Grizzly; Feb 8, 2024 @ 1:41pm
EvilNando Feb 8, 2024 @ 1:47pm 
I would say it has more balance than the bounty hunter https://clips.twitch.tv/CoweringBadCrabsShazBotstix-Ak1n6EVHq-nKKXuj
Smashpaw Feb 8, 2024 @ 1:56pm 
Originally posted by Grizzly:
i have no idea about vs mode but isnt it clear that the people who play the heros will be better cause they got more experience playing that? not saying its not unbalanced, just doesnt come as a surprise xD
i mean that may be a small portion of it. But the dmg done to heroes is insanely low, and the dmg done to specials is high. Im sure they wil find the sweet spot. imagine playing on recruit difficulty. thats how it feels
Bob Feb 8, 2024 @ 2:47pm 
I wouldn't be surprised if they need to balance it out a lot, but with that said... cata is a paywalled difficulty that the vast minority of players play. No way they are going to balance versus with it in mind what so ever.
Evilsod Feb 8, 2024 @ 2:55pm 
Originally posted by Smashpaw:
Originally posted by Grizzly:
i have no idea about vs mode but isnt it clear that the people who play the heros will be better cause they got more experience playing that? not saying its not unbalanced, just doesnt come as a surprise xD
i mean that may be a small portion of it. But the dmg done to heroes is insanely low, and the dmg done to specials is high. Im sure they wil find the sweet spot. imagine playing on recruit difficulty. thats how it feels

How does targetting even work for the Specials?

Movement in L4D was very stock-standard which made it quite easy for specials to target you, but this game has dodges and movement abilities that I can see making targetted attacks incredibly frustrating to land.
DarkKrieg Feb 8, 2024 @ 3:15pm 
If you ever played L4D or any other horde shooter versus mode, you'll find that the monster side is always significantly weaker.

The point is to have your team coordinate and disable as many players simultaneously as you can, then drown the other one with mobs.

There's only 4 heroes, there's thousands of you.
spice_ Feb 8, 2024 @ 3:41pm 
I watched a stream today with a buddy of mine who played this game quite a bit, here are some hot takes we did:

-No ability to play as a boss, instead dumb AI is playing

-No ability to play as lich or tornado dude

-No ability to play as an elite (CW)

-Normal hordes are too easy + lack of elites + lack of patrols -> survivors always have attention to kill specials

-Ranged meta is really strong

-Specials are too fragile \ lack damage or potential danger to a group
Yeah frankly it looks like the pactsworn are tremendously underpowered.

They die very fast.
They do almost no damage.
The base difficulty as far as health and damage levels go seems to be like veteran level maybe even recruit. (apparently its confirmed to be set to recruit WHAT!? lol)
No mixed hordes, or large hordes.
It appears there is no FF for either side.
No player control for blightstormer or lifeleech or standard bearer or bosses or elites.
Levels being broke into 2 make them very short making it easy for heroes to bum rush.
That combined with lackluster amounts of ambient enemies and small hordes makes it even easier to rush.
The exact problem everyone said would be there (range meta being too good) is there.

I fully understand its alpha. But its 5 years worth of alpha.
There is A LOT of work left to do for them to make this worthwhile.
But frankly I just dont think its going to be my cup of tea regardless.
Last edited by These stairs go up!; Feb 8, 2024 @ 4:08pm
765 Feb 8, 2024 @ 4:07pm 
Of course it's unbalanced.
Symmetrical PVP is hard enough to balance, asymmetrical PVP is even harder.

So it's important people keep having fun in it, giving feedback and FS making adjustments based on that.
But I wonder how they are going to do it, considering with VT they ignore most feedback and the stuff they do change takes years.
Smashpaw Feb 8, 2024 @ 4:25pm 
It feels like they did no internal playtesting to be honest. THeres no where near enough hordes, elites, etc to ever come close to threatening the heroes. the only real threat is the specials youre controling, so they can literally just focus you and eat hits from other enemies as they only do 1-3 dmg. And youre not much of a threat when you die to one hit. Special dmg needs to be brought up, or heroes dmg brought down.
Dre Feb 8, 2024 @ 4:26pm 
I expected that, and after playing I need to say that for skaven winning, need better coordination. There are moments when human controlled Skaven can make so MUCH damage and they are more difficult of course than computer controlled ones. But yeah, as skaven, learn to die A LOT. But game is still promising.
Smashpaw Feb 8, 2024 @ 4:26pm 
ALso please tell me BW lingering flame is going to be taken away. Every game has a BW with a fireball staff just lobbing them everywhere, and if you even catch the edge of one its over, you just burn away. Its pretty broken.
Kubers Feb 8, 2024 @ 4:45pm 
Survivors in L4D also don't have superpowers and talents. U5 is massively overpowered. And that's not to mention that anyone who plays as rats is functionally a noob, while tons of people are Tide game veterans when playing as U5.

Hordes being so small is especially bad since specials alone are hardly dangerous in vt2. It's situation going to sh*t due to horde and elite spam alongside specials that can kill people. And this doesn't happen in Versus because there are barely any hordes and elites.

Versus in practice is Cata players storming through short maps on some mix of a Veteran/Recruit difficulty with only really bad specials to oppose them, since players are significantly worse at playing specials than AI is

I still don't believe that this will turn out fine to be honest. VT2 is too different to L4D fundamentally.
Last edited by Kubers; Feb 8, 2024 @ 4:59pm
Pink Eye Feb 8, 2024 @ 4:57pm 
It's the health economy. It's not accounting that people are controlling the enemy units on top of the fact that the enemy is limited to vanilla units which is determined by random pick by the game. Where else the heroes have access to: classes, talents, variety of ranged options, diversity in melee, etc. The enemy is at a severe disadvantage with little to no recourse to compensate. Usually this kind of thing is compensated by the players having control over who they spawn as or have some influence over horde spawns or direct control over the bosses. Take for instance Evolve, you get control over the monster and the monster doesn't fold over a few shots; which gives you the chance to actually survive, make plays, and do your thing.

In PvP, balance is assured so players have a chance against one another, and thus an even fight which is determined by skilled gameplay is attained - it's a very delicate balance. If people are dying in one shots then that rule needs to be applied to both sides with plenty of leeway to counter, otherwise it falls into unfairness if only one side can be one shot. Another thing is that the difficulty is locked to below Cata; which is a problem because everything below Cata dies so quickly.

Suffice to say I am kind of disappointed that this is what Fatshark came up with in all the years they had to work on this mode. The concept is poorly thought through and the execution isn't good, in my opinion. Players can't take control of the AI director to influence horde spawns, for some reason. Players can't spawn bosses, for some reason. Players can't spawn patrols and set their route, for some reason. Players can't control elite units, for some reason. Players can't control ambient units, for some reason. Players can't control slave rats, for some reason.

Just meh.
Last edited by Pink Eye; Feb 8, 2024 @ 5:03pm
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Date Posted: Feb 8, 2024 @ 1:19pm
Posts: 65