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How does targetting even work for the Specials?
Movement in L4D was very stock-standard which made it quite easy for specials to target you, but this game has dodges and movement abilities that I can see making targetted attacks incredibly frustrating to land.
The point is to have your team coordinate and disable as many players simultaneously as you can, then drown the other one with mobs.
There's only 4 heroes, there's thousands of you.
-No ability to play as a boss, instead dumb AI is playing
-No ability to play as lich or tornado dude
-No ability to play as an elite (CW)
-Normal hordes are too easy + lack of elites + lack of patrols -> survivors always have attention to kill specials
-Ranged meta is really strong
-Specials are too fragile \ lack damage or potential danger to a group
They die very fast.
They do almost no damage.
The base difficulty as far as health and damage levels go seems to be like veteran level maybe even recruit. (apparently its confirmed to be set to recruit WHAT!? lol)
No mixed hordes, or large hordes.
It appears there is no FF for either side.
No player control for blightstormer or lifeleech or standard bearer or bosses or elites.
Levels being broke into 2 make them very short making it easy for heroes to bum rush.
That combined with lackluster amounts of ambient enemies and small hordes makes it even easier to rush.
The exact problem everyone said would be there (range meta being too good) is there.
I fully understand its alpha. But its 5 years worth of alpha.
There is A LOT of work left to do for them to make this worthwhile.
But frankly I just dont think its going to be my cup of tea regardless.
Symmetrical PVP is hard enough to balance, asymmetrical PVP is even harder.
So it's important people keep having fun in it, giving feedback and FS making adjustments based on that.
But I wonder how they are going to do it, considering with VT they ignore most feedback and the stuff they do change takes years.
Hordes being so small is especially bad since specials alone are hardly dangerous in vt2. It's situation going to sh*t due to horde and elite spam alongside specials that can kill people. And this doesn't happen in Versus because there are barely any hordes and elites.
Versus in practice is Cata players storming through short maps on some mix of a Veteran/Recruit difficulty with only really bad specials to oppose them, since players are significantly worse at playing specials than AI is
I still don't believe that this will turn out fine to be honest. VT2 is too different to L4D fundamentally.
In PvP, balance is assured so players have a chance against one another, and thus an even fight which is determined by skilled gameplay is attained - it's a very delicate balance. If people are dying in one shots then that rule needs to be applied to both sides with plenty of leeway to counter, otherwise it falls into unfairness if only one side can be one shot. Another thing is that the difficulty is locked to below Cata; which is a problem because everything below Cata dies so quickly.
Suffice to say I am kind of disappointed that this is what Fatshark came up with in all the years they had to work on this mode. The concept is poorly thought through and the execution isn't good, in my opinion. Players can't take control of the AI director to influence horde spawns, for some reason. Players can't spawn bosses, for some reason. Players can't spawn patrols and set their route, for some reason. Players can't control elite units, for some reason. Players can't control ambient units, for some reason. Players can't control slave rats, for some reason.
Just meh.