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Warpriests with double bubble are almost always a reliable teammate.
Base krubers are almost always chill, regardless of experience level.
I don't like zealots and shades with main character syndrome. In general I don't like people like that, but I feel like some classes attract these people more.
necromancer with randoms do be like that but if you play with a good one then they wont let them run around random and place them in a good spot instead, not so much in the way but cover a corner or somethin
With that being said, I enjoy teamplay-oriented friendly Dwarf mains, with the exception of some Slayers/Outcast Engineers who have, as the other guy mentioned above, "main character syndrome". It gets clear fast whether Slayer is a team player or yet another green circle chaser, who would farm kills and drink every potion in 100m radius as if the other players never existed. The only thing worse are Outcast Engineers who trivialize literally everything with boom spam. Some consider themselves so important that they forget about friendly fire and straight up shoot the hordes through teammates, apparently thinking that other players should disperse and let "master dwarf" enjoy all the killing all alone.
From Saltzpyre careers, Warrior Priests are indeed almost always reliable. Bounty Hunters are cool as well, I've been playing Bounty Hunter a lot myself lately, and I feel like this career is somewhat dependent on skill with high rewards so most of BH mains are people who know what to do. And WHC are top tier no matter what.
Next, Sienna mains are 50/50. This is either an experienced player who will be very good as a ranged support, or some pyromaniac who will burn teammates all the time. Necromancers are almost always reliable. In any case, Siennas are rarely annoying because they usually stay somewhere in the distance and do not flash before your eyes.
Then come the elf mains... Well. In all my playtime I sometimes happened to meet Handmaidens who were doing support job, they were cute. That's all I can say about elf mains without starting to insult people. The only bright side are probably some SotT mains who actually happen to be teamplayers and don't leave after being downed once.
Thank you
least favorite: OE, any elf with javelin, zealot
Good point, something a fellow Deep Rock Galactic enjoyer would say. In Deep Rock Galactic community, team players who care about teamplay are always valued more than the skilled players. Probably because that game was made with heavy dependence on teamplay in the first place, and punishes players with main character syndrome very hard.
You a bad team player? You die-die.
I dont care about the class. Any class can be a good teammate. Its the player that matters. BUT with Fatsharks questionable balancing the classes can attract bad players. OP/solo encouraging things always do.
For example:
The engineer is definitely attracting the bad team players because its OP/solo encouraging because of the hair brained buffs he got.
Lazy wizard (aka lingering flames) is also on the list for the same reason.
Also to clarify "bad players" doesnt necessarily mean players who arent good at the game, I specifically mean players that refuse to play as a team and refuse to learn. A dude that just booted up the game or just made it to legend/cata is judged far less than some experienced tryhard d-bag that just plays the game like its true solo and REEs at the team whenever they dont get what they want or they die or someone makes a mistake or does something they dont like or blah blah blah.
TLDR hate the player not the class.
Most of the Outcast Engineers I've played with were amazing and just melt all the specials and monsters. Just that some outliers come to mind...
I play almost exclusively elf, I've got all the other classes to level 35 except for Sienna whose level 12 and Bardin who is level 27 or something. Other than that, Its been around 800+ hours on just elf careers so I don't really get to notice any of the ♥♥♥♥♥♥ elf mains who leave as soon as they die and such lol.
Will say, if you wanna play with some of the best teamplayers and chill dudes who don't care if you lose, go play in Cata. You'll get some toxic lad once every now and them but over all, everyone is just there to enjoy the challenge and the fun of it. Unlike legend where people will ♥♥♥♥ talk you for using the wrong healing item.
As per favorite I guess I’ll stick with my Zealot bud.
100% stamina regen aura begs to differ.
However I guess it's hard to find a handmaiden who sticks by their team.
Like I said, boring lol. Not that she’s bad, her support is just not very flashy or interesting to play with. And yeah, that too - most HM are too busy pretending to be Gojo Satouru to keep their team from going down to begin with.
Least - Classes with obnoxious meta builds, any class using a flamethrower, whiny zealots, elves and bounty hunters that can't aim for squat, melee only classes with their finger firmly on the W key
But hearing about selfish elf mains makes me sad u.u
Ranger with Scavenger talent,
WP with either longer or double-ult and if they know when to use it,
SoTT,
BW with double-ult and anything except coru-staff;
Least fave:
Dead weight 9/11 times:
Pyro,
BH,
Huntsman with a bow,
Piercing-shot elf;
Dead weight 5/10 times:
GK without X-sword,
WP without Flail&Shield,
Shade;
Annoying 10/10 times - engi
Handmaiden would be dope if her ultimate was themed around being a front liner or just... doing anything at all even remotely interesting. It's an extremely, unbelievably, boring and bland ability. Easily the most forgettable ability in the game. Yeah yeah, it has 'movement tech' and 'clutch capability' - don't care, none of that changes that it is the most boring thing in the game. Footman plows through the horde, or you can block cancel it in a pinch. Zealot has bubble. Dwarf has big taunt. Unchained has a nuke that shields the whole team and does damage.
Hand maiden can... dash in a line? Bruh. I mean. BRUH.