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I don't know what to tell you about Mission of Mercy. Stick together, cover whoever has the barrel, focus down specials, you know, the usual. Also make sure you open that shortcut to the upper level before you start the event. That makes things a little easier.
they really ruined quickplay imo
is this a bait?
because otherwise ---> skill issue
No mission in this game besides maybe Fortunes of War deserves to be qualified as hard until reaching Cataclysm+ difficulty (Cata deeds, Cata Twitch mode, high weaves etc...)
In fact, there's even a challenge that asks you to bring 3 barrels to the end and use them to finish the end event.
I'm also curious of why a game designer should be "released and then beaten" because a player is frustrated with his game experience. Please refrain to call for violence over a video game.
In scenario maps the risk vs reward occurs with grims and tomes, so i don't get why simple completion of mission should give a better reward (let alone participation). Only exception being Fortunes of War where there is no books to collect.
If you want more risk vs reward or participation chests, i suggest Chaos Wastes, a roguelite game mode where you can earn chests even when losing, depending on your performances.
If a game is frustrating you to the point of violence outbursts, please consider professional help, as it is not a healthy behavior.
2 Missions why I don't play Legend quick play.. Mercy and Tower of Treachery (cuz the barrels at the end are beyond buggy - yeah I know ghost skulls can hit them and they are very sensitive but fr, they explode if you breathe a bit too hard near them).
Screaming Bell is generally considered quite easy and is a popular map to grind so there's a better chance that people are aware that its ending requires more than getting there did. Yet, I still often see unnecessary failure due to overconfidence and lack of teamwork. Mercy has a bit extra since the steam room spawns many more shielded stormvermin than usual and when you don't have people that can quickly kill them, it becomes like fighting patrols during hordes and specials in close quarters. There are tricks to make it easier when things go wrong, but that requires more knowledge and skills which is a bit rare in random groups. With the right career I can usually clutch Mercy, but I find Screaming Bell to be much riskier when things go wrong.
Edit: Forgot about the barrels in Tower. They're like normal barrels but lighter so you can throw them farther. You can score with a running jump shot from the outer edge of the main area. You can also pick up a barrel, drop it, kill the skulls and then score. Takes longer but is safer for the barrel. Normal barrels also light up when hit by the least amount of damage. The difference is that the well won't accept damaged barrels, while normal barrel deliveries do (Magnus Tower gate, Hunger cart, etc).
one of the quickest finales in the game