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1. People are overreacting and the weapons and talents are still completely viable and usable. They got spoiled by OP items and abilities and instead of trying new things or even just using the same thing they were but tuning it, they want to complain and get back the OP nonsense. Its not happening and thats good.
2. OE is way overtuned and will likely be brought back in line much like how self rez priest was and how the lingering flames bug was/is trying to be. If not, feel free to complain about it. Because at that point Im willing to say that its totally unfair to nerf the other things they did for the sake of balance but then buff one of the characters into the stratosphere and have him cause the same problem they wanted to eliminate, characters being able to do everything and solo the missions because of OP nonsense.
3. People can change the RECENT reviews all they want by throwing a fit. Its not going to impact the overall reviews as they have been roughly the same for all 6 years of VT2. This is a SotT tantrum again and it will pass.
4. VS has been confirmed since its inception 5 years ago to be an ENTIRELY STANDALONE GAME. It will not be a mode for this game or use this games balance. It will be have its own.
5. This whole debacle is Fatsharks own fault for taking too long to balance and bugfix. We wouldnt have nearly this much tantrum throwing if they would stay on top of balancing and fixing the game. But they let it go for WAY too long and then people get WAY too comfortable with OP nonsense. So I ALMOST cant blame them for being upset. Almost being the key. Ultimately balance is good for games that are multiplayer and this is no exception. Even if they are taking too long. I wish they would do it more often and not let things get this way but its been 8 years now of wanting that, its not going to happen.
Thats my take.
chaos wastes suck
weaves are now an impossible proposition
twitch mode is a drag if you draw consecutive monsters
but hey at least xxxPredator69xxx can now get some greens at the end screen so good?
I see, I agree in parts, I don't think what they did to the classes was a good idea, the bh nerf was just too much, he already suffers a lot with ''bad'' weapons and horrible temporary health talents, gk didn't need to be touched at all and bw is not that crazy OP, I know some of her staff can do a crazy amount of damage but they could just balance her staff instead of nerfing her, nerfing her soot shield was a bad idea, shes strong but shes also too squishy, the soot shield only last for five seconds and you have to keep burning enemies while in combat for it to work. I didn't like what they did to bardin, this huge buff just messed with the class, I really liked his old talents and I feel bad for not being able to use his old build again, the only thing he needed was just a small tweak on his health, like 20% or even 10% more. I play kruber most of the time but I don't like seeing the other classes getting weaker, specially cause I play only chaos wastes and on that mode you have no amulets, accessories or necklaces and you start with grey weapons and have to rely on rng boons, I guess the game was just ok the way it was, it needed a few tweaks for sure but not what they did.
I added something about the green circles on the main post, let me know your opinion if you check it.
Items: some nice changes
QoL / QA: Dumpsterfire.
The buffs they gave to the careers granted better definition to what they currently have and how their kits are accessed. Pyromancer certainly has stronger picks and as her entire kit feels like it has been weaved together with some versatility sadly with no rework to her Burning Skull. While Outcast Engineer is now flat-lined into Perilous Overclock and Ingenious Ordinance. They made his gameplay easier to manage, but the guaranteed bombs paired with your other pocket nuke refutes most difficult fights in the game. The removal of Leading Shots removed your option to let Crank Gun counter armored elites & specials with the crit rate as the weapon is unreliable to headshot with and has an effective range where it doesn't work. That and it allowed for ammo generation for only Master Work Pistol or Crossbow (when OE first came out). That and the reliable Hunter Procs. In the ideal circumstance you were able to proc 35% power essentially on demand or if you held all micro together for the 55% ranged power if you used Combined Arms + Hunter + Head full of Steam if you were using your drakefire weapons. Now? The power stacking only applies to more so the melee part of OE's tree as the power bonus very quickly decays upon shooting your Crank Gun that Combined Arms tries to set up for using melee. Your melee will always have a safe 35% increased power or 55% with Hunter, meanwhile your ranged burns out its bonus of 35% to 55% power as how the reworked Superior Gaskets work.
OE's panic button were just worked into him spamming more bombs in his kit as Trollhammer hard dominated his function as OE cannot refund ammo with a guarantee on his other ranged weapons. OE had a panic button that was DLC and they overtuned some parts of his kit or still don't have Gromril-Plated shot buffed like they said as it's still 40.75 as it's been over two years ago. Leading Shots was insane utility to let the Crank Gun not rely on headshots for scaling its base dmg while not on Gromril-Plated Shot that encouraged specific builds. Instead, they want to waste two talent slots for setting up a bomb build instead of letting other synergies exist and replace the one that has been mostly unused as bombs were a finite function in maps not worth the talent spent. OE is fine, but it's just bomb spam + trollhammers are bending players out of shape with this buff. He still needs touches to sustain his secondary ranged weapon he's supposed to supplement with the Crank Gun & melee in his kit. Instead you're not spending as much time swapping between all your tools instead of an overpowered panic button.
The players in the aftermath are unhinged hypocrites whinging at the first thing with these buffs & nerfs. "Waaa bring back my overtuned on demand linear cleave fireball javelin that I can resummon in a second if I missed" I find it a shame they didn't nerf WHC Killing Shot & Shade's Murderous Prowess insta kills on any difficulty on anything less than a Chaos Warrior is stupidly good and more worrisome than Bounty Hunter's ult. If they had removed the stagger from BH's ult combined with adding some cooldown to Double Shotted so missing would be a penalty would've been a better option. Waystalker's with Piercing Shot can kill entire CW packs with the right build with 100% CD meanwhile BH should have the better burst dmg relative to Waystalker's consistent output. Coruscation needed a spam nerf limitation not a hastily put together reduce the dmg of the staff it lacks crowd control via stagger nerfing only the dmg isnt' going to stop players from being blinded. GK got what was coming only via Blessed Blade and the 6% off the top on Virtue of the Ideal got away with murder.
1H Axe weapons barely got touched at least they can shove with one stamina shame Crowbill didn't get that (not sure didn't test). If they gave axes small cleave similar to a rapier Bardin's half of his weapon archetype would be a lot more potent. Everyone loves axes in Darktide but in Vermintide axes aren't touched as single target output is tied to most weapons and axes slightly excel relative despite its crit chance bonus on lights not even providing an excellent finesse modifier. For a single-target output weapon it's spread very thinly placed against the pavement. I can look at most other weapons and still decide it's still better than 1H Axe as movesets and versatility of targets matters more than hitting one target good as other weapons have the same thing but better.
Bounty Hunter should revert ult cooldown to 80% , so we can still chain the boss.(Maybe they can nerf doubleshot damage , not cooldown.)
Yes, my GK, shade, and OE got absolutely nerfed/altered to the point where I don't want to play anymore. What's more, they were unnecessary. I liked that I was a rangeless bosskiller with GK, kinda same with shade and I had a unique build on my OE that I enjoyed more than anything else in the game that got absolutely ♥♥♥♥♥♥ with no workaround with the new patch, I couldn't care less if he's op now, that's not why I played him to begin with.
It was so awful I changed my review I had up for 2 years(?) from a thumbs up to a thumbs down.
I'm proud that i've been one of the people calling for volans doctrine to become a passive for a long time.
I like the OE QOL changes, but I don't like the buffs. The trollpedo was too strong before, and now he gets a ton of free bombs for it as well. OE was already a very strong class, but it either required you to have very good awareness and being able to avoid tunnel vision, or a teammate willing to babysit you.
Also I'm not a fan of the BH double shotted change. The right way to go about it would be to nerf the damage, but removing the headshot chaining, which is a non-trivial skill people took good time learning is stupid and not the right way to go in a skill-based game.
Very skilled legend players here claimed it was perfectly balanced and totally didn't perma stagger bosses and didn't delete chaos patrols ON CATA.
Any class that can equip trollhammer is broken. Simple as that.
If it was an elf weapon, it would get deleted from the game day 1. Because very skilled Legend players in here only hate elf without even knowing why they hate elf. Its monkey see monkey do.
Kinda is but how would you balance trollpedo, most rebalance mod just disable conservative trait on it and call it a day.