Warhammer: Vermintide 2

Warhammer: Vermintide 2

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Glacial Dec 21, 2023 @ 6:03pm
What is your overall opinion about the last patch?
Do you guys think the devs achieved what they wanted?

I guess the intention of ''balancing'' made the things even worse. I agree the javelins and coruscation staff were stronger than other weapons but what they did to them was just too much, I'm not gonna talk about it cause we already have too many topics about this subject.

Now the new problem is the engineer, I see a lot of people complaining about how insanely strong he is right now (as if he wasn't before...) and how he is killing the other peoples fun, well...

I guess they should have left the game alone how it was before the patch but with only a few tweaks, like, balancing the javelins and coruscation (not the straight nerf they did). If they wanted to buff the engineer I guess giving him +20% health would be enough, he was already just too strong if you knew how to use him. Also the warrior priest was also too good, to be honest, the only thing I would add on him was a stagger on the hook rat after your shield exploded (only if casted on a friend, not on yourself). No knockback from the gunner or fire rat while your shield is active and his smite skill would trigger by hitting enemies instead of killing. Also, a buff on the critical/headshot temporary health talent (the ones from bh, shade and sott), I don't need to talk about how utterly disgusting this talent is even if you have a 100% headshot rate its just horrible. In my opinion the game would be just fine if they just did these few tweaks instead of what they did to the game.

If the intention was a balance, I don't think it was a good idea, instead of fixing a problem, they created a new one and I guess its even worse than before, they messed with classes that didn't need to be messed with instead of doing just a few tweaks, if they nerf the engineer again in the future (which I think they will), we gonna see a lot of hate again. All of this could be avoided if they just tested everything before releasing this patch.

Now I see a lot of hate here, only two or three of my friends are still playing the game and the game's review on steam page already dropped from very positive to slightly positive cause of so many negative reviews recently after the patch and I don't think its gonna get better.

I was checking the retrospective of my steam yesterday and it shows that I played this game for 82% of the time compared with other games, so I don't have to say that I really like this game, but its sad seeing it going that way, I hope the devs do something to make it better and I'm afraid this new VS stuff make things even worse, I hope not.

So I think some people liked the new change, some people didn't (including me), but overall I don't think it was a good idea. What about you guys? What do you guys think? Leave a comment below about the overall impact of this patch regardless if you liked the patch or not.

Thanks.

EDIT: I forgot a small addition, I guess they should remove the green circles screen at the end of a run and replace it with something similar of what you get after you finish a weave or something similar of what back 4 blood have after you finish a run, showing all players and their respective classes side by side with some title below them, for example: ''Special killer: Kruber killed xxx specials'' ''Damage dealer: Sienna did xxx damage'' ''Horde cleaner Bardin killed xxx rats'' Something like that so no matter how many things you did it would only show one thing, oh boy... I guess it would fix a huge problem that people have with randoms rushing ahead like crazy to get the green circles, it would encourage more cooperation since you would focus on helping the team instead of being greedy for circles. Thats exactly why I stopped playing with randoms, its like 90% of my runs was just with people rushing two miles away to get all the kills, specially zealots and slayers. So I think the problem is not really the OP weapons, the problem is more the greediness of the players, if they rush ahead killing everything, they gonna get the most green circles no matter which weapon they're carrying.

Thanks again.
Last edited by Glacial; Dec 21, 2023 @ 7:03pm
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Showing 1-15 of 39 comments
Red Sabre Dec 21, 2023 @ 6:17pm 
The irony is that their balance broke (both intentionally and unintentionally) BW, WP and OE more than the other careers they nerfed ever were
Last edited by Red Sabre; Dec 21, 2023 @ 7:45pm
Its fine.

1. People are overreacting and the weapons and talents are still completely viable and usable. They got spoiled by OP items and abilities and instead of trying new things or even just using the same thing they were but tuning it, they want to complain and get back the OP nonsense. Its not happening and thats good.

2. OE is way overtuned and will likely be brought back in line much like how self rez priest was and how the lingering flames bug was/is trying to be. If not, feel free to complain about it. Because at that point Im willing to say that its totally unfair to nerf the other things they did for the sake of balance but then buff one of the characters into the stratosphere and have him cause the same problem they wanted to eliminate, characters being able to do everything and solo the missions because of OP nonsense.

3. People can change the RECENT reviews all they want by throwing a fit. Its not going to impact the overall reviews as they have been roughly the same for all 6 years of VT2. This is a SotT tantrum again and it will pass.

4. VS has been confirmed since its inception 5 years ago to be an ENTIRELY STANDALONE GAME. It will not be a mode for this game or use this games balance. It will be have its own.

5. This whole debacle is Fatsharks own fault for taking too long to balance and bugfix. We wouldnt have nearly this much tantrum throwing if they would stay on top of balancing and fixing the game. But they let it go for WAY too long and then people get WAY too comfortable with OP nonsense. So I ALMOST cant blame them for being upset. Almost being the key. Ultimately balance is good for games that are multiplayer and this is no exception. Even if they are taking too long. I wish they would do it more often and not let things get this way but its been 8 years now of wanting that, its not going to happen.

Thats my take.
Last edited by These stairs go up!; Dec 21, 2023 @ 6:24pm
EvilNando Dec 21, 2023 @ 6:35pm 
It sucks this is the worst state the game has ever been in the last two years

chaos wastes suck
weaves are now an impossible proposition
twitch mode is a drag if you draw consecutive monsters

but hey at least xxxPredator69xxx can now get some greens at the end screen so good?
Glacial Dec 21, 2023 @ 7:18pm 
Originally posted by These stairs go up!:
Its fine.

5. This whole debacle is Fatsharks own fault for taking too long to balance and bugfix. We wouldnt have nearly this much tantrum throwing if they would stay on top of balancing and fixing the game. But they let it go for WAY too long and then people get WAY too comfortable with OP nonsense. So I ALMOST cant blame them for being upset. Almost being the key. Ultimately balance is good for games that are multiplayer and this is no exception. Even if they are taking too long. I wish they would do it more often and not let things get this way but its been 8 years now of wanting that, its not going to happen.

Thats my take.

I see, I agree in parts, I don't think what they did to the classes was a good idea, the bh nerf was just too much, he already suffers a lot with ''bad'' weapons and horrible temporary health talents, gk didn't need to be touched at all and bw is not that crazy OP, I know some of her staff can do a crazy amount of damage but they could just balance her staff instead of nerfing her, nerfing her soot shield was a bad idea, shes strong but shes also too squishy, the soot shield only last for five seconds and you have to keep burning enemies while in combat for it to work. I didn't like what they did to bardin, this huge buff just messed with the class, I really liked his old talents and I feel bad for not being able to use his old build again, the only thing he needed was just a small tweak on his health, like 20% or even 10% more. I play kruber most of the time but I don't like seeing the other classes getting weaker, specially cause I play only chaos wastes and on that mode you have no amulets, accessories or necklaces and you start with grey weapons and have to rely on rng boons, I guess the game was just ok the way it was, it needed a few tweaks for sure but not what they did.

I added something about the green circles on the main post, let me know your opinion if you check it.
Last edited by Glacial; Dec 21, 2023 @ 9:30pm
Gorwe Dec 21, 2023 @ 7:52pm 
Classes: garbage.
Items: some nice changes
QoL / QA: Dumpsterfire.
No emaN Dec 21, 2023 @ 8:58pm 
The rework for Pyromancer and Outcast Engineer were far overdue. Both Pyromancer and Outcast Engineer were considered some of 'the worst' careers in the game which really isn't that far from other careers. Now Outcast Engineer could output more dps most careers if he's in his prime position, able to maintain said position, with maximum crank maintenance. The same could've been said with Pyromancer with her crit duping ult & finesse scaled weapons. The classes had their damage and output but beyond that their kits were plain and bare. OE & Pyromancer's playstyle were more of an accustomed taste in underwhelming that would crack under genuine pressure due to their kits.

The buffs they gave to the careers granted better definition to what they currently have and how their kits are accessed. Pyromancer certainly has stronger picks and as her entire kit feels like it has been weaved together with some versatility sadly with no rework to her Burning Skull. While Outcast Engineer is now flat-lined into Perilous Overclock and Ingenious Ordinance. They made his gameplay easier to manage, but the guaranteed bombs paired with your other pocket nuke refutes most difficult fights in the game. The removal of Leading Shots removed your option to let Crank Gun counter armored elites & specials with the crit rate as the weapon is unreliable to headshot with and has an effective range where it doesn't work. That and it allowed for ammo generation for only Master Work Pistol or Crossbow (when OE first came out). That and the reliable Hunter Procs. In the ideal circumstance you were able to proc 35% power essentially on demand or if you held all micro together for the 55% ranged power if you used Combined Arms + Hunter + Head full of Steam if you were using your drakefire weapons. Now? The power stacking only applies to more so the melee part of OE's tree as the power bonus very quickly decays upon shooting your Crank Gun that Combined Arms tries to set up for using melee. Your melee will always have a safe 35% increased power or 55% with Hunter, meanwhile your ranged burns out its bonus of 35% to 55% power as how the reworked Superior Gaskets work.

OE's panic button were just worked into him spamming more bombs in his kit as Trollhammer hard dominated his function as OE cannot refund ammo with a guarantee on his other ranged weapons. OE had a panic button that was DLC and they overtuned some parts of his kit or still don't have Gromril-Plated shot buffed like they said as it's still 40.75 as it's been over two years ago. Leading Shots was insane utility to let the Crank Gun not rely on headshots for scaling its base dmg while not on Gromril-Plated Shot that encouraged specific builds. Instead, they want to waste two talent slots for setting up a bomb build instead of letting other synergies exist and replace the one that has been mostly unused as bombs were a finite function in maps not worth the talent spent. OE is fine, but it's just bomb spam + trollhammers are bending players out of shape with this buff. He still needs touches to sustain his secondary ranged weapon he's supposed to supplement with the Crank Gun & melee in his kit. Instead you're not spending as much time swapping between all your tools instead of an overpowered panic button.

The players in the aftermath are unhinged hypocrites whinging at the first thing with these buffs & nerfs. "Waaa bring back my overtuned on demand linear cleave fireball javelin that I can resummon in a second if I missed" I find it a shame they didn't nerf WHC Killing Shot & Shade's Murderous Prowess insta kills on any difficulty on anything less than a Chaos Warrior is stupidly good and more worrisome than Bounty Hunter's ult. If they had removed the stagger from BH's ult combined with adding some cooldown to Double Shotted so missing would be a penalty would've been a better option. Waystalker's with Piercing Shot can kill entire CW packs with the right build with 100% CD meanwhile BH should have the better burst dmg relative to Waystalker's consistent output. Coruscation needed a spam nerf limitation not a hastily put together reduce the dmg of the staff it lacks crowd control via stagger nerfing only the dmg isnt' going to stop players from being blinded. GK got what was coming only via Blessed Blade and the 6% off the top on Virtue of the Ideal got away with murder.

1H Axe weapons barely got touched at least they can shove with one stamina shame Crowbill didn't get that (not sure didn't test). If they gave axes small cleave similar to a rapier Bardin's half of his weapon archetype would be a lot more potent. Everyone loves axes in Darktide but in Vermintide axes aren't touched as single target output is tied to most weapons and axes slightly excel relative despite its crit chance bonus on lights not even providing an excellent finesse modifier. For a single-target output weapon it's spread very thinly placed against the pavement. I can look at most other weapons and still decide it's still better than 1H Axe as movesets and versatility of targets matters more than hitting one target good as other weapons have the same thing but better.
Lomus Dec 21, 2023 @ 10:00pm 
I hope they can buff jav 10% armor damaged. Now we need 40% power of skaven to one shot headshot SV , and 40% power of skaven itsn't enough to one shot bodyshot ralting&warpfire.

Bounty Hunter should revert ult cooldown to 80% , so we can still chain the boss.(Maybe they can nerf doubleshot damage , not cooldown.)
Last edited by Lomus; Dec 22, 2023 @ 2:27am
Pink Eye Dec 22, 2023 @ 12:51am 
I just wish they played their own game.
Duy Metal Dec 22, 2023 @ 2:19am 
The only problem that OE had it was his very low life and his low movility, now he is like a terminator.
Chizakura Dec 22, 2023 @ 2:40am 
The details of the nerf/buffs/changes are detailed elsewhere so I'll just keep this to my personal opinion and the last patch was gawd awful. Maybe the worst patch I've seen in the past 4 years or so of playing this game.

Yes, my GK, shade, and OE got absolutely nerfed/altered to the point where I don't want to play anymore. What's more, they were unnecessary. I liked that I was a rangeless bosskiller with GK, kinda same with shade and I had a unique build on my OE that I enjoyed more than anything else in the game that got absolutely ♥♥♥♥♥♥ with no workaround with the new patch, I couldn't care less if he's op now, that's not why I played him to begin with.

It was so awful I changed my review I had up for 2 years(?) from a thumbs up to a thumbs down.
Ing. Ithiridiel Dec 22, 2023 @ 2:56am 
All of it is good.

I'm proud that i've been one of the people calling for volans doctrine to become a passive for a long time.

I like the OE QOL changes, but I don't like the buffs. The trollpedo was too strong before, and now he gets a ton of free bombs for it as well. OE was already a very strong class, but it either required you to have very good awareness and being able to avoid tunnel vision, or a teammate willing to babysit you.

Also I'm not a fan of the BH double shotted change. The right way to go about it would be to nerf the damage, but removing the headshot chaining, which is a non-trivial skill people took good time learning is stupid and not the right way to go in a skill-based game.
Frostbeast Dec 22, 2023 @ 2:58am 
Lol. OE was overtuned before the buff. But people with 2 left hands did complain all the time.
BIG E. Dec 22, 2023 @ 4:09am 
My opinion is devs don't play outside of champion.
BIG E. Dec 22, 2023 @ 4:10am 
Originally posted by Frostbeast:
Lol. OE was overtuned before the buff. But people with 2 left hands did complain all the time.
I tried to explain how broken trollhammer was, so many times.

Very skilled legend players here claimed it was perfectly balanced and totally didn't perma stagger bosses and didn't delete chaos patrols ON CATA.

Any class that can equip trollhammer is broken. Simple as that.

If it was an elf weapon, it would get deleted from the game day 1. Because very skilled Legend players in here only hate elf without even knowing why they hate elf. Its monkey see monkey do.
Last edited by BIG E.; Dec 22, 2023 @ 4:15am
KhajiitOnSkooma Dec 22, 2023 @ 4:15am 
Originally posted by BIG E.:
I tried to explain how broken trollhammer was, so many times.

Very skilled legend players here claimed it was perfectly balanced and totally didn't perma stagger bosses and didn't delete chaos patrols ON CATA.

Any class that can equip trollhammer is broken. Simple as that.

Kinda is but how would you balance trollpedo, most rebalance mod just disable conservative trait on it and call it a day.
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Date Posted: Dec 21, 2023 @ 6:03pm
Posts: 39