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First one is a lot more polished, as fatshark was able to focus on improving the core gameplay instead of keeping a large pile of traits and talents balanced and interesting. It also has the more interesting DLCs and level design. Levels like wizard's tower and Cursed Rune are very engaging and fun (and man the ramparts if you would prefer to play a fast game, since they had some short maps for speedy playing in the first game), and more. Really, I'm sure the store page can give you a better picture.
Eh. A lot more content? Sure! But depth? Not really. The game is more superficial than VT1 and has traded design charm and attention to detail for mass appeal. Certainly there's a lot more to do in it than in the first game, but it's more of a case of it being a mile wide and an inch deep.
Traitwise: scavenger, bloodlust, second wind, berserker/swiftslaying & regrowth are usually the mandatory picks for higher level play. Health regen via regrowth/bloodlust seems to remove injured state. Whilst infinite dodge still exists via seal of the swiftstider, useful trinkets such as bonesaw, cursed idol & charm of the hedge wizard becomes necessary for cata. Whilst good for it's time, the only redeeming features in vt1 are the last stand mode, expansive map content & the bounty board.