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Happens, but you could switch to the beam staff since you already have strong melee team (unless it is ongoing game). Also you can order your skels to charge into something, unless it is really FAR away (well just hide?).
Also slayer can have throwing axes with inf ammo so feel free to blame him for ruining your perfect run : D
Barrow blades, as I noticed apply DoTs on every hit, however it sometimes looks, that they don't renew DoT duration.
Either way I think it would be great if Barrow Blades applied Malediction of Nagash, increasing their own damage after their first attack, which could also in turn trigger soul harvest. It would probably be way too OP, but it sounds damn fun.
For me, Barrows always applied DoTs on their hits.
However, sometimes they do seem to not refresh DoTs duration. That may be just an observation, that comes from skellies just not hitting targets sometimes. As for DPS, DoTs do synergise well with you being the mainhold of DMG. I'm playing heavy melee build for Necromancer and 20% buff just makes it so good for me. Should've stated, that for DPS purposes I expect player to inflict DMG aswell.
As for Senechals being a 2-2-2 seems for me like Jack-of-all-Trades good at nothing or good at everything. 2 armored guys are like dude what exactly are the going to taunt? Narrow paths? Sure but what abit everything that's not a narrow path? 2 hammers, I've noticed that with Senechals hammers are the first to die smh. It, as for my personal observations, will just make you lose your charge faster. 2 archers, what will be their special ability? Maybe piercing arrows? What order will they perform them on? Additional button will break core gameplay of Defend Order and Attack Order and add an additional learning just for one talent choice. Assigning it for Attack Order? It will conflict with charge as enemy is supposed to fall after that and what will be Piercing Arrows be good on shooting enemies on the ground? Maybe you have some better ideas on implementation, I'll be glad to hear them.
2 stacks as always, and they do increase their DMG, however it doesn't work without an attack order as their base attack DMG is 1 and 20% buff isn't enough to increase it to 1.25 (DMG is counted in quarters for some reason).
My mistake, it's actually 3 stacks. And Soul Harvest does work with skellies.
Pretty much nerfing those people who keep staying bodies setting low. How about, implementing standing points of resurrection, somewhat like in Diablo. Killed enemies leave piles of flesh in place of their death. Sounds good, but in fact will greatly increase requirements for your GPU and CPU. And increasing tensions on your PC and/or console just for Necromancer being present sounds wrong.
Otherwise, collecting souls and embodying them in avatars, I hope that sounds like resurrection. The main problem here is balance. How exactly will you balance usual rat grunt and CW, for instance? Longer cooldowns? Skill becomes more punishing and harder to efficiently use, as having CWs for example wasted for a horde instead of a monster might feel frustrating. Leaving skill exclusively for harder fights will make it a deadweight most of your playtime. Timed resurrection? Say goodbye to your ventilation tool while getting literal nothing in return. Non-timed ressurection? Damn, she's running with a CW or maybe even more than one, how enemies are supposed to hit through their armor? Resing little guys? How's that different from usual skellies, but without special abilities. I'm not even talking about idea of storaging as I can't imagine how to implement it without overcomplicating UI and resing someone with their storaged soul from across the map, where their body fell feels sketchy.
Another variant, Mind Conrol as Sofia did in ToT, same balance problems, but now with much less Necrovibes. Better call off career Mind Flayer or smth like that.
As always, glad to hear your suggestions.