Warhammer: Vermintide 2

Warhammer: Vermintide 2

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Skeletal Archers for Necro?
I think it would be a nice option to add skeletal archers to one of the captsone talents. Maybe replace half of barrrow blades with flame archers? The reason why I suggest this is because I've taken a liking to the dps of the coruscation staff, but its basically a shotgun that leaves you vulnerable to long range specials like ratling gunners and blightstormers.
Originally posted by Soka Ried:
from a lore perspective, skelly archers are pretty hard to create. only tomb kings and the vampire coast can create undead with the ability to use ranged weapons. so Sophia/Sienna would have to have pretty secret knowledge in an already pretty secret field of study.
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Showing 1-15 of 29 comments
RyouDeeLuLu Oct 21, 2023 @ 9:27pm 
Originally posted by The Rank Below Bronze:
I think it would be a nice option to add skeletal archers to one of the captsone talents. Maybe replace half of barrrow blades with flame archers? The reason why I suggest this is because I've taken a liking to the dps of the coruscation staff, but its basically a shotgun that leaves you vulnerable to long range specials like ratling gunners and blightstormers.

how do you even spawn 24 skelos, i tried each lvl 30 talent, but i ult and they dissappear

lvl 30 first slot could be replaced with just archer skelos, they would be like ungor archers that active a flame hit that does damage over time. you can click on who you want to target. would be pretty neat but the skills as is, they need a hot key for skull button
switching to that can usually get you caught with specials off guard
Originally posted by Shadalulululu:
Originally posted by The Rank Below Bronze:
I think it would be a nice option to add skeletal archers to one of the captsone talents. Maybe replace half of barrrow blades with flame archers? The reason why I suggest this is because I've taken a liking to the dps of the coruscation staff, but its basically a shotgun that leaves you vulnerable to long range specials like ratling gunners and blightstormers.

how do you even spawn 24 skelos, i tried each lvl 30 talent, but i ult and they dissappear

lvl 30 first slot could be replaced with just archer skelos, they would be like ungor archers that active a flame hit that does damage over time. you can click on who you want to target. would be pretty neat but the skills as is, they need a hot key for skull button
switching to that can usually get you caught with specials off guard
Army of the dead keeps old skelys around for a while after you spawn new ones. 24 skelys is doable if your team is feeding you concentration potions.

But yeah i feel like skely archers should definitely take over on of the three capstones
b4NXa Oct 21, 2023 @ 10:30pm 
Originally posted by The Rank Below Bronze:
Originally posted by Shadalulululu:

how do you even spawn 24 skelos, i tried each lvl 30 talent, but i ult and they dissappear

lvl 30 first slot could be replaced with just archer skelos, they would be like ungor archers that active a flame hit that does damage over time. you can click on who you want to target. would be pretty neat but the skills as is, they need a hot key for skull button
switching to that can usually get you caught with specials off guard
Army of the dead keeps old skelys around for a while after you spawn new ones. 24 skelys is doable if your team is feeding you concentration potions.

But yeah i feel like skely archers should definitely take over on of the three capstones

1 conc pot with decanter is actually enough for 24 skellys.

I don't think archers would work, you have ungor archers for example: damn we spawned on the other side of open field, we're gonna harass you for the upcoming 2 mins or we spawned in a tunnel, we can't even use our bows.

Archers require specific circumstances on map to work and maps often have and don't have this circumstances at the same time. They can be good on certain portions of map and absolutely horrendous on others.

Another reason for not giving archers is balancing. Let's compare it with current 30 lvl talents. AotD: exceptional taunt and staggers from amount of skellies. Barrow Blades: exceptional stagger and DPS abilities from amount of attacks and DoTs. Senechals: exceptional utilities and survivability from charge, HP pool and divided command.

Replacing AotD: I don't know how you would replace their taunt abilities with archers, also stagger can't imagine that as bows are known not to be fast hitters.
Replacing Barrows: already told about staggers, for DoTs lower AS means less DoTs which will lower their perfomance dramatically as leaving that as main hold and not giving on expexted is kinda sad.
Replacing Senechals: can't imagine how would you not lose that utility with not leaving 3 armored senechals and 3 hammers being replaced with bows. Let's say we exchange 50% buff to HP and DMG for 100% DMG buff specifically for bows and "oh God" two- or God forbid one-shotting rats, I already see the point in which you will be like "damn, am I even needed here? my skellies do all the work, and my teammmates focus on elites and higher".

Alternatively, make 6 fast high-DPS archers, but time limited (20 sec, for instance), the question is who should they replace?

I see that skelly archers if added will either be useless or OP assuming current roster. If you gave any ideas on how to implement them I'll be happy to discuss as that's an interesting topic for me.
DeMasked Oct 21, 2023 @ 10:38pm 
If you want to deal with far off specials you should use a ranged weapon to do so. You have 3 other players or bots to help deal with specials. I think skeletons are fine as they are. It's not like Unchained or Bright Wizard can use their ults to target distant enemies while using the coruscation staff.

If anything Pyromancer needs a buff.
b4NXa Oct 21, 2023 @ 10:42pm 
Originally posted by DeMasked:

If anything Pyromancer needs a buff.

Yo dude, you sure? One of the highest DPS general-use, yep glass cannon but that's a fair trade-off for being really good at any range. Also, addition of a scythe made it an absolute beast in melee somewhat buffing her survivability.
Slayer Slayerson Oct 22, 2023 @ 12:18am 
One big power ranger skeleton instead of 6 smol ones.
The author of this thread has indicated that this post answers the original topic.
Soka Ried Oct 22, 2023 @ 12:21am 
from a lore perspective, skelly archers are pretty hard to create. only tomb kings and the vampire coast can create undead with the ability to use ranged weapons. so Sophia/Sienna would have to have pretty secret knowledge in an already pretty secret field of study.
b4NXa Oct 22, 2023 @ 12:36am 
Originally posted by Slayer Slayerson:
One big power ranger skeleton instead of 6 smol ones.

Ain't he going to fall off on any small sized horde?
Leto Oct 22, 2023 @ 1:07am 
yes i wanna be able to combine all skeletons into a massive kaiju style skeleton
RoaR Oct 22, 2023 @ 2:20am 
You know you have a staff right?
Originally posted by RoaR:
You know you have a staff right?
You know how to read right?

Originally posted by The Rank Below Bronze:
The reason why I suggest this is because I've taken a liking to the dps of the coruscation staff, but its basically a shotgun that leaves you vulnerable to long range specials like ratling gunners and blightstormers.
Originally posted by b4NXa:
Replacing AotD: I don't know how you would replace their taunt abilities with archers, also stagger can't imagine that as bows are known not to be fast hitters.
Replacing Barrows: already told about staggers, for DoTs lower AS means less DoTs which will lower their perfomance dramatically as leaving that as main hold and not giving on expexted is kinda sad.
Replacing Senechals: can't imagine how would you not lose that utility with not leaving 3 armored senechals and 3 hammers being replaced with bows. Let's say we exchange 50% buff to HP and DMG for 100% DMG buff specifically for bows and "oh God" two- or God forbid one-shotting rats, I already see the point in which you will be like "damn, am I even needed here? my skellies do all the work, and my teammmates focus on elites and higher".

Alternatively, make 6 fast high-DPS archers, but time limited (20 sec, for instance), the question is who should they replace?
If one had to be replaced it would probably be Barrows. Maybe i tested them wrong but the DoT doesnt seem to get applied on every hit. It seems like its getting applied every second or third hit making it the roughly the same DPS as Senechals, but half as tanky.

But I think rather than replacing a capstone entirely they just get mixed into the group. For example, Senechals spawns 3 warhammer skellies and 3 sword and shield skellies. What if it was 2 warhammer, 2 sword and shield, and 2 archers. When commanded to defend, the archers would be placed behind the others. Same with Barrows and Army of Dead. 4 swords wielders and 2 archers. As for how useful the archers are in close quarters combat and during hordes, make sure that the arrows pierce enemies and maybe give them a dagger that they can swap to?

However, as someone said above, skeleton archers don't really fit sienna for lore reasons.
Last edited by The Rank Below Bronze; Oct 22, 2023 @ 6:15am
Theutus Oct 22, 2023 @ 6:16am 
Archers would bring out the op crybabies
Originally posted by Theutus:
Archers would bring out the op crybabies
Probably yeah
No emaN Oct 22, 2023 @ 6:41am 
How about skeletons we can set to follow/defend an ally instead of us? Cause you know... team game? Cause Dread Seneschal when it first came out gave me the idea that I could defend & follow a backliner and still allow for skeles to take pressure off the frontline. Instead I have to use a static position and have them to the attack a set enemy. If I moved too far away they came back to go coddle auntie Sienna. Minions have their uses but they're just a free ventilation tool, in real situations I know I can't rely on them.
Last edited by No emaN; Oct 22, 2023 @ 6:42am
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Date Posted: Oct 21, 2023 @ 8:08pm
Posts: 29