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how do you even spawn 24 skelos, i tried each lvl 30 talent, but i ult and they dissappear
lvl 30 first slot could be replaced with just archer skelos, they would be like ungor archers that active a flame hit that does damage over time. you can click on who you want to target. would be pretty neat but the skills as is, they need a hot key for skull button
switching to that can usually get you caught with specials off guard
But yeah i feel like skely archers should definitely take over on of the three capstones
1 conc pot with decanter is actually enough for 24 skellys.
I don't think archers would work, you have ungor archers for example: damn we spawned on the other side of open field, we're gonna harass you for the upcoming 2 mins or we spawned in a tunnel, we can't even use our bows.
Archers require specific circumstances on map to work and maps often have and don't have this circumstances at the same time. They can be good on certain portions of map and absolutely horrendous on others.
Another reason for not giving archers is balancing. Let's compare it with current 30 lvl talents. AotD: exceptional taunt and staggers from amount of skellies. Barrow Blades: exceptional stagger and DPS abilities from amount of attacks and DoTs. Senechals: exceptional utilities and survivability from charge, HP pool and divided command.
Replacing AotD: I don't know how you would replace their taunt abilities with archers, also stagger can't imagine that as bows are known not to be fast hitters.
Replacing Barrows: already told about staggers, for DoTs lower AS means less DoTs which will lower their perfomance dramatically as leaving that as main hold and not giving on expexted is kinda sad.
Replacing Senechals: can't imagine how would you not lose that utility with not leaving 3 armored senechals and 3 hammers being replaced with bows. Let's say we exchange 50% buff to HP and DMG for 100% DMG buff specifically for bows and "oh God" two- or God forbid one-shotting rats, I already see the point in which you will be like "damn, am I even needed here? my skellies do all the work, and my teammmates focus on elites and higher".
Alternatively, make 6 fast high-DPS archers, but time limited (20 sec, for instance), the question is who should they replace?
I see that skelly archers if added will either be useless or OP assuming current roster. If you gave any ideas on how to implement them I'll be happy to discuss as that's an interesting topic for me.
If anything Pyromancer needs a buff.
Yo dude, you sure? One of the highest DPS general-use, yep glass cannon but that's a fair trade-off for being really good at any range. Also, addition of a scythe made it an absolute beast in melee somewhat buffing her survivability.
Ain't he going to fall off on any small sized horde?
But I think rather than replacing a capstone entirely they just get mixed into the group. For example, Senechals spawns 3 warhammer skellies and 3 sword and shield skellies. What if it was 2 warhammer, 2 sword and shield, and 2 archers. When commanded to defend, the archers would be placed behind the others. Same with Barrows and Army of Dead. 4 swords wielders and 2 archers. As for how useful the archers are in close quarters combat and during hordes, make sure that the arrows pierce enemies and maybe give them a dagger that they can swap to?
However, as someone said above, skeleton archers don't really fit sienna for lore reasons.