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The maps are also not one to one the same as the V1 counterparts, I played both the drachenfels maps and the Wizard tower, the only similarity they have are some themes and some locations attached to them that are similar.
Their objective is different.
Its not the same map.
Ubersreik, even that wasnt ported (best example of this is look at the intro of V1 garden of morr and V2 garden of morr, look at the gate. Its different. why should it even BE different? because they didnt just port it over). It was made from the ground up while taking the V1 map as a base. Which the devs stated.
And then there also were some locations added which didnt exist in the V1 version.
For many, these maps are new.
And... the community has been begging FS to bring back the Wizard Tower since Back to Ubersreik dropped. While Tower of Treachery isnt the same, its something.
That said, I'd also prefer something entirely new.
I know they're not ported. That makes it even more strange. They can't be saving too much time/resources making something like, say, Old Haunts when they're attaching a new half of the map.
Yet iirc it's the most blatant copy/paste job of the DLC. All maps since return to Ubersreik felt new to me. If they give Karak Azgaraz the same treatment as Drachenfels, I'll be happy. The same applies to Stromdorf and Death on the Reik in case they'll come around to it (hopefully after some new, original maps).
Then again this is Fatshark we're talking about.
Anyway.. answer is they just don't need to do anything else. New players probably don't care . Long time players probably long gone so there isn't enough voice for changes and that will be until they decide stop keeping game on lifesupport or until V3 probably.
I've fully accepted the game industry runs on people with zero standards. This game is a monument to wasted potential. I think suggesting Fatshark do something as minimal as change the story context of an asset recycle is within the realm of possibility.
Or maybe not. Every complaint I have about V2 can be countered with "at least it's not Darktide."
1. Vermintide 1 maps are really short. A blind run can take like 10 minutes, and some were more minigames than maps. A blind run of a Vermintide 2 map is like 20 minutes. They can't port these, because the lengths don't match. I am aware of this because I re-visited the original a few months ago. I played some maps I had completely forgotten, and was surprised at the shortness.
2. A lot of the recreations are nothing like the original maps. They only have a short segment that is taken from the original. It's an homage. Drachenfels: 2 of 3 maps were completely original. Treachery: Almost entirely brand new, only a few rooms were reused.
If you've never played Vermintide 1, and are assuming these are straight ports. Wrong. These are like director's cut, extended editions, with special features versions of the Vermintide 1 maps.
The entrance to Enchanter's Lair is almost entirely 1:1 up until you blow up the garbage pile with the barrel. Old Haunts is a flat recycle of Summoner's Peak from the second tome to the second grim.
Calling them director's cut/extended is some pathetic cope. The new versions aren't bad maps for the most part, but they're similar in length and content and have just enough new content to make it so they're taking time and effort to make that could be placed toward something new.
Oh, and let's not forget how they completely botched the lighting with the B2U maps.
at that time I was like why don't they do all the V1 maps and I wasn't alone in this but here we are 5 years later and they are finally doing this lol Fatshark are so S L O W
Coming from a disdaster called Darktide, these news sound like a blessing, not gonna lie.