Warhammer: Vermintide 2

Warhammer: Vermintide 2

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You're going back to Karak Azgaraz
You're going back to Ubersreik
You're going back to Castle Drachenfels
You're going back to Wizard's Tower

If they have to put time into these "new" maps, why not actually go somewhere NEW? Even porting the Ubersreik maps was some monster to-do because they bungled how maps worked in V1.

Chaos Wastes was a ton of asset recycling and it was pretty great at FEELING new even if it wasn't.

"But you're getting them for free," says the redditor. It's still taking dev time and resources to cobble these soft remakes together, why not do something that at LEAST advances the narrative, even if it reuses similar assets? A different Dwarf hold, a different necromancer's tower, a different Imperial province.

It feels like they made bad DLCs with Bogenhafen/WoM and decided they'd never take risks again and just throw the audience something they already know.
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Showing 1-15 of 21 comments
Emilia Tempest May 26, 2023 @ 7:59am 
The maps are not ported.
The maps are also not one to one the same as the V1 counterparts, I played both the drachenfels maps and the Wizard tower, the only similarity they have are some themes and some locations attached to them that are similar.
Their objective is different.
Its not the same map.

Ubersreik, even that wasnt ported (best example of this is look at the intro of V1 garden of morr and V2 garden of morr, look at the gate. Its different. why should it even BE different? because they didnt just port it over). It was made from the ground up while taking the V1 map as a base. Which the devs stated.
And then there also were some locations added which didnt exist in the V1 version.

For many, these maps are new.
And... the community has been begging FS to bring back the Wizard Tower since Back to Ubersreik dropped. While Tower of Treachery isnt the same, its something.
Wundsaltz May 26, 2023 @ 8:02am 
There's next to no overlap between the V2 version and the V1 version of Wizard's Tower. It felt like an entirely new map to me with a few homages to the predecessor. All of the Drachenfels overhauls are very extensive too and based on the trailer I expect the same for Karak Azgaraz as well.

That said, I'd also prefer something entirely new.
Originally posted by Emilia Tempest:
The maps are not ported.
The maps are also not one to one the same as the V1 counterparts, I played both the drachenfels maps and the Wizard tower, the only similarity they have are some themes and some locations attached to them that are similar.
Their objective is different.
Its not the same map.

Ubersreik, even that wasnt ported (best example of this is look at the intro of V1 garden of morr and V2 garden of morr, look at the gate. Its different. why should it even BE different? because they didnt just port it over). It was made from the ground up while taking the V1 map as a base. Which the devs stated.
And then there also were some locations added which didnt exist in the V1 version.

For many, these maps are new.
And... the community has been begging FS to bring back the Wizard Tower since Back to Ubersreik dropped. While Tower of Treachery isnt the same, its something.

I know they're not ported. That makes it even more strange. They can't be saving too much time/resources making something like, say, Old Haunts when they're attaching a new half of the map.
MercxHaze May 26, 2023 @ 8:12am 
WAY more people have played VT2 than VT1. I myself am in that camp, I appreciate them remaking old maps so that I may experience them without having to go out of my way to get VT1.
Wundsaltz May 26, 2023 @ 8:42am 
Originally posted by A Friend in Sneed:
I know they're not ported. That makes it even more strange. They can't be saving too much time/resources making something like, say, Old Haunts when they're attaching a new half of the map.
Half? They've copy/pasted about 75% of Summoners Peak to feature it in about 25% of Old Haunts (the section with the two broken portals). The village, church, crypt and some of the mountain sections are all new. The mid and end events are very different and neither is featured in the copy/pasted area.

Yet iirc it's the most blatant copy/paste job of the DLC. All maps since return to Ubersreik felt new to me. If they give Karak Azgaraz the same treatment as Drachenfels, I'll be happy. The same applies to Stromdorf and Death on the Reik in case they'll come around to it (hopefully after some new, original maps).
Man if they can't make generic Empire town and generic woods with one standout ship section without copy-paste I'd laugh my ass off.
Then again this is Fatshark we're talking about.
Randy Marsh May 26, 2023 @ 9:31am 
Originally posted by Wundsaltz:
Originally posted by A Friend in Sneed:
I know they're not ported. That makes it even more strange. They can't be saving too much time/resources making something like, say, Old Haunts when they're attaching a new half of the map.
Half? They've copy/pasted about 75% of Summoners Peak to feature it in about 25% of Old Haunts (the section with the two broken portals). The village, church, crypt and some of the mountain sections are all new. The mid and end events are very different and neither is featured in the copy/pasted area.

Yet iirc it's the most blatant copy/paste job of the DLC. All maps since return to Ubersreik felt new to me. If they give Karak Azgaraz the same treatment as Drachenfels, I'll be happy. The same applies to Stromdorf and Death on the Reik in case they'll come around to it (hopefully after some new, original maps).
So what? You're crying about literally nothing. It's a new map with old callbacks, who cares?
Wundsaltz May 26, 2023 @ 9:35am 
Originally posted by Randy Marsh:
So what? You're crying about literally nothing. It's a new map with old callbacks, who cares?
That wasn't a complaint.
Sobisek May 26, 2023 @ 9:48am 
Isn't about they can't do it.. its about they don't need to. Mostly u post something like this people will just defend everything. Its just lost cause. Like we can debate how cool it would be to have undead and orcs as an emeny or new chaos warriors model or just anything u can think of. In core V2 is amazing game but people are just happy with one map and few overpriced skins. Obviously they have profit with skins which is good, but why they can't made something exciting. Look back how they marektized Chaos waste with those 15 new maps etc. in reality there are like 4 maps with reused assets, they also told how randomized they are.. not truth at all they are prefabricated and only random thing is u can choose different way where to go, but its same maps not random at all. Must admit that end map is somewhat good.
Anyway.. answer is they just don't need to do anything else. New players probably don't care . Long time players probably long gone so there isn't enough voice for changes and that will be until they decide stop keeping game on lifesupport or until V3 probably.
Originally posted by Sobisek:
Isn't about they can't do it.. its about they don't need to. Mostly u post something like this people will just defend everything. Its just lost cause. Like we can debate how cool it would be to have undead and orcs as an emeny or new chaos warriors model or just anything u can think of. In core V2 is amazing game but people are just happy with one map and few overpriced skins. Obviously they have profit with skins which is good, but why they can't made something exciting. Look back how they marektized Chaos waste with those 15 new maps etc. in reality there are like 4 maps with reused assets, they also told how randomized they are.. not truth at all they are prefabricated and only random thing is u can choose different way where to go, but its same maps not random at all. Must admit that end map is somewhat good.
Anyway.. answer is they just don't need to do anything else. New players probably don't care . Long time players probably long gone so there isn't enough voice for changes and that will be until they decide stop keeping game on lifesupport or until V3 probably.

I've fully accepted the game industry runs on people with zero standards. This game is a monument to wasted potential. I think suggesting Fatshark do something as minimal as change the story context of an asset recycle is within the realm of possibility.

Or maybe not. Every complaint I have about V2 can be countered with "at least it's not Darktide."
Ghoul Hunter May 26, 2023 @ 12:06pm 
Going to lay some facts out here, because people seem to not know:

1. Vermintide 1 maps are really short. A blind run can take like 10 minutes, and some were more minigames than maps. A blind run of a Vermintide 2 map is like 20 minutes. They can't port these, because the lengths don't match. I am aware of this because I re-visited the original a few months ago. I played some maps I had completely forgotten, and was surprised at the shortness.

2. A lot of the recreations are nothing like the original maps. They only have a short segment that is taken from the original. It's an homage. Drachenfels: 2 of 3 maps were completely original. Treachery: Almost entirely brand new, only a few rooms were reused.

If you've never played Vermintide 1, and are assuming these are straight ports. Wrong. These are like director's cut, extended editions, with special features versions of the Vermintide 1 maps.
Last edited by Ghoul Hunter; May 26, 2023 @ 12:11pm
I've played a lot of Verm 1. Some maps are short. None of the ones ported/reimagined are. Magnus/Morr/Engines were presumably chosen BECAUSE they're more or less equal in length to Verm 2 maps. There are barely any changes to the map geometry itself... most changes come from tweaks to events like making the final hold of Magnus longer or blowing the Doomwheels harder.

The entrance to Enchanter's Lair is almost entirely 1:1 up until you blow up the garbage pile with the barrel. Old Haunts is a flat recycle of Summoner's Peak from the second tome to the second grim.

Calling them director's cut/extended is some pathetic cope. The new versions aren't bad maps for the most part, but they're similar in length and content and have just enough new content to make it so they're taking time and effort to make that could be placed toward something new.

Oh, and let's not forget how they completely botched the lighting with the B2U maps.
J.P. May 26, 2023 @ 1:10pm 
after back to ubersreik came out I got vermintide 1 just to try out the same map and see how different they were, so without all the V1 DLC I could only do horn of magnus, it was 100% the exact same with no differences whatsoever

at that time I was like why don't they do all the V1 maps and I wasn't alone in this but here we are 5 years later and they are finally doing this lol Fatshark are so S L O W
Phantom Limb May 26, 2023 @ 1:27pm 
Even "recycled" or "ported" content is still a content for 6 years old game.
Coming from a disdaster called Darktide, these news sound like a blessing, not gonna lie.
Adsarth May 27, 2023 @ 4:56am 
I personally don't care really, if it's just the same map. I like VT2 way more than VT1 and gladly will play those maps again.
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Date Posted: May 26, 2023 @ 7:38am
Posts: 21