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If OP wants balance between offense and defense, i would suggest running dual sword with jav and use jav melee for ult on monsters.
But SnD is definelty best starting ground to train how to properly play as shade. You need to start dodging and NOT blocking. Not rellying on block i mean.
The ult also still does good damage (do the second hit of the heavy attack).
Wouldnt recommend to use it on cata though.
spear can also be good, the push-attack is great to do a sweep, and the first heavy is also good to stagger a good part of a horde.
it relies a lot on headshots for armor, but the "light>heavy" stab combo can do decent against armor even on a body shot (except chaos warriors, just use your ult on them)
(best attack to use your ult with is the second heavy, aka the stab)
Otherwise you can also incorperate more pushes while you attack (you can also get more stamina for more pushes), for me this helps me more to keep damage away as it allows me to just get enemies off me.
And dont fish heavy for backstabs, do them if you can (like when its safe) but mostly ignore them unless its a boss. If youre not in the mood to do the "parry>dodge>be invis>backstab" stuff then going for backstabs gets you killed way faster than just not going for them at all. Yeah I know that is the whole schtick with shade, but just cuz its there doesnt mean its good to use always.
You can also try and let your team charge forward and stay in the middle, that takes the aggro off of you for the most part. I myself prefer to be at the tip of the team so I know that enemies are gonna be after me, but I know what risk I'm putting myself into.
For dodging, just dodge before you need to be dodging. If you think "oh I need to dodge soon" just dodge already. there aint I-frames anyways, it only disables the tracking on attacks. And do NOT run back to where you dodged from, because you likely just run back into the dodged attacks. (run back after a short delay).
Though this just requires some fiddling around and getting comfortable with, there aint like a specific timing I can say because its dependent on the situation. But I hope this at least helps a bit.
(Edit: you can also just push after you dodge, over compensating yeah but it helps to keep the horde in control)
Sadly shade doesnt have any significant talents to get her more defensive, got bad THP talents (thp on kill, or crit/headshot). And on top of that nothing for defense besides an crit needed 20% defense buff which is random to get (you can also get it with the parry>dodge thing, but I'll be real thats not worth it).
The speed can help, but sometimes just leads to enemies doing running attacks more, which.. you dont want them doing running attacks.
And shade is a so called "glass cannon". High damage but frail as, well, glass.
Fair point, but generally shade is not a stand-in-place-and-tank-hits type of class, so I'm kinda expecting OP is already dodging around. Thats why i also specified that its a great mobility-based weapon and not a stagger-based or block-based one.
Weapons with longer reach and cleave will be easier to deal with hordes. Sword and Dagger has both the cleave hits from the dual swords to deal with hordes, and the double overhead stab from dual daggers to deal with elites and bosses. Its really the best of both worlds and seem to be a perfect fit for your situation.
No matter the weapon though, you really shouldn't be struggling to survive against any of the bosses except for maybe the glaive due to its lower mobility and dodge count.
I have 1,3k hours, why is glaive not recommended for cata? I am playing mostly cata+ and honestly i cannot find better weapon than glaive for any kerillian class.
daggers do more damage with ult, they might be a bit better for clearing trash and thats it. Is there some magic dagger combo that destroys stuff?
It is much harder to get out of sticky situations with it because of abysmal block cost, bad dodge count, bad dodge distance. None of kerillian's classes (maybe bar handmaiden) can hold their ground, and have to rely on dodging and repositioning, or rely on a teammate holding the ground for you. Glaive killing stuff is not the problem.
It also struggles enough cleaving through hordes on legend. I can only imagine what that becomes on cata.
The cleave was massively buffed from what it was in vt1, but yes. It has only slightly higher cleave than s&d, but at half the attack speed it can also be felt.
It's not better damage, but it still does a lot. And then you take a weapon that isn't useless against hordes.
Depends on the target. Against armor, javelin heavy is #1, followed closely by DD/SnD. Against unarmored targets, DD/SnD are #1, followed closely by 1h sword, then javelin quite a bit behind after that, though closer if the targets are berserkers.
This is assuming the damage calculator is correct.
DD/SnD do the same damage (assuming you're using SnD's heavy 2). And, at least according to the damage calculator, they do slightly less damage than javelin against armored targets.
That said, if you take Chain Killer and Cloak of Pain (and Cloak of Pain works right), DD will outdamage SnD, due to the ability to hit with with 2 stacks of Chain Killer on both hits.