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Damage calculator
https://docs.google.com/spreadsheets/d/1QDUkx25SNYLLCcnoqwQ4W5c2nsj6KPKb2Reb8C-_h0Q/edit#gid=62597031
Video on damage
https://www.youtube.com/watch?v=7LGhg6SztCQ
Deep mechanics
https://steamcommunity.com/sharedfiles/filedetails/?id=1816101198
Move tech
https://docs.google.com/spreadsheets/d/1y7CSzMPlliMTsTjSoxdg4UhOQtu3lRd_E2ju8Tn7zqQ/edit#gid=1772327800
Thanks for posting those. I do think the bullet points I listed in my original post are not covered by the linked guides. Are they in some other in depth videos? Would love to check them out.
- Stagger power also increases the stagger distance (how far the enemy flies away) even it doesn't reach breakpoint to the next stagger type.
I am planning to make the stagger breakpoint spreadsheet now that I can edit the damage breakpoint spreadsheet.
Thanks for the corrections and additions, as it would probably take me a lot more digging and testing to figure it out myself. Now that you mentioned it, I revisited that block, and besides distance, additional stagger power that doesn't hit the next breakpoint can also increase stagger duration. Good to know.
Stagger breakpoint spreadsheet would be pretty useful! The one downside of the Opportunist guide currently available on steam, is it doesn't provide +% breakpoints for non-Opportunist weapons. Out of curiosity, are the values in the Armor / Crit Armor tables and stuff in the Breakpoints spreadsheet manually entered? Or auto extracted from game files. And would you be porting those values to your stagger spreadsheet, or doing your own data extraction?
I believe the breakpoints spreadsheet had some values that were incorrect. (i.e. targets_axe_linesman_H is listed as 0.3 impact, when it's actually 0.5, or it's crit armor impact values are missing), so I'd guess those are being manually kept up to date.
https://docs.google.com/spreadsheets/d/1gkre74KONJzkTTF5EP6utTZAphv2iJcgrMKwU9mC3n4/edit?usp=drivesdk
Thanks for the links.
Haven't touched lua much outside of reading V2 and Invisible inc stuff, but I guess I should probably take a crack at seeing if they can be parsed.