Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also having NB meaning you dont have +3-% thp, or barkskin.
So NB is more of a high-diff or extended diff thing, than lege or lower.
I could argue that natural bond is probably one of the worst trait.
As you said, you force another of your teammate to carry a medkit instead of a healing potion. if you went down, it s probably in the middle of a horde / patrol / event, this mean that they will have to find you in the middle of the chaos and 2 players will have to stay immobile for 3 / 4 seconds, with the healer that won t be able to block and defend himself.
the healing of natural bond is not a lot, i d prefer to have a higher security net of temporary hp to absorb the random hit that i take from time to time than 20 more green hp that will be gone in that hit.
Play as you want, no problem with it, but as you ask the community, i really don t see natural bond as the optimal trait, in higher difficulty i would say :
1 barskin : to protect you from assassin / pack master / storm / ratling
2 hand of shallya : to give you more with heal that will absorb the random hit everybody take from time to time
3 natural bond : a little regend, everybuff is cool to have
have fun killing rats !
beyond legend its a bad choice, you can get full thp in 5 second during swarm with the proper build and barskin become a must have to prevent special damage
Only trait i see being used on cata+ extensively being NB.
I mean... i dont say NB is best to use, but you cant argue with facts...only with interpretations of those facts.
I started using NB from day one, since i came from VT1 and got a habit to not facetank. Sure, in game 2 you got a LOT of leeway with THP system, yet NB just let me go on w/o care about healing items. And then we discovered its ability to save you from overheads... W/e good parts of other traits can be, for me, they would always be secondary to this one, insanely OP, property of NB. Especially on low-health no-res careers like pyro or WS.
You use NB on high diffs, cause it protects you where other traits cant. And exactly where you need it. Especially on cata3+, where everything can oneshot you and only thing that let you survive those strikes w/o being down instanly on a ground is NB.
Have you even played those yourself? Cause i can see how one could avoid NB on cata or ndont see often, but on cata 3? Its like 95% of players run there with it.
its just more "braindead"
you can take some hit, only 15 hp lost because easy diff, and regen it in 1 minute, without that, these 15 are lost forever, and thp is bad because 3 rat are not enougt and there is plenty "elf main ranged spamer" below champion, so its just more "confortable"
For example NB can be pretty useful on the Waystalker since you also have regen from waystalker passive when below 50%. Stacked together you can your green HP back to a decent level fairly quickly after a down.
NB on SoT is also pretty nice since again you are stacking it with the healing perks.
I also find NB pretty useful on squishy characters, like RV or BW. The reason being is you should play more defensively then normal since you can die easier. The odd bit of chip damage you do take will be healed by NB.