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1. The cog event has limited enemies, so if you kill all of them, nothing else spawns. Hunker down until they stop coming. Another wave appears with the sled part, but you can do the same strat.
2. The end event is front loaded. If you kill the initial waves and boss, very few things spawn after that. A significant wave spawns with each urn lit. Take this event slow, by going to the underground crypt immediately, and surviving the initial burst. Don't leave that crypt until the boss is dead and everything has slowed down. Bombs and potions are good.
3. Many segments of the map have no horde spawns, so you can take your time.
This map is designed for slow play and really rewards you for it.
Fun fact: Against the Grain and Garden of Morr are also this way. The end events can be slow played, because they are not infinite.
Unless you're getting top of the line players who work masterfully well together, I highly doubt the validity of your statement.
-Third tome location forces you to fall and loose health. This makes Empires of Flames or Horn of Magnus platforming to get second grim look easy.
-Once you reach the area in which you need to get Gears...the games overwhelms you in an unjust way with hundreds of Specials and armored Elites, in a constant horde.
-The Finale is even worse: Old Haunts finale 2.0...but made worse by having to wear a torch while overwhelm in three far away areas. And said torch is barely visible, shown with a marker, and bugged.
-Lots of bugs. keys and buttons not responding, second grimm not respawning somehow, enemies appearing instantly in front of you, etc...
I know you need to go to the crypt with one of the urns but the next step is unknown to me. Is there some hidden switch or something?