Warhammer: Vermintide 2

Warhammer: Vermintide 2

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Dread Nov 8, 2022 @ 8:17pm
Versus Mode
Been playing since release and with the ten million new players I hope its brought new life into this game it continues to get additional work. Please Fatshark I've been with you since War of the Roses so hear me now or be damned by Nurgle.

I am begging for a versus mode in Vermintide 2. That would be so much fun. You already have all the classes ready for both sides and easily can incorporate a few more players into lobbies. We all know we can compare this game to L4D2 and it goes toe to toe in quality. Give it that boost and give this game(and hopefully Darktide as well) a versus gamemode pretty please.
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Showing 1-13 of 13 comments
Gaius Nov 8, 2022 @ 8:57pm 
Versus mode sounds like a surefire way to make new players quit due to frustration against tryhards who played thousands of hours...
Dr. Sinclair Nov 8, 2022 @ 8:59pm 
Originally posted by XIX Victorious Aut Mortis:
no
Beltalowda Nov 8, 2022 @ 9:31pm 
While I would love the be able to play versus mode in this game, I fear what it would actually be like to have yet another entirely different game mode to further divide the player base.

We currently have:
- Campaign
- Deeds
- Fortunes of War (Back to Ubersreik DLC)
- Weaves (Winds of Magic DLC)
- Cataclysm Difficulty (Winds of Magic DLC)
- Chaos Wastes

Winds of Magic suffered greatly from this division, Cataclysm should be included in the base game but isn't and so still suffers from being bundled with Winds of Magic, and WoM was pretty meh, lots of grinding weaves to get the same things you already had from Campaign. And before the influx of new players, Weaves were 100% DEAD as a game mode.

Fortunes of War and Deeds have no real official way of using matchmaking to find players, you always have to host a Quick Play and dupe/pressure players into tagging along, which honestly feels bad and once you've done FoW there's no reason to really ever do it again since everything in the map is scripted from start to finish.

Chaos Wastes at least got rid of the grinding and allowed you to run an Expedition and be done, it's still long, but nothing compared to Weaves, and there's a ton of variety and a ton of new boons and interesting combinations it honestly feels like a new game a lot of the times, but it's also still pretty limited.

I feel like Versus would be really popular at first, then people would get bored with it as the human players start learning to ricochet gutters off walls intentionally, chain stagger the humans, etc. Currently the specials are balanced because they are not being played by humans, and move fairly deterministically. L4D and L4D2 only had a couple types of zombies, but VT2 has elites that dramatically augment a horde's utility, power, and overall danger.

A couple CWs in a horde and you're fine, but throw in a handful of shields fanatics up front and a couple marauders, and then have specials to deal with and you're going to be panicking and/or using consumables. It would be a ton of fun I'm sure, but what would be the base difficulty for Versus? Just seems like a much more complicated set of variables to balance than L4D/L4D2 had to deal with.

I played the F out of versus in L4D and L4D2 until I got tired of the toxicity in that community, which is another thing I'm concerned a Versus mode would change about the game; making it more competitive rather than cooperative, where it really shines and feels good to me.

So yeah, I want it and I don't. Feels weird to say that, but eh..
Last edited by Beltalowda; Nov 8, 2022 @ 9:39pm
Demonsouls1993 Nov 9, 2022 @ 7:17am 
Go look at other games that have this mode left 4 dead back 4 blood and guess how many people play that mode 0
Mira Nov 24, 2022 @ 1:06am 
Maybe we get Versus Mode soon. But kinda needs a Balance. I mean nobody wants to be Lifted by a SoT Using Deepwood Staff or being Sniped lol
Randy Marsh Nov 24, 2022 @ 1:26am 
Never gonna happen, for the one hundred thounsandth time lol:steamsalty:
A Pebble Nov 24, 2022 @ 1:44am 
Originally posted by Demonsouls1993:
Go look at other games that have this mode left 4 dead back 4 blood and guess how many people play that mode 0
You are joking right? Versus is the REASON that L4D2 is still extremely popular to this day. B4B we just don't talk about. THAT game ♥♥♥♥♥♥ sucks.
will i am Nov 24, 2022 @ 6:27am 
Originally posted by unopened can of coca-cola:
Originally posted by Demonsouls1993:
Go look at other games that have this mode left 4 dead back 4 blood and guess how many people play that mode 0
You are joking right? Versus is the REASON that L4D2 is still extremely popular to this day. B4B we just don't talk about. THAT game ♥♥♥♥♥♥ sucks.
I would argue the campaign is also still pretty popular but yeah B4B is just a generic zombie game trying to copy l4d2
§¢ɅЯↁɅ₪ Nov 24, 2022 @ 7:44am 
I think that it is a bad idea, because the melee mechanic is bad for PvP. It will just not work for it. All single target combos are not reliable for PvP, there is automatic block from diffrent angles, which will be just a cheat in PvP and "AoE" combos will be useless.There will be problems with weapons itself, like with weapons that bypass shields, ignores the shields, weapons with one shot single target attacks, with hard stagger etc. PvP will need entire rebalancing of a game and this could make PvE worse. There will be problems with classes - how would you counter the invisibility of Shade, blessed attack of Grail Knight, shield from a Warrior Priest etc?
Last edited by §¢ɅЯↁɅ₪; Nov 24, 2022 @ 7:48am
Sunday Driver Nov 24, 2022 @ 9:24am 
As this game is based on L4D2 it is quite possible to fit in game modes that allow for player controlled specials and more. Keep them as separate modes, just like L4D2 does.
Frank Nov 24, 2022 @ 10:10am 
Unfortunately they had this idea for it and I'm not sure if they are still working on it cause I haven't heard anything from it for years now

https://www.youtube.com/watch?v=whdbOJE-jio
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Date Posted: Nov 8, 2022 @ 8:17pm
Posts: 13