Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Certainly less interesting in the solo play sense but much more fun as a support.
This place never changes
her only aspect id directly call consistent support is the passive that increases party healing, and RI is mehdiocre
the debuff is nice but for most enemies its a selfish debuff and debuffing is debuffing, not support, even if it does help the team
staff lifting is disabling not support and while only she can use it shes not tied to it
and the walls are more a hindrance than support in most situations they get used in lol
use the big wall option and seal side hallways and back hallways. increases speed at which team moves through the map. block off hordes from behind and just keep moving forward, instead of squatting and clearing every horde.
dont put the wall in front of your team. its annoying. always side and back. look for doorways and hallways that are narrow enough for a tight seal. dont just stick a wall in the middle of a soccer field, doesnt do anything.
use the wall to split a patrol in half, making a tight seal in a hallway, if available. you get 10 seconds per big wall to deal with the half a patrol that isn't blocked. dont block the entire patrol at once; that just delays the inevitable. the purpose of the wall is to split up enemy groups, not cause them all to stack up behind the wall and then unleash in a wave when the wall comes down.
using the big wall optimally requires spatial reasoning, which some people just dont have.
You have a fairly strict definition of support but even going by what I assume it is, she can afford to take healshare which is support and has a talent that gives allies bonus power and crit when using radiance.
Now Thorn is less of a damage creep and more party oriented, she’s fun as hell. You can still delete nearly everything on your own but at least she passively helps the team more.
Also, “disabling is not supporting” is the stupidest thing I’ve read on the forum today, congrats. Lets see if we can take the pedantry to a new level next time.
i named everything that could even be considered 'support', i didnt ignore anything tho, thanks
edit:guess i forgot blackvenom thicket, the only version of her skill that can stagger monsters, and for some reason the only version that applies the venom, also the only version that doesnt spawn an annoying wall that blocks movement and line of sight
Also, I'm not sure how disabling and debuffing wouldn't be considered supportive, considering support is anything that disables/debuffs enemies, or buffs allies. She also provides a heal buff if I remember correctly. Obvious there's crossover of roles, but clearly some careers are more supportive than others.
Either way, you can think she wasn't a support, but according to FS she is and always was intended to be. The fact you think she wasn't kinda shows why she needed the rework to begin with.
issue is that by that way of thinking nearly every career is a support career in some way, which i guess is not fully wrong since its a co-op game... but i do definitely think other careers do a way better job at supporting their teams than sister
and the disable from the staff IS nice and can support a team but to me its in the weird situation of being exclusive to her(which makes sense) but then sister still has access to the rest of elf's ranged weapons repertorie... also, ya know, why disable when u can kill, death is the best CC(yes i know in certain situations its gonna be easier to lift and lift doesnt care about one shot breakpoints but u get what i mean)
oh i think she *isnt* not wasnt, never actually got to play her pre nerf/rework, tho i do know how she worked before and the bonkers values on old RI and how many crits she could get from old doomsight
idk, to me RI should just be a part of A Cluster of Radiants with the level 20 talents being all about different ways to increase the uptime/frequency of the buff rather having to choose between "give a buff to the team every 60 seconds" or "get better uptime on your career skill in either of 2 ways"
-Waystalker, Slayer, OE, Zealot, BH, and Huntsman are closest to pure dmg category; offense only & any buffs they provide are self-centered and offensive in nature.
-WP, IB, and FS are in tank category: high health and abilities are designed to take focus off the team, reduce damage in some way, etc.
-WHC, SotT, RV, Mercenary, and GK are a dmg/support hybrid: offensive in nature, but their abilities are team-oriented, not self-oriented (team dmg buffs, enemy disabling, team healing, etc.)
Some may be better at supporting their team, but that doesn't make SotT not a support. She's just more offensive than IB or WP.
As for the staff, it's more of a situational thing, much like the hedge mechanic. If anything it just helps prevent being overwhelmed during situations when an immediate kill may not be possible (gunner during boss fight in a team of melee only, packrat in the middle of a pack of CW and a patrol, etc.)
As I said, if that was the case, FS wouldn't have actively advertised her as a support before and during her release if that wasn't the intention. Clearly she wasn't being played as one (her dmg output was ridiculous to the point that everyone had nothing to do when she was on the team).
Criticism can definitely be had about how they changed SotT. There's possibly better ways to make her more useful in her role. But the question of "if" she was/is a support is pretty moot at this point.
and even going by your general 4 caterogries id argue sister fits more with the 1st one of mostly damage oriented careers