Warhammer: Vermintide 2

Warhammer: Vermintide 2

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Novakane732 Apr 18, 2018 @ 12:28pm
Do equipment traits stack?
If I wear two pieces with "25% not to consume a potion" will it be 50%?
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Showing 1-15 of 18 comments
Strix Apr 18, 2018 @ 12:31pm 
Thankfully yes, and that is a large part of any specialized build-stack what your character benefits from.
Draescan Apr 18, 2018 @ 12:33pm 
Wait a minute, how is that even possible? I was pretty sure that the traits are separated by specific items, therefore you cannot get " chance to not use bomb " on a necklace and the like?
Novakane732 Apr 18, 2018 @ 12:33pm 
thanks
(LOTH) scr4tch Apr 18, 2018 @ 12:33pm 
how are you planning to equip two charms doe?
Lukewarm Apr 18, 2018 @ 12:34pm 
https://www.reddit.com/r/Vermintide/comments/82qru7/all_possible_item_properties_and_traits/
i didn't know that was possible, if it is i'd be happy to be proven wrong!
(LOTH) scr4tch Apr 18, 2018 @ 12:35pm 
Originally posted by Appleaday:
https://www.reddit.com/r/Vermintide/comments/82qru7/all_possible_item_properties_and_traits/
i didn't know that was possible, if it is i'd be happy to be proven wrong!
sorry to disappoint you. it's not possible.
Novakane732 Apr 18, 2018 @ 12:36pm 
I just checked and I have a charm with 25% not to consume a potion and a neck with 25% not to consume a healing item. So basically I was wondering if I would have "50% not to use" for a healing pot if I wore both.
Last edited by Novakane732; Apr 18, 2018 @ 12:45pm
Draescan Apr 18, 2018 @ 12:38pm 
Originally posted by Novakane732:
I just checked and I have a charm with 25% not to consume a potion and a neck with 25% not to consume a healing potion. So basically I was wondering if I would have 50% not to use for a healing pot if I wore both.


Potion =/= healing

Potion = Concentration, Speed, and Strength potions


25% chance not to use a healing item....not a healing potion specifically


They need to do something with the description on that trait, people just keep mistaking this.
Last edited by Draescan; Apr 18, 2018 @ 12:38pm
Kumori^ Apr 18, 2018 @ 12:39pm 
Originally posted by Novakane732:
I just checked and I have a charm with 25% not to consume a potion and a neck with 25% not to consume a healing potion. So basically I was wondering if I would have "50% not to use" for a healing pot if I wore both.

Potion and healing draught are not the same thing.

Potion means str, conc and speed pots, not healing.
Novakane732 Apr 18, 2018 @ 12:44pm 
Ahh damn. Ok thanks.
EZMODE Aug 5, 2022 @ 9:35pm 
sorry for the necro, but I have a weapon/shield with 30% block cost reduction and 30% block push angle. I also have the same 2 on my neck/trinket (not sure which) do thos now do a 60% increase in both?
AmesNFire Aug 5, 2022 @ 10:14pm 
Originally posted by EZ:
sorry for the necro, but I have a weapon/shield with 30% block cost reduction and 30% block push angle. I also have the same 2 on my neck/trinket (not sure which) do thos now do a 60% increase in both?

Yes, I believe that would work. It's not usually the best traits to pick since crit chance and attack speed can be more useful.
So your weapon will have blocks cost 60% less and have a 60% increased block/push angle in that setup.
Originally posted by EZ:
sorry for the necro, but I have a weapon/shield with 30% block cost reduction and 30% block push angle. I also have the same 2 on my neck/trinket (not sure which) do thos now do a 60% increase in both?
Well before this gets locked for necro lets explain

Your properties stack. With exceptions.

Your melee properties stack with all other properties EXCEPT for range.
Your range properties stack with all other properties EXCEPT melee.

So if you have 10% power vs skaven on melee, range, and charm you dont have 30% power vs skaven, you have 20% power vs skaven for your melee and 20% power vs skaven for your range.

But if you have 30% block cost reduction on your melee and 30% block cost reduction on your necklace you have 60% block cost reduction.

Hope that makes sense. If you have more questions make a new thread as this one will likely be locked soon for being necroed.
Last edited by These stairs go up!; Aug 5, 2022 @ 10:24pm
Optimus Prime Aug 6, 2022 @ 12:04am 
Originally posted by These stairs go up!:
Originally posted by EZ:
sorry for the necro, but I have a weapon/shield with 30% block cost reduction and 30% block push angle. I also have the same 2 on my neck/trinket (not sure which) do thos now do a 60% increase in both?
Well before this gets locked for necro lets explain

Your properties stack. With exceptions.

Your melee properties stack with all other properties EXCEPT for range.
Your range properties stack with all other properties EXCEPT melee.

So if you have 10% power vs skaven on melee, range, and charm you dont have 30% power vs skaven, you have 20% power vs skaven for your melee and 20% power vs skaven for your range.

But if you have 30% block cost reduction on your melee and 30% block cost reduction on your necklace you have 60% block cost reduction.

Hope that makes sense. If you have more questions make a new thread as this one will likely be locked soon for being necroed.
This might be misleading to some people as well since we have melee only classes now weapon slot 1 stats don't stack with weapon slot 2 stats would probably be less confusing to some.
Originally posted by Optimus Prime:
Originally posted by These stairs go up!:
Well before this gets locked for necro lets explain

Your properties stack. With exceptions.

Your melee properties stack with all other properties EXCEPT for range.
Your range properties stack with all other properties EXCEPT melee.

So if you have 10% power vs skaven on melee, range, and charm you dont have 30% power vs skaven, you have 20% power vs skaven for your melee and 20% power vs skaven for your range.

But if you have 30% block cost reduction on your melee and 30% block cost reduction on your necklace you have 60% block cost reduction.

Hope that makes sense. If you have more questions make a new thread as this one will likely be locked soon for being necroed.
This might be misleading to some people as well since we have melee only classes now weapon slot 1 stats don't stack with weapon slot 2 stats would probably be less confusing to some.
Good point. Totally forgot about that aspect.
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Date Posted: Apr 18, 2018 @ 12:28pm
Posts: 18