Warhammer: Vermintide 2

Warhammer: Vermintide 2

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Unchained's level 15 talent
50% less dmg from vent (i think this is crap. i like natural bond on unchained anyways and temp health exists so...)

50% faster vent speed and 15% less overcharge are the main ones im considering. idk if the 15% less overcharge applies on the overcharge generated from the hits you take... any1 can confirm?
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Showing 1-15 of 18 comments
Judge Lazar Apr 17, 2018 @ 6:33am 
15% overcharge. You can shoot the bolt staff much longer and that makes for decent CC. The way I play unchained is Fire until I'm about to explode, rush into the middle of the horde, detonate my special, repeat. The 50% damage transfered to overcharge is a doubl eedged sword. I've had it save the entire group before and wipe the entire group for, same goes for blocking attacks vent some OC. I've had it save me more than it's killed me. If you are about to explode just run up blocking and it can save you. Bosses and some elities like Warriors can vent your entire bar in one hit.
Coitus Cooper Apr 17, 2018 @ 6:40am 
Originally posted by Judge Lazar:
15% overcharge. You can shoot the bolt staff much longer and that makes for decent CC. The way I play unchained is Fire until I'm about to explode, rush into the middle of the horde, detonate my special, repeat. The 50% damage transfered to overcharge is a doubl eedged sword. I've had it save the entire group before and wipe the entire group for, same goes for blocking attacks vent some OC. I've had it save me more than it's killed me. If you are about to explode just run up blocking and it can save you. Bosses and some elities like Warriors can vent your entire bar in one hit.
i think letting overcharge get anywhere near half is a mistake for unchained. and ult is more of a oh ♥♥♥♥ button than an actual utility overcharge clear. well you can probably get away with doing that on champion or below though, but on legendary chances are you are going to blow up from anything sneezing on you if your overcharge is at 50%+. i wanna know if 15% less overcharge applies from those generated from taken damage. it would make that talent much more enticing. else i feel 50% vent speed is the way to go
Cacomistle Apr 17, 2018 @ 6:45am 
Originally posted by HOLY ♥♥♥♥♥♥♥!.Wis:
Originally posted by Judge Lazar:
15% overcharge. You can shoot the bolt staff much longer and that makes for decent CC. The way I play unchained is Fire until I'm about to explode, rush into the middle of the horde, detonate my special, repeat. The 50% damage transfered to overcharge is a doubl eedged sword. I've had it save the entire group before and wipe the entire group for, same goes for blocking attacks vent some OC. I've had it save me more than it's killed me. If you are about to explode just run up blocking and it can save you. Bosses and some elities like Warriors can vent your entire bar in one hit.
i think letting overcharge get anywhere near half is a mistake for unchained. and ult is more of a oh ♥♥♥♥ button than an actual utility overcharge clear. well you can probably get away with doing that on champion or below though, but on legendary chances are you are going to blow up from anything sneezing on you if your overcharge is at 50%+. i wanna know if 15% less overcharge applies from those generated from taken damage. it would make that talent much more enticing. else i feel 50% vent speed is the way to go
You can safely go to about 2/3rds in my experience. If you're about to upt you can go near full but I don't like using ult if I don't have to cause it saves you from a lot of situations that would kill you. Ive never tested it specifically cause I always run the 15 percent, but I think it works cause a mauler leaves me at 75 percent heat. I think shes got 50 overcharge with tge level 1 talent and maulers 1 shot 100 health chars, so I would assume if it wasnt working I would end up full, but they 1 shot me on 100 health chars with 20 percent health necklace, so if it were working it would be (120*.85)/2=51 damage to overcharge, which should still be the full thing, so idk

Last edited by Cacomistle; Apr 17, 2018 @ 6:50am
Bullett00th Apr 17, 2018 @ 6:55am 
15% less overcharge is an easy choice for me. It's always on and always valid.
The other two are dependent on vent management, which is generally not what I want to do on Unchained. If I have too much overcharge - I go to the nearest enemies and block. Plus there's the F ability.
Judge Lazar Apr 17, 2018 @ 6:55am 
Originally posted by HOLY ♥♥♥♥♥♥♥!.Wis:
Originally posted by Judge Lazar:
15% overcharge. You can shoot the bolt staff much longer and that makes for decent CC. The way I play unchained is Fire until I'm about to explode, rush into the middle of the horde, detonate my special, repeat. The 50% damage transfered to overcharge is a doubl eedged sword. I've had it save the entire group before and wipe the entire group for, same goes for blocking attacks vent some OC. I've had it save me more than it's killed me. If you are about to explode just run up blocking and it can save you. Bosses and some elities like Warriors can vent your entire bar in one hit.
i think letting overcharge get anywhere near half is a mistake for unchained. and ult is more of a oh ♥♥♥♥ button than an actual utility overcharge clear. well you can probably get away with doing that on champion or below though, but on legendary chances are you are going to blow up from anything sneezing on you if your overcharge is at 50%+. i wanna know if 15% less overcharge applies from those generated from taken damage. it would make that talent much more enticing. else i feel 50% vent speed is the way to go


That's why you combine 15% with the talent that vents overcharge from blocking attacks. Like I said, Warriors and bosses will vent your entire bar. If we're talking legend, even normal enemies will vent a nice big chunk, it can and will save you a lot, it's very useful.

Just looked, thought B;azing Sinews was a talent but it's a passive. I feel like you can do a lot more damage that way. My logic being I don't have to manually vent and take any damage, I can vent quickly in hectic situations even if my special isn't ready, then fall back and keep using my staff to help the group or watch the back.
Coitus Cooper Apr 17, 2018 @ 6:59am 
im trying out 50% vent speed and it feels pretty good
Last edited by Coitus Cooper; Apr 17, 2018 @ 6:59am
Bullett00th Apr 17, 2018 @ 7:18am 
but again why vent at all with Unchained, except in desperate situations?
Coitus Cooper Apr 17, 2018 @ 7:19am 
Originally posted by Bullett00th:
but again why vent at all with Unchained, except in desperate situations?
are u trolling lol. because boom = 0 hp
Originally posted by HOLY ♥♥♥♥♥♥♥!.Wis:
Originally posted by Bullett00th:
but again why vent at all with Unchained, except in desperate situations?
are u trolling lol. because boom = 0 hp

And being jumped by a berserker is getting many hits rapidly and thus a boom.
Bullett00th Apr 17, 2018 @ 7:43am 
Originally posted by HOLY ♥♥♥♥♥♥♥!.Wis:
Originally posted by Bullett00th:
but again why vent at all with Unchained, except in desperate situations?
are u trolling lol. because boom = 0 hp
just block hits.

as far as I'm concerned it's the whole point of Unchained: you juggle between melee and casting while managing overcharge through blocking.
Draescan Apr 17, 2018 @ 7:51am 
Originally posted by HOLY ♥♥♥♥♥♥♥!.Wis:
Originally posted by Bullett00th:
but again why vent at all with Unchained, except in desperate situations?
are u trolling lol. because boom = 0 hp


Well you also have to consider, 0 overcharge = you do ♥♥♥♥ all damage with your melee weapons just like pyro and battle wizard, but with less spellcasting power. If that's the way you play her, what the ♥♥♥♥ is the point in playing her?
Kurnauskis uwu Apr 17, 2018 @ 7:52am 
only thing worse than elf players are unchained who blow up every 5 seconds cuz they dont know how to block
Bullett00th Apr 17, 2018 @ 8:19am 
Originally posted by Mantis:
Originally posted by HOLY ♥♥♥♥♥♥♥!.Wis:
are u trolling lol. because boom = 0 hp


Well you also have to consider, 0 overcharge = you do ♥♥♥♥ all damage with your melee weapons just like pyro and battle wizard, but with less spellcasting power. If that's the way you play her, what the ♥♥♥♥ is the point in playing her?
exactly.

If anything, I WANT high overcharge on Unchained. I usually take a bolt staff and equip myself with as much stamina as possible, keep my overcharge at medium levels, always leaving some for the occasional damage I may take or the fire arrow I may need for specials.
When things get out of hand I hold block and literally throw myself at a horde or, better yet, a chaos warrior. 1 hit = instant 0 overcharge, and I'm ready to spam bolt again.

Amazing how unique this playstyle is for a mage - in any game.
Coitus Cooper Apr 17, 2018 @ 10:19am 
Originally posted by Bullett00th:
Originally posted by Mantis:


Well you also have to consider, 0 overcharge = you do ♥♥♥♥ all damage with your melee weapons just like pyro and battle wizard, but with less spellcasting power. If that's the way you play her, what the ♥♥♥♥ is the point in playing her?
exactly.

If anything, I WANT high overcharge on Unchained. I usually take a bolt staff and equip myself with as much stamina as possible, keep my overcharge at medium levels, always leaving some for the occasional damage I may take or the fire arrow I may need for specials.
When things get out of hand I hold block and literally throw myself at a horde or, better yet, a chaos warrior. 1 hit = instant 0 overcharge, and I'm ready to spam bolt again.

Amazing how unique this playstyle is for a mage - in any game.
i believe we are talking about different difficulties. anyway lets go back to topic. i tried 50% faster vent in legend and it wasnt that great. it was ok with natural bond but u need a steady team to pull it off well. the 15% less overcharge is the choice i believe, for legend
Pungent Apr 17, 2018 @ 10:25am 
Originally posted by HOLY ♥♥♥♥♥♥♥!.Wis:
Originally posted by Bullett00th:
exactly.

If anything, I WANT high overcharge on Unchained. I usually take a bolt staff and equip myself with as much stamina as possible, keep my overcharge at medium levels, always leaving some for the occasional damage I may take or the fire arrow I may need for specials.
When things get out of hand I hold block and literally throw myself at a horde or, better yet, a chaos warrior. 1 hit = instant 0 overcharge, and I'm ready to spam bolt again.

Amazing how unique this playstyle is for a mage - in any game.
i believe we are talking about different difficulties. anyway lets go back to topic. i tried 50% faster vent in legend and it wasnt that great. it was ok with natural bond but u need a steady team to pull it off well. the 15% less overcharge is the choice i believe, for legend

I go with the 50% damage reduction instead for Legend, just because the venting speed is already fast enough for 99% of encounters when you'd need it, and if you ever need to vent when you don't have any temp health up, you'll wish you had it.
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Date Posted: Apr 17, 2018 @ 6:19am
Posts: 18