Warhammer: Vermintide 2

Warhammer: Vermintide 2

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We need to talk about The Comet's Gift...
In order for me to actually heal my teammates, i need to monitor them constantly and wait until they take damage, and only THEN can i heal them.
I dislike this for one single reason: it's too reactive in its mindset, it should be proactive.
It forces you to play nanny instead of actually preventing something from happening.

Instead of joining in the fight i'm supposed to wait until me or others take damage and only THEN do i use my skill on them, and it only works within a 3 second time window?
Get f***ed, combat is way too frantic for me to have a motive for watching out for sparse time windows that could occur at any moments notice based on how my teammates act.

I offer a solution. Make the skill just straight up give whoever you use the skill on 20 green health points. This solution works for all three tier 30 skills, as it gives you a motive for using it on teammates regardless of the damage that they have very recently taken.
It gives you a reason to either buff yourself or others with the stagger tier30 skill, a reason to share your ult with another, and an additional reason to res teammates with the comet's gift.

As a warrior PRIEST shouldn't you be able to heal teammates full stop?
I want to prevent damage before it happens, not HOPE that it happens like some psychopath.
Last edited by Swaghetti&Memeballs; Dec 15, 2021 @ 4:23am
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Showing 1-15 of 18 comments
Vayde Knyght Dec 14, 2021 @ 10:26am 
That particular option allows you to be up to 3 seconds late with your use of the career skill. It makes the timing more forgiving, at the cost of being overall less effective than the other two options.

To be extra clear, it does not remove the default effect of the career skill (5 seconds of impunity for the one who received the cast), but rather adds the effect of "reverting" damage taken in the 3 seconds before reception (doesn't clear wounds, mind, so if you're late to preventing a killing blow there's still gonna be a wound in play)
Last edited by Vayde Knyght; Dec 14, 2021 @ 10:27am
The_Gay_Agenda (Banned) Dec 14, 2021 @ 10:49am 
In Warhammer a Warrior Priest of Sigmar is not a stand in the back healer. Their ability to heal wounds and use other "magical" powers comes from specific pre-battle preparations and in battle Prayers. There are WP Orders that focus more on healing and defensive prayers but even they are not healers in the sense you are talking about.

Warrior Priests are not Paladins.
No emaN Dec 14, 2021 @ 1:12pm 
You have a multitude of aspects that you are neglecting to acknowledge. The skill is not too reactive in its use you have a three second window to react along with a free revive if they have downed. The primary issue people are addressing with the talent is that individuals are stating it's the same issue with "On Yer Feets, Mates!" in which people are sitting on their ults rather than utilizing them. The Comet's Gift grants the ult to be further utilized when a particular member of your team is struggling. Recovering lost health is a powerful utility that reinforces your team's ability when pushing. The immediate mitigation of mistakes makes this pick far better in a team composition.

What you need to listen to are the hit sounds and grunts of your teammates. The listening priority is simply specials, backstabs, and any sound of allies being in danger. The sound from trash minions are just noises you ought to filter out. Sound details makes your life a lot easier once you filter out what is necessary and what is not.
Originally posted by Swaghetti&Memeballs:
I dislike this for one single reason: it's too reactive in its mindset, it should be proactive.
It forces you to play nanny instead of actually preventing something from happening.
But you can still use it proactively by making someone invulnerable. It gives you more options by also letting you rez from far away and perhaps 'fix' a mistake, but the core of the career skill is still "press f to make dude invulnerable"

If that still doesn't interest you, then perhaps the talent doesn't suit your playstyle, but I don't think there's any issue with it; it's quite strong imo.
Moffin Bovin Dec 14, 2021 @ 2:40pm 
the characters have voice lines for when they take damage, their hp is listed on the side of your screen, and you have 3 seconds to react to it.

i don't see what the problem is.
s0laris Dec 14, 2021 @ 4:12pm 
So you picked a support career but you dont want to support? Amusing.
765 Dec 14, 2021 @ 4:21pm 
I don't get your logic.
You pick the 1 reactive mod out of the 3 and then complain that it is reactive?
Then pick one of the other 2!
bacon Dec 14, 2021 @ 4:32pm 
yeah, waiting for things to go wrong is a bad strategy. i started out using the heal/revive ult mod but the auto-share (#2) is much more idiot-proof. just fire and forget, helps you and the nearest teammate. and you retain the ability to micro-select a desired teammate if you suspect they arent the closest.
Originally posted by bacon:
yeah, waiting for things to go wrong is a bad strategy. i started out using the heal/revive ult mod but the auto-share (#2) is much more idiot-proof. just fire and forget, helps you and the nearest teammate. and you retain the ability to micro-select a desired teammate if you suspect they arent the closest.
It's the on yer feet mates dilemma, either you never use the ult or you do and then it's not there when you need it.
Do or do not do, you're damned either way.
Amon Dec 14, 2021 @ 9:50pm 
I agree with the idea making the perk more active in group play. If "The Comet's Gift" gave a flat hp back that would open up ideas for builds. For example.

No Fury 50 HP
With Fury 100HP

If the focus isn't DPS but utility, I think this would be a boon to the class. I like the idea always giving the players multiple choices what they can do. That way different styles can be made.
Last edited by Amon; Dec 14, 2021 @ 9:53pm
Frostbeast Dec 14, 2021 @ 11:03pm 
Just use it for personal pleasure and heal yourself :D
BigJ Dec 14, 2021 @ 11:19pm 
Instead of changing things you don't enjoy using...why don't you use something else instead of trying to ♥♥♥♥ over playstyle like mine?
Prince & Emperor Dec 15, 2021 @ 12:55am 
I like it because it lets me go LETS DO THE TIME WARP AGA-AIN!
Xdiespa Dec 15, 2021 @ 1:18am 
Originally posted by Kaelus Von Sestiaf:
The intention is good, but the execution not so much. In WOW, the healer's UI was the first thing that needed to be rebuilt by modders: in V2 too, you simply can't stick your face to character portraits until someone gets a hit, then look around for them, face them and hold the ult.

1. Holding the ult button and pressing the 1-4 key should be enough to shield a team member, as long as they're within reach (and not too choosy with LOS either).
2. As for the healing amount, everyone agrees it looks good on paper and we would really like for it to work, but you have to react just too fast. In the end, it'd be better if it was a more plain healing over time spell.
Fresh Yuuka Dec 15, 2021 @ 1:21am 
I like it. If somoene gets comboed down by a monster or one shotted, theyre now back up with all their health.

Elf went down again? pop it, and now their hp is back to where it was. Slayer jumped too far and get assblasted by several stormvermin? Now hes alive, invincible, AND pissed. Kruber accidentally yeeted himself off a cliff? Well this ult can't help with that, but it CAN help your team stay alive while on the way to rescue Kruber.
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Date Posted: Dec 14, 2021 @ 10:18am
Posts: 18