Warhammer: Vermintide 2

Warhammer: Vermintide 2

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Let's talk: Warrior-Priest weapons
Let's start a discussion shall we, about the pros and cons of each of the new Warrior-Priest weapons. More specifically, how we could utilize them for the best and worse of Warrior-Priest's play styles.

I myself think I would enjoy playing WP as more of a sterotypical Paladin role, buffing and healing allies rather than raw damage output. So starting from my personal favorite weapons to my least favorite.


Flail and Shield - I thoroughly love this weapon, it took what the flail did right and added a Bretonnian Longsword effect, where if you hold the strong attack you automatically block. It lets it negate crowds while counting striking them instantly, goes great with the talent Off Balance. While it won't clear hordes in a single strike, it will easily clear chunks from the horde and allow you to maintain blocking, as well as minor healing with 'From Fury, fortitude'.

Holy Great Hammer - This weapon is tied for my 2nd slot with the Paired Skull-splitters. It's a big, heavy hammer that you can wipe hordes with at the cost of having a near-worthless shove attack. While you get to do the shove attack with a special, it however is fantastic at knocking enemies out of animation such as charging Beastmen and the like. It hits hard and moderately fast, excels at deleting armored mobs.

Paired Skull-splitters - These weapons are tied for 2nd slot with the Holy Great Hammer. These things are like baby versions of the HGH, and are far faster. While less powerful on armored units than the HGH, they make up for non-stop DPS and crowd clearing abilities. Works great with crit/speed built stats.

Skull-splitter and Shield - They take the best parts of the singular and paired skull-splitters and match them with the blocking abilities of a shield, which is always nice if you prefer a more tank-heavy role. Fair crowd controlling abilities and works great for defensive/counter type play styles.

Skull-splitter - It's a single, heavy hammer! It's fast, it hits fairly hard, at the cost of no real out-lying characteristics, it's a bare minimum basic weapon for those who want an easy-bake play style, goes good with anything you feel really.

Skull-splitter and blessed book - My personal, least favorite weapon. The knock back from charging the tome with Heavy attacks (or hold special weapon fire) is great for mobs but doesn't feel good to use. The weapon itself feels weaker than the basic, singular Skull-splitter and the tome takes up a portion of the screen while charging. I'm sure it has great potential but none for me personally. Here's hoping Fatshark make it a little more bearable.

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And that my friends is my personal review of the Weapons, if you want one for the Warrior-Priest career itself, you might have to look someplace else.
I encourage you all to give your opinions on the weapons as well, as these are only mine. As such you might really like the Hammer and Book, and hate the Flail and shield. I wanna see and hear what everyone else thinks of the weapons. They're all fairly fun. :8bitheart::squirrel2:
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Showing 1-15 of 17 comments
Emilia Tempest Dec 9, 2021 @ 10:24pm 
To the Holy Great hammer, the push/special attack can stagger monks/berserkers out of their combo.
But due to the speed of the hammer, you can only follow it up with another push/special attack.

The Skull-splitter and book, the book can be charged with the special attack button. So you can pre-charge it and instantly unleash an dash.

thats all I have that isnt mentioned here
Offenbacker Dec 9, 2021 @ 11:36pm 
On Skull-splitter and blessed book you can choose wich attack will be buffed: keep RBM on open attack - charge, RBM + Keep RBM on second attack - top-down swing
Last edited by Offenbacker; Dec 9, 2021 @ 11:36pm
oh no Dec 10, 2021 @ 12:18am 
Decent nuanced review. Pretty much how i would rank them as well.

Too bad the single skullsplitter and the shield / book variants are somewhat underwhelming and that they will probably stay that way.
Iconomy Dec 10, 2021 @ 12:22am 
I was hoping the book would provide a ranged attack like the rapier+pistol, but alas.
ArcTheWolf Dec 10, 2021 @ 12:25am 
Yeah I honestly think the meta is going to become dual hammers for horde control, and shield and flail for elites/shield bypass it's charged, followed by a light attack (a downward swing) then light again for shield bash melts elites. The book and hammer was extremely underwhelming on Legend difficulty even with red stats. I also think the 30% baked in damage increase against chaos warriors is currently not working because even with red stats it still took 3 charged swings to kill a single CW on legend and that was with damage vs chaos on my necklace too.
Runic Tunic Dec 10, 2021 @ 1:18am 
Haven't tried all of them yet, but gotta agree that the book is a little rough around the edges, which is disappointing as I think it kinda acts as one of the more unique/iconic weapon designs for a war priest. Hopefully it gets adjusted slightly to make it more viable.

2h Hammer is great for armored foes (no surprise there) and not gonna lie the attack animations for it are a little hard to get used to at first, but my god does it feel satisfying. Flail and shield, as well as dual hammers, are pretty good and the latter plays similarly to bardin's, just a bit slower.

Overall, pretty good career. I think there needs to be some tweaking done here and there, but overall I think the polish and design is very well done.

As a side note, anyone else find his passive fury mechanic a bit too slow? I've noticed it seems to pop off right at the end of every major horde wave, making it less useful overall.
Last edited by Runic Tunic; Dec 10, 2021 @ 1:19am
Ghoul Hunter Dec 10, 2021 @ 1:29am 
I'd rank the book higher, simply because it's your only option of a ranged weapon. Charge it up with tertiary, put it away, then use it when you have a leech, banner, or fire rat. You can also speed around slightly if you spam the dash.
ArcTheWolf Dec 10, 2021 @ 12:16pm 
Originally posted by Ghoul Hunter:
I'd rank the book higher, simply because it's your only option of a ranged weapon. Charge it up with tertiary, put it away, then use it when you have a leech, banner, or fire rat. You can also speed around slightly if you spam the dash.
That lung forward is visual only, it doesn't actually give you anymore reach than light attacks when stationary. I initially thought it was for more reach to deal with leeches and what not too but after spending a good 20 minutes experimenting with a dummy I concluded it's purely visual.
Sticky Mick Dec 10, 2021 @ 12:19pm 
For me it's Flail+Shield (so much fun) and Hammer+Tome. I already hate The Reckoner.
The holy great hammer and the blessed tome are OK but a bit weird. The reskinned Bardin weapons are all as good as their dwarf counterparts. The flail and shield is amazing.
The holy great hammer feels sort of underpowered but I can't put my finger on why, maybe the weird attack animations?
Caramell Sundoffe Dec 10, 2021 @ 1:07pm 
Originally posted by Rudhek Maelstrom:
The holy great hammer and the blessed tome are OK but a bit weird. The reskinned Bardin weapons are all as good as their dwarf counterparts. The flail and shield is amazing.
The holy great hammer feels sort of underpowered but I can't put my finger on why, maybe the weird attack animations?
The biggest downside to me is the shove/punch attack, it doesn't feel good.
I mean punching a charging beastman in the throat to stop them dead is hilarious and fun, but it shouldn't be the shove attack.
Originally posted by Caramell Sundoffe:
Originally posted by Rudhek Maelstrom:
The holy great hammer and the blessed tome are OK but a bit weird. The reskinned Bardin weapons are all as good as their dwarf counterparts. The flail and shield is amazing.
The holy great hammer feels sort of underpowered but I can't put my finger on why, maybe the weird attack animations?
The biggest downside to me is the shove/punch attack, it doesn't feel good.
I mean punching a charging beastman in the throat to stop them dead is hilarious and fun, but it shouldn't be the shove attack.
oh no I forgot about the push attack, it's so useless. only really decent at cancelling a special's attack, maybe?
yeah the weird animations, slowness, and push attack (cataclysm, though, so maybe that's affecting my first impression?) make this my least favourite new weapon. Flail and Shield + any bardin reskin weapon seems like it could be the meta
Zeek Dec 10, 2021 @ 1:14pm 
I like the dual hammers a lot. It's fast and good with hordes and does ok damage to armor.

I've tried to like the book and hammer and use it for armor and elites cause it's fast and easy to get head shots when spamming m1, but the charge is just underwhelming and to fiddly for me.

Shield and flail is nice. I'm thinking of pairing it with dual hammers to handle armor and shield enemies.

Shield and hammer is nice for horde sweeping and tanking but I think dual hammers does a better job of killing them. I'm not a huge fan of tanking.
Last edited by Zeek; Dec 10, 2021 @ 1:15pm
Caramell Sundoffe Dec 10, 2021 @ 2:37pm 
Originally posted by Caramell Sundoffe:
Let's start a discussion shall we, about the pros and cons of each of the new Warrior-Priest weapons. More specifically, how we could utilize them for the best and worse of Warrior-Priest's play styles.
Fun fact I found out if you hold your ability out, the book, and use your examine weapon you can actually read the book. c:
J.P. Dec 10, 2021 @ 3:17pm 
I found it hard to get in a groove with the reckoner

I love skull splitter & shield (opportunist)
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Date Posted: Dec 9, 2021 @ 10:09pm
Posts: 17