Warhammer: Vermintide 2

Warhammer: Vermintide 2

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Playing in the same LAN
Can someone tell me if my friends and i play this game from the same network, is the game connecting directly over lan to the Host or does the game connect everyone over the internet?

We will have really bad internet connection next weekend and the less the game uses the internet connection, the better.
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Showing 1-10 of 10 comments
Evono Jul 12, 2018 @ 2:38am 
its still p2p aka Internet. no LAN here.
Lederpeitsche Jul 12, 2018 @ 2:47am 
Originally posted by Evono:
its still p2p aka Internet. no LAN here.

Peer to peer does not necessarly mean internet:
https://en.wikipedia.org/wiki/Peer-to-peer

I cant answer your question because I dont know how much steam is still involved in the communication between the players and if its affecting latency.
Evono Jul 12, 2018 @ 3:21am 
Originally posted by Lederpeitsche:
Originally posted by Evono:
its still p2p aka Internet. no LAN here.

Peer to peer does not necessarly mean internet:
https://en.wikipedia.org/wiki/Peer-to-peer

I cant answer your question because I dont know how much steam is still involved in the communication between the players and if its affecting latency.


I know but the majority of people dont know that.
its like lag and fps stutter nowadays lag is "everything unnormal" performance wise and not anymore network related.
Stonker666 Jul 12, 2018 @ 4:58am 
You connect via Steam. Steam Servers are on the Internet. SImple as that.
Azrak Jul 12, 2018 @ 5:24am 
Originally posted by Stinker666:
You connect via Steam. Steam Servers are on the Internet. SImple as that.

It really isn't. Yes, Steam is involved, he is not asking about playing offline, but about how the netcode handles the P2P. The game isn't played on Steam servers, Steam is merely a platform which is involved. By the same logic you could say you run a game on AMD servers because you have a recording program running for streaming or such...just be silent when you don't know anything about the matter.

Like Lederpeitsche said, it's tough to say without knowing the code in question. Maybe a Dev will pop in and answer your question.
I've played a good bit of this locally. Even on a local network, if you lose steam you'll dc, so we know there's some kind of 'always on' internet connection.

Now, theoretically, Steam could just be there for the initial handshake to establish the connection, at which point a more direct connection takes over, but for whatever reason it doesn't work that way.

So with that in mind, it's still possible that it might figure out the LAN connection is available and use it, and only use the internet to maintain Steamworks. However, if the netcode was capable of that there'd be no need to drop connection entirely when Steam is lost. So based on that I would guess it just goes the "lazy" route and will only ever connect you via the internet.
Last edited by OoOoOoooOOoOoorgle; Jul 12, 2018 @ 5:48am
Evono Jul 12, 2018 @ 7:00am 
Originally posted by OoOoOoooOOoOoorgle:
I've played a good bit of this locally. Even on a local network, if you lose steam you'll dc, so we know there's some kind of 'always on' internet connection.

Now, theoretically, Steam could just be there for the initial handshake to establish the connection, at which point a more direct connection takes over, but for whatever reason it doesn't work that way.

So with that in mind, it's still possible that it might figure out the LAN connection is available and use it, and only use the internet to maintain Steamworks. However, if the netcode was capable of that there'd be no need to drop connection entirely when Steam is lost. So based on that I would guess it just goes the "lazy" route and will only ever connect you via the internet.


Its authentificating non stop via steam if your a valid Vermintide 2 player. You could theoretically without that play Vermintide 2 online pirated . because its P2P based.
EnStorEn (Banned) Jul 12, 2018 @ 7:19am 
P2p but through Internet, as profiles are saved serverside.
Originally posted by Evono:
Originally posted by OoOoOoooOOoOoorgle:
I've played a good bit of this locally. Even on a local network, if you lose steam you'll dc, so we know there's some kind of 'always on' internet connection.

Now, theoretically, Steam could just be there for the initial handshake to establish the connection, at which point a more direct connection takes over, but for whatever reason it doesn't work that way.

So with that in mind, it's still possible that it might figure out the LAN connection is available and use it, and only use the internet to maintain Steamworks. However, if the netcode was capable of that there'd be no need to drop connection entirely when Steam is lost. So based on that I would guess it just goes the "lazy" route and will only ever connect you via the internet.


Its authentificating non stop via steam if your a valid Vermintide 2 player. You could theoretically without that play Vermintide 2 online pirated . because its P2P based.

Yeah, I pretty much assumed that was the reason. As usual, anti-piracy techniques interfering with the customer more than the pirates because I'm pretty sure this game has already been passed around with a Steam-spoof. Ironically, that would mean the pirated version won't dump you for your connection blinking 1s, while the retail version does lol.

Anyway, since it already requires a permanent Steam connection, I'm guessing that's why they just left it at online-only with no LAN support.
Last edited by OoOoOoooOOoOoorgle; Jul 12, 2018 @ 7:22am
Azrak Jul 12, 2018 @ 8:22am 
Originally posted by OoOoOoooOOoOoorgle:
Originally posted by Evono:


Its authentificating non stop via steam if your a valid Vermintide 2 player. You could theoretically without that play Vermintide 2 online pirated . because its P2P based.

Yeah, I pretty much assumed that was the reason. As usual, anti-piracy techniques interfering with the customer more than the pirates because I'm pretty sure this game has already been passed around with a Steam-spoof. Ironically, that would mean the pirated version won't dump you for your connection blinking 1s, while the retail version does lol.

Anyway, since it already requires a permanent Steam connection, I'm guessing that's why they just left it at online-only with no LAN support.

He just said his connection is "bad", which might just mean low bandwidth. In that case Steam as mere DRM will unlikely cause problems. Anyway, we're all just speculating here. I think there's a reasonable chance the traffic will be lessened in LAN, I know of several other Steam-games which recognize LAN in their P2P-protocols. But there's no guarantee. Be sure to let others know how it went, though. Might answer someone's questions in the future.
Last edited by Azrak; Jul 12, 2018 @ 8:22am
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Date Posted: Jul 12, 2018 @ 1:35am
Posts: 10