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Peer to peer does not necessarly mean internet:
https://en.wikipedia.org/wiki/Peer-to-peer
I cant answer your question because I dont know how much steam is still involved in the communication between the players and if its affecting latency.
I know but the majority of people dont know that.
its like lag and fps stutter nowadays lag is "everything unnormal" performance wise and not anymore network related.
It really isn't. Yes, Steam is involved, he is not asking about playing offline, but about how the netcode handles the P2P. The game isn't played on Steam servers, Steam is merely a platform which is involved. By the same logic you could say you run a game on AMD servers because you have a recording program running for streaming or such...just be silent when you don't know anything about the matter.
Like Lederpeitsche said, it's tough to say without knowing the code in question. Maybe a Dev will pop in and answer your question.
Now, theoretically, Steam could just be there for the initial handshake to establish the connection, at which point a more direct connection takes over, but for whatever reason it doesn't work that way.
So with that in mind, it's still possible that it might figure out the LAN connection is available and use it, and only use the internet to maintain Steamworks. However, if the netcode was capable of that there'd be no need to drop connection entirely when Steam is lost. So based on that I would guess it just goes the "lazy" route and will only ever connect you via the internet.
Its authentificating non stop via steam if your a valid Vermintide 2 player. You could theoretically without that play Vermintide 2 online pirated . because its P2P based.
Yeah, I pretty much assumed that was the reason. As usual, anti-piracy techniques interfering with the customer more than the pirates because I'm pretty sure this game has already been passed around with a Steam-spoof. Ironically, that would mean the pirated version won't dump you for your connection blinking 1s, while the retail version does lol.
Anyway, since it already requires a permanent Steam connection, I'm guessing that's why they just left it at online-only with no LAN support.
He just said his connection is "bad", which might just mean low bandwidth. In that case Steam as mere DRM will unlikely cause problems. Anyway, we're all just speculating here. I think there's a reasonable chance the traffic will be lessened in LAN, I know of several other Steam-games which recognize LAN in their P2P-protocols. But there's no guarantee. Be sure to let others know how it went, though. Might answer someone's questions in the future.