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You are essentially doing everything wrong, using a melee weapon with low damage and killing power which offers little thp generation and a complete meme of a talent that takes forever to kill anything. If you want to play Conflagration staff, I would suggest taking Volcanic Force and Rechannel. Fully charge your patches and blow everything up. For melee you can use the ceremonial dagger with the opportunist trait and stagger thp. it will provide tons of healing while being able to keep most enemies at bay with its heavy attacks. You can use that thp to vent your heat and continue casting, which will be your main source of damage. Obviously you want to go for Enhanced Power using this.
Currently there is little to no purpose for the Crowbill in the base game.
dodging every few seconds is essential even if you aren't trying to avoid an ennemi attack as it messes with ennemi targeting for a sec while pushes give you the CC you are lacking from not having the cleave to hit everything in front of you with regular attacks
The problem i encountered with conflag volcanic force is that the damage drop-off on the ring is way too high and generaly not worth the Heat it builds up and times it takes to charge up in the heat of battle, Permament burning on the other hand,i can just tag an enemy with a small explosion and they will constantly take damage
i tested the damage throughly on the dummies,and its just not worth if the enemy is just sligtly off the middle, thats my reason on permament burning
if i were to use fireball staff,i would definitly take it,no questions asked
for the THP,i forgot to mention i use the Shared healing talent,but i din`t think on using THP to vent heat and continue the bombing, might give it a try, thanks
i understand that,but when i can`t rely on my conflag staff to deal damage to armor,thats where the crowbill comes from, besides, its not like i will be always free of enemys in my face,theres always that one lone skaven slave or fanatic that manages to get behind you
i did use the flaming fail before,but i felt like i needed some more armor damage,but if i can`t adapt to the crowbill,i might just return to the flaming flail
i would give the flaming sword a go,but the lack of armor damage as seen in the armory makes me hesitant, it does sound pretty good the Stagger though for THP, especially that Shield bash style on the heavy attack 1
If you want to rely on the conflag's DoT, might as well go with Famished Flames then, since the boost to the DoT is quite significant. You will burn things, armor included, way faster than with lingering memes. Healshare is another huge mistake that you are making. That talent is literally a noob trab given the scarcity of supplies on high difficulties and how punishing it gets once you begin taking damage. However, with thp on stagger and the heavy attacks of the dagger/flamesword, you will always be topped off and have that health available either to keep you alive or as a sink for your heat so that you can continue casting.
i already tried Famished flames and found out it Reduces the damage overall,even with a huge boost to burning, the thing with conflag staff is that the explosion only applies 1 instance of burning, and not to mention the explosion blast damage is also reduced, if it were to tick 3 times, then i would consider famished flames a must pick,but the way it works rigth now is reducing your overall damage instead of applying more
The "Talent" i use, i only use it on Ranged characthers: Outcast engineer, Huntsman, Battle wizard, Ranger veteran, and so far it hasn't let me down, being able to bring 2 (3 if in rare cases) people out of Deaths door (dying immediatly after getting downed again without healing) is a boon to the team and myself included,
i Don't need THP if my team can take care the front lines while i provide support and cover their backs from sneaky slaves and fanatics, and kill Armored enemies as well specials, besides, the amount of times THP talent was used were very low (used by me i mean), if im a ranger, ill be ranged, it only works on melee,and melee as a ranged is the last thing i do unless i have no options left, wich is not really common
There are times where you might not even need the THP talent,because you have other means of getting it, be through your team talents or Career skills (Mercenary and Unchained talent), or other talents that also provide THP, like Ranger veteran Exhilarating vapours
in the end is personal preference to use Shared healing,its what im comfortable with
but your idea on using THP to Vent is something i haven't thought of, and i need to give it a try
i gave the mace only 2 minutes on the dummy and then felt i wans't comfortable with it, but i guess i could give it a try if it means being able to have high stagger and some actual cleave, the lack of armor damage is what troubles me,but i guess the light attacks 1 and 2 can have that covered