Warhammer: Vermintide 2

Warhammer: Vermintide 2

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Tips for Siennas Crowbill?
Currently using on my battle wizard, with Conflag staff and permament Burning talent

I decided to pickup crowbill for the lack of armor damage on sienna,but ♥♥♥♥♥♥♥♥♥ when i need Stagger and cleave to defend myself (wich at some point will happen) i get obliterated by 3 slave rats if my timing and dodge is off

currently playing legend

i decided to change the stats on my crowbill to have Block cost reduction and Parry trait (after seeing that swift slaying wasn't really being that beneficial) and so far its working out better,i kept power vs skaven to reach breakpoint against Stormvermin

but for the life of me i can't seem to land headshots with the thing, charged attack is this weird Angle that goes upward and is bound to hit the body first instead of the head

the first light attack sounds like it should have easier time hitting the head,but somehow it stil's hit the body most of the time

when i get surrounded and i don't have flame walk i get ♥♥♥♥♥♥ destroyed

basically,i need some enlightment on this weapon


EDIT: Due to lack off tips and going off-track, i decided to find another weapon myself to use to defend myself, Still i find crowbill a decent weapon against single targets, especialy Elites however,due to my choice on staff and talents, it was not the best combination

Thanks for some of the tips though (albeit off-topic)
Last edited by Recruit "THE NASCAR DRIVER"; Feb 5, 2021 @ 11:37am
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Showing 1-15 of 38 comments
John Wick Feb 4, 2021 @ 11:10pm 
Damage from battle wizard comes from her staff not from melee weapons. Better off using them on pyromancer. Try use dagger instead.
Flame sword is the go too for melee dmg if you are looking for it. Heavy 1 spam gives you your stagger and applies the burn. Flaming flail works also on stagger and burn. much better at armor dmg too. Crowbill is not in a good spot right now and wouldn't bother with it. Pyro is also trash and I wouldn't touch it with a 50 foot pole.
Scout Feb 5, 2021 @ 3:21am 
crowbill is pretty bad for anything but high lvl weaves or cata+ content,it brings nothing but elites damage,bad thp generation,bad horde clear,you dont want a weapon with such a narrow use when you don`t have a proper team.
Last edited by Scout; Feb 5, 2021 @ 3:21am
Neptune Towers Feb 5, 2021 @ 3:54am 
Originally posted by Recruta BR:
Currently using on my battle wizard, with Conflag staff and permament Burning talent

You are essentially doing everything wrong, using a melee weapon with low damage and killing power which offers little thp generation and a complete meme of a talent that takes forever to kill anything. If you want to play Conflagration staff, I would suggest taking Volcanic Force and Rechannel. Fully charge your patches and blow everything up. For melee you can use the ceremonial dagger with the opportunist trait and stagger thp. it will provide tons of healing while being able to keep most enemies at bay with its heavy attacks. You can use that thp to vent your heat and continue casting, which will be your main source of damage. Obviously you want to go for Enhanced Power using this.

Currently there is little to no purpose for the Crowbill in the base game.
de.lorca Feb 5, 2021 @ 6:09am 
build whise get all the attack speed and crit you can on your items while gameplay whise you are probablie not dodging and puching enouf
dodging every few seconds is essential even if you aren't trying to avoid an ennemi attack as it messes with ennemi targeting for a sec while pushes give you the CC you are lacking from not having the cleave to hit everything in front of you with regular attacks
Scout Feb 5, 2021 @ 6:18am 
Originally posted by seigneur.de.lorca:
build whise get all the attack speed and crit you can on your items while gameplay whise you are probablie not dodging and puching enouf
dodging every few seconds is essential even if you aren't trying to avoid an ennemi attack as it messes with ennemi targeting for a sec while pushes give you the CC you are lacking from not having the cleave to hit everything in front of you with regular attacks
what kind of language is that?
Originally posted by .xXx.W4R10KK.xXx.:
Originally posted by Recruta BR:
Currently using on my battle wizard, with Conflag staff and permament Burning talent

You are essentially doing everything wrong, using a melee weapon with low damage and killing power which offers little thp generation and a complete meme of a talent that takes forever to kill anything. If you want to play Conflagration staff, I would suggest taking Volcanic Force and Rechannel. Fully charge your patches and blow everything up. For melee you can use the ceremonial dagger with the opportunist trait and stagger thp. it will provide tons of healing while being able to keep most enemies at bay with its heavy attacks. You can use that thp to vent your heat and continue casting, which will be your main source of damage. Obviously you want to go for Enhanced Power using this.

Currently there is little to no purpose for the Crowbill in the base game.

The problem i encountered with conflag volcanic force is that the damage drop-off on the ring is way too high and generaly not worth the Heat it builds up and times it takes to charge up in the heat of battle, Permament burning on the other hand,i can just tag an enemy with a small explosion and they will constantly take damage

i tested the damage throughly on the dummies,and its just not worth if the enemy is just sligtly off the middle, thats my reason on permament burning

if i were to use fireball staff,i would definitly take it,no questions asked

for the THP,i forgot to mention i use the Shared healing talent,but i din`t think on using THP to vent heat and continue the bombing, might give it a try, thanks
CHAO$$$ Feb 5, 2021 @ 6:37am 
dont use it
Originally posted by The Legendary John Wick:
Damage from battle wizard comes from her staff not from melee weapons. Better off using them on pyromancer. Try use dagger instead.

i understand that,but when i can`t rely on my conflag staff to deal damage to armor,thats where the crowbill comes from, besides, its not like i will be always free of enemys in my face,theres always that one lone skaven slave or fanatic that manages to get behind you
Originally posted by Strangler Strangles No More:
Flame sword is the go too for melee dmg if you are looking for it. Heavy 1 spam gives you your stagger and applies the burn. Flaming flail works also on stagger and burn. much better at armor dmg too. Crowbill is not in a good spot right now and wouldn't bother with it. Pyro is also trash and I wouldn't touch it with a 50 foot pole.

i did use the flaming fail before,but i felt like i needed some more armor damage,but if i can`t adapt to the crowbill,i might just return to the flaming flail
i would give the flaming sword a go,but the lack of armor damage as seen in the armory makes me hesitant, it does sound pretty good the Stagger though for THP, especially that Shield bash style on the heavy attack 1
Neptune Towers Feb 5, 2021 @ 6:51am 
Originally posted by Recruta BR:
The problem i encountered with conflag volcanic force is that the damage drop-off on the ring is way too high and generaly not worth the Heat it builds up and times it takes to charge up in the heat of battle, Permament burning on the other hand,i can just tag an enemy with a small explosion and they will constantly take damage

i tested the damage throughly on the dummies,and its just not worth if the enemy is just sligtly off the middle, thats my reason on permament burning

if i were to use fireball staff,i would definitly take it,no questions asked

for the THP,i forgot to mention i use the Shared healing talent,but i din`t think on using THP to vent heat and continue the bombing, might give it a try, thanks

If you want to rely on the conflag's DoT, might as well go with Famished Flames then, since the boost to the DoT is quite significant. You will burn things, armor included, way faster than with lingering memes. Healshare is another huge mistake that you are making. That talent is literally a noob trab given the scarcity of supplies on high difficulties and how punishing it gets once you begin taking damage. However, with thp on stagger and the heavy attacks of the dagger/flamesword, you will always be topped off and have that health available either to keep you alive or as a sink for your heat so that you can continue casting.
Originally posted by .xXx.W4R10KK.xXx.:
Originally posted by Recruta BR:
The problem i encountered with conflag volcanic force is that the damage drop-off on the ring is way too high and generaly not worth the Heat it builds up and times it takes to charge up in the heat of battle, Permament burning on the other hand,i can just tag an enemy with a small explosion and they will constantly take damage

i tested the damage throughly on the dummies,and its just not worth if the enemy is just sligtly off the middle, thats my reason on permament burning

if i were to use fireball staff,i would definitly take it,no questions asked

for the THP,i forgot to mention i use the Shared healing talent,but i din`t think on using THP to vent heat and continue the bombing, might give it a try, thanks

If you want to rely on the conflag's DoT, might as well go with Famished Flames then, since the boost to the DoT is quite significant. You will burn things, armor included, way faster than with lingering memes. Healshare is another huge mistake that you are making. That talent is literally a noob trab given the scarcity of supplies on high difficulties and how punishing it gets once you begin taking damage. However, with thp on stagger and the heavy attacks of the dagger/flamesword, you will always be topped off and have that health available either to keep you alive or as a sink for your heat so that you can continue casting.

i already tried Famished flames and found out it Reduces the damage overall,even with a huge boost to burning, the thing with conflag staff is that the explosion only applies 1 instance of burning, and not to mention the explosion blast damage is also reduced, if it were to tick 3 times, then i would consider famished flames a must pick,but the way it works rigth now is reducing your overall damage instead of applying more

The "Talent" i use, i only use it on Ranged characthers: Outcast engineer, Huntsman, Battle wizard, Ranger veteran, and so far it hasn't let me down, being able to bring 2 (3 if in rare cases) people out of Deaths door (dying immediatly after getting downed again without healing) is a boon to the team and myself included,

i Don't need THP if my team can take care the front lines while i provide support and cover their backs from sneaky slaves and fanatics, and kill Armored enemies as well specials, besides, the amount of times THP talent was used were very low (used by me i mean), if im a ranger, ill be ranged, it only works on melee,and melee as a ranged is the last thing i do unless i have no options left, wich is not really common

There are times where you might not even need the THP talent,because you have other means of getting it, be through your team talents or Career skills (Mercenary and Unchained talent), or other talents that also provide THP, like Ranger veteran Exhilarating vapours

in the end is personal preference to use Shared healing,its what im comfortable with

but your idea on using THP to Vent is something i haven't thought of, and i need to give it a try
Last edited by Recruit "THE NASCAR DRIVER"; Feb 5, 2021 @ 7:09am
v4nd4hl Feb 5, 2021 @ 7:08am 
I'm no expert on the matter, but did you give mace a try? Maybe suits your needs
Scout Feb 5, 2021 @ 7:09am 
Originally posted by Recruta BR:
Originally posted by .xXx.W4R10KK.xXx.:

If you want to rely on the conflag's DoT, might as well go with Famished Flames then, since the boost to the DoT is quite significant. You will burn things, armor included, way faster than with lingering memes. Healshare is another huge mistake that you are making. That talent is literally a noob trab given the scarcity of supplies on high difficulties and how punishing it gets once you begin taking damage. However, with thp on stagger and the heavy attacks of the dagger/flamesword, you will always be topped off and have that health available either to keep you alive or as a sink for your heat so that you can continue casting.

i already tried Famished flames and found out it Reduces the damage overall,even with a huge boost to burning, the thing with conflag staff is that the explosion only applies 1 of burning, and not to mention the explosion blast damage is also reduced, if it were to tick 2-3 times, then i would consider famished flames a must pick,but the way it works rigth now is reducing your overall damage instead of applying more
famished flames conflag provides sready dps regardlessd where its hit while with other talents you need to hit the center all the time.
Originally posted by dwOd_v4nd4hl:
I'm no expert on the matter, but did you give mace a try? Maybe suits your needs

i gave the mace only 2 minutes on the dummy and then felt i wans't comfortable with it, but i guess i could give it a try if it means being able to have high stagger and some actual cleave, the lack of armor damage is what troubles me,but i guess the light attacks 1 and 2 can have that covered
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Date Posted: Feb 4, 2021 @ 10:44pm
Posts: 38