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But yeah, they should probably get fixed beyond Fatshark's attempts to patch up broken walls in the maps, since that apparently didn't reliably work. Probably a range cap on casting is all that is necessary.
I'd be happy then. Both are unfun to play against.
Blightstormers are a cool challenge. Can be helpful too.
I know only one place left on convocation of decay that still have place where bligthstormer can cast from unreachable place. ALl others (including gatekeeper arena) were fixed in previous patches.
Their cast time needs to be quickened, they have to be given a set range, they have to have line of sight in order to cast their storm, and they shouldn't be allowed to teleport outside of the map to safety.
but they do need line of sight. If you have any real proof of opposite (except mentioned place on convocation of decay) from current version - share it. Devs would fix that. Cause , once again, they do need line of sighht and if it seems to not be the case - there can be "phantom wall", that you see but can pass through, or tiny gap between objects hitboxes (ofc not hitboxes, but for general audience it is same) that result in this. Screenshotting or, better, video capturing it would help devs a lot in fixing this.
+17.5% power vs infantry and you oneshot them. Use breakpoint calculators my man. They are so important for higher level play.
https://docs.google.com/spreadsheets/d/1G0wbaIJIuo-QlAAMgVaui0PvV_gnVXzMUEjztSsGdXw/edit#gid=1111103499
(not everything is correct anymore if you are playing the balance beta).
Even if you don't use breakpoint calculators, shoot the dolls in the keep and multiply it with the amount of power vs that you think you still need (power vs inf and armour is taking into account but not power vs skaven and chaos), so if you have 10% power vs chaos and 10% power vs infantry you multiple your dmg number by 1.1 if you want to know how much dmg you do to blightstormers. (get power vs infantry on your handgun though because then you onehit skave specials too).