Warhammer: Vermintide 2

Warhammer: Vermintide 2

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Question about foot knight
Hey guys i have a level 35 kruber and i love the look of foot knight. Am i severly gimping my self and my team on anything higher than veteran by playing him? Right now I am using the 2h hammer and bret longsword with him. Not sure if i am using the right weapons for him. Can anyone recommend me any builds or tips? Or should i just stop playing him cause GK and merc are way more useful? Thank you for the help have a good one!
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Showing 1-15 of 47 comments
Crawling Chaos Jan 8, 2021 @ 7:10am 
I think you should use one of 2 build from this guide https://steamcommunity.com/sharedfiles/filedetails/?id=1831243904
I usually use this Royale w/ Cheese's guides, I think they are the most informative and effective, however I might change a thing or two to adjust some classes to my playstyle.
As for whether you should stop playing him or not, though I do believe that GK and Merc are overall slightly stronger than Foot Knight, I think that actually on all difficulies except for Cataclysm all classes are still good if you are more or less skilled player, therefore if you are having fun with Foot Knight, there is no need to switch to GK or Merc. Besides Foot Knight is a great tank so if there is no tank in your team Foot Knight is excellent.
ColdConduct Jan 8, 2021 @ 7:10am 
Those weapons are just fine. Could consider playing to his strengths and running a shield frequently too. That said, don't worry about which career you play in public games unless your teammates are looking for a specific comp. Anything in Legend can be viable and there's no sense in stressing over it. As for builds or more in-depth advice, I'll leave that to someone more knowledgeable. I just came back to V2 this past month. (:
Xdiespa Jan 8, 2021 @ 7:15am 
With bots: 222132 (larger defensive aura)
With players: 222332 (more power)

My Foot Kruber uses a 2H Hammer too, I give him the most speed and crit I can get. Generally I only ever use the ult for rothelms, patrols, bosses and emergencies.
Encore Jan 8, 2021 @ 7:16am 
2h hammer imho leggit bad because of how slow it hits its hard to control horde from time to time if not enough space. I think 1h sword, sword and shield and maybe halberd is better there.
gotchya thx guys!! With the sword and shield can i still do anything against armor or nah? basically i just play into tank and hope my teamates can kill ♥♥♥♥ i guess?
Encore Jan 8, 2021 @ 9:39am 
Originally posted by Primaris Brother Captain Laquefa:
gotchya thx guys!! With the sword and shield can i still do anything against armor or nah? basically i just play into tank and hope my teamates can kill ♥♥♥♥ i guess?
some combos can, like push attack into heavy is 2 stabs, but obviously slower than halberd or ex-sword.
FK is weird. Most people would either play GK or Merc because they have better time clearing hordes and still fairly tanky. But GK comes clutch in those moments you aggro a patrol.
Encore Jan 8, 2021 @ 10:02am 
Originally posted by BOT Boris:
FK is weird. Most people would either play GK or Merc because they have better time clearing hordes and still fairly tanky. But GK comes clutch in those moments you aggro a patrol.
fk too, he can almost permanently keep patrol on their ass.
Encore Jan 8, 2021 @ 10:30am 
Originally posted by An0m-4:
GK is a better FK. You just got to buy him first - P2W.
those pesky gatling gunners, stormsorcerers bully me, help me TEEEEEEM! IM STUUUCK! Also no access to superior weapon - halberd.
Last edited by Encore; Jan 8, 2021 @ 10:31am
Encore Jan 8, 2021 @ 11:44am 
Originally posted by An0m-4:
Originally posted by General Kenobi:
those pesky gatling gunners, stormsorcerers bully me, help me TEEEEEEM! IM STUUUCK!

Oh right he has no ranged (I forgot) but isn't that how they justify making him so OP in the first place? It's not like you can break LoS, you must rely on your team to win like those who true solo with GK.

Originally posted by General Kenobi:
Also no access to superior weapon - halberd.

You don't have the Bretonnian sword though, which is just as OP as the GK.

It's 1h/2h versatile, high damage/stagger, has riposte and the reach of two greatswords glued together.
you have, only shield + sword are unique, they legit good tho. Bretonian Greatsword is a gimmik even tho it have infinite overhead chain damage is ehhhh and much worse against hordes than halberd light block spam.
AC3NATOR Jan 8, 2021 @ 12:38pm 
Originally posted by Crawling Chaos:
I think you should use one of 2 build from this guide https://steamcommunity.com/sharedfiles/filedetails/?id=1831243904
I usually use this Royale w/ Cheese's guides, I think they are the most informative and effective, however I might change a thing or two to adjust some classes to my playstyle.

While I do agree that royale with cheese does publish builds that are effective and that work well, I whole heartedly advice everyone to make their own builds. Discovery of a working build and then the perfection of it is one of the more rewarding aspects of the late game.


Originally posted by Primaris Brother Captain Laquefa:
Hey guys i have a level 35 kruber and i love the look of foot knight. Am i severly gimping my self and my team on anything higher than veteran by playing him? Right now I am using the 2h hammer and bret longsword with him. Not sure if i am using the right weapons for him. Can anyone recommend me any builds or tips? Or should i just stop playing him cause GK and merc are way more useful? Thank you for the help have a good one!


GK and merc are way more useful in a situation where every member of the team is playing their own private solo game with co op elements mixed in. You will not find much use for Foot Knight if you want sweet damage reports or high kill counts. GK is good, but has very little clutch potential, it is rather fragile.

Enough about the 2 big flashy green circle hunters however, since we will be moving to the realm of voice-communication!

While yes, a mercenary and a witch hunter captain duo can do amazing work, have good damage output and area control with ultimates, they still pale in comparison to the immense staying power and near invulnerability that a foot knight and zealot duo can amass.

Foot-Knight is all about synergy. And now that I start to talk about Foot Knight and zealot I am talking about 2 very specific builds made for eachother. They have not been designed for quickplay with randoms.

First the zealot build, which I play:

Focuses on heavy damage mitigation, achieved thru Armor of Faith, Calloused From Without and Within, Barkskin and Resistance against Chaos. The build utilizes the flail and mainstay. Flail is an immensely strong weapon. It is one of the few weapons that can ignore shield blocks. This is very important in cataclysm, where the damage output of a witch hunter captain or a mercenary will be very much hampered by even a low density of shield units inside a horde. (I also use health on hit instead of health on kill, since you need your health in hordes, killsteals wont matter and you can gain health during monster and lord fights)

The flail is also capable of stunlocking chaos warriors if used correctly, while it is not a 100% lock it is still enough of a lock that you can keep a 100% damage "rotation" (or combo debending if you are from mmos or fighting games) with no blocks to stop it. The few attacks that the singular chaos warrior can dish out are easily dodged.

This Zealot build can be amazing even unsupported, but it reaches its true potential when paired with a foot knight.

The specific Foot Knight build that my friend uses utilizes the Sword and Shield.

A curious thing about the SwordShield, it has an attack that ignores shields too. If you use the bashattack (the attack that you will access if you hold block and then bash and hold the bash attack and release block (this is an unique attack chain if not an attack for any weapon)) The bashattack of Swordshield is a quick thrusting attack, which comboes to a haevy attack which is a thrust too. The bashattack is shieldignoring. And since it is an attack that is shieldignoring, it instantly throws an opponents guard open.

Now with that curiosity out of the way, let us talk about the foot knight.

My friend using the shield, went for a 80% block cost reduction build using a necklace and weapon properties for 30% x2 and then Rock of Reikland for 20%.

This makes him practically immune to guardbreaks, even against chaospatrols.

He uses the increased AoE/Elite ignoring ultimate. (This is a thing I personally was first against, saying that the increased attack speed version was stronger, but he proved me wrong in due time.)

Our playstyle is this, He goes in the front, I cleave with my flail from behind, during hordes, He stands up in front of the 2 weaker characters of our team whilst I charge into the horde, made even more unkillable when we combine "Armor of Faith, Calloused From Without and Within, Barkskin and Resistance against Chaos." with the Foot knights 15% damage reduction aura. This creates a relatively peaceful atmosphere for the 2 weaker classes, since me being in the middle of the horde takes up quite alot of the enemy aggro and then the Foot Knight bashes and maims anything that threatens the 2 weaklings.

The Foot knight can also just cancel chaos warriors, letting everyone do 100% damage rotations on it while its downed with his ultimate. Same for monsters, since monsters aggro to the latest staggerer for a short while. The attacks on a boss that would normally deal damage thru a block dont do breakthru damage thru a shield, which means that a footknight that aggroes a monster can hold his shield up and take in all the punishment the monster can dish out, while the rest of the team get their 100% damage rotations with no need for blocking or any defensive thinking.

There are also many many more little synergies, like using Bulwark and spamming 1st Heavy attack "heavy bashes" with the shield. This will let your weaklings and the zealot to do immense damage to hordes, while once again, not needing to do any defensive maneuvering, meaning they get a 100% damage rotation.

The only downside of this build is that you dont get the big numbers.

The solution to this would be for fatshark to either add a "attacks blocked" or "damage blocked" statistic or a "stagger caused" or "enemies staggered" counts. Maybe even "damage mitigated".

But if you are a teamplayer and if you realize that most wins were only possible with your denial of anything the enemy tried to do then you dont need the green circles.
AC3NATOR Jan 8, 2021 @ 12:40pm 
Also, a thing I forgot to mention about swordshield: It has higher single target damage than the 1 handed sword. Even more so against armor. This is achieved either thru bashattack spam or bashattack heavy thrust combo.

It also has higher aoe stagger (gee who wouldve guessed) than the one handed sword.
AC3NATOR Jan 8, 2021 @ 12:43pm 
also, Handgun is the only ranged weapon capable of bodyshot oneshotting all specials on cata, given the right damage properties are met. This means that in addition to being the most thick one man shield wall of the team, you can also be the best special sniper on your team, if the zealot is occupied and the 2 weaklings are dead because of overextending or incompetence.

This is a thing that the grail knight could never pull off.
Zerschmetterling Jan 8, 2021 @ 12:45pm 
I like to play my Footknight on cata, but there the 2 handed hammer is allmost mandatory, since it has the best damage output and stagger against stormvermin and chaoswarriors. Everything else just tickles them. Exe-Sword works too, but it's worse at crowd-controll than the big hammer.
Encore Jan 8, 2021 @ 12:50pm 
Originally posted by An0m-4:
Originally posted by General Kenobi:
you have, only shield + sword are unique, they legit good tho.

It doesn't matter what is unique to GK because you have already stated that the halberd is in your opinion the superior weapon for FK. The fact you highlight that the FK can use the Bret sword is a dent in your armour - it implies you reserve the right to use the weapon which comes with the GK, which in turn implies it holds a benefit over the "superior" halberd otherwise you wouldn't mention it.

https://www.youtube.com/watch?v=4F4qzPbcFiA&ab_channel=EricGeller

Originally posted by General Kenobi:
Greatsword is a gimmik even tho it have infinite overhead chain damage is ehhhh and much worse against hordes than halberd light block spam.

Forget about sword (it was never the main event) it's the GK being the P2W version of FK we were talking about remember? I guess my previous points about breaking LoS and true solo GK's do hold some merit in your opinion, hence your lack of disagreement.
i think you lost in your own toughts, FK is tankier, FK can CC whole patrols, FK have movement ability wich is jail free out of bad positioning (not only that, unlike handmaiden he provides that jailfree to every teammate who stuck with him), FK can have 3 sec invul after ulty wich with conc make him literally immortal for up to 18 seconds, FK have range, FK can provide 50% damage reduction in duo as and buffs without quests, right from the start.
I pointed up about the sword only to point out that you lack some information.
Last edited by Encore; Jan 8, 2021 @ 12:56pm
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Date Posted: Jan 8, 2021 @ 6:48am
Posts: 47