Warhammer: Vermintide 2

Warhammer: Vermintide 2

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BIG E. Nov 24, 2020 @ 11:10am
Am i the only one who is in love with cog hammer so far ?
holy moly pepperoni thsis weapon is nuts. Oneshot cata SV with single vs Armoured property on headshot without crit.

I am loving it.
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Showing 16-30 of 35 comments
Medicles (Banned) Nov 24, 2020 @ 2:10pm 
Originally posted by DE NIRO:
I meeeeaaaaaan that's pretty much correct, i think they could make it engineer only weapon ? but then again wasn't my poin to discuss about balance stuff.

I get you. My initial statement was actually supporting your point, even so it sounds condescending. When i saw the coghammer in the Fatshark stream it was obvious that it will become an extremely strong pick for Bardin, basically like the vast majority of dlc weapons are strong picks and powercreep. In fact, the coghammer is more of a reason for me to buy the dlc than the engineer is, much like the bretonian longsword was the reason for me to buy GK. I actually never played GK once except on recruit to get the challenges done. The same will most likely happen to engineer too.
Last edited by Medicles; Nov 24, 2020 @ 2:13pm
Runic Tunic Nov 24, 2020 @ 2:41pm 
Originally posted by Medicles:
Originally posted by Runic Tunic:
Considering it's a slightly weaker exc sword and Bardin desperately needed a better 2h weapon, I wouldn't call this power creep or strong.

Bardin didnt desperately need a better 2h weapon. 2h axe and 2h hammer are efficient enough for the game. But now they are getting replaced by the Coghammer, which also has better attack moves. That is the definition of powercreep, doesnt matter how you would call it.
Everyone complaining about Bardin's slow attack patterns and virtually identifcal attack animations beg to differ.

Coghammer is faster than 2h hammer with less efficient kill potential (~two hits to kill weakest units unless headshot), but very good armor kill when a clear shot can be made, which is literally the exc sword, but arguably worse. How is giving Bardin a very similar weapon already in the game power creeping? If it somehow replaced the other weapons or made him more efficient at his role than other players I'd see the argument, but neither appear to be true. He just got a middle of the road weapon, nothing OP or inherently power creepy about it.
Originally posted by Runic Tunic:
Originally posted by Medicles:

Bardin didnt desperately need a better 2h weapon. 2h axe and 2h hammer are efficient enough for the game. But now they are getting replaced by the Coghammer, which also has better attack moves. That is the definition of powercreep, doesnt matter how you would call it.
Everyone complaining about Bardin's slow attack patterns and virtually identifcal attack animations beg to differ.

Coghammer is faster than 2h hammer with less efficient kill potential (~two hits to kill weakest units unless headshot), but very good armor kill when a clear shot can be made, which is literally the exc sword, but arguably worse. How is giving Bardin a very similar weapon already in the game power creeping? If it somehow replaced the other weapons or made him more efficient at his role than other players I'd see the argument, but neither appear to be true. He just got a middle of the road weapon, nothing OP or inherently power creepy about it.
Have you tried the Coghammer on the slayer? It might have some downsides, but it is an extremely powerful weapon. It takes elements that are great about 2h axe/hammer and combines them into one. There's almost no reason to use either of those 2 weapons now.
I've really enjoyed having a 2h weapon that I find to be enjoyable on the RV. I was getting pretty tired of using 1h hammer/axe all the time.
Runic Tunic Nov 24, 2020 @ 4:09pm 
Originally posted by Step Sis Proof Appliances:
Originally posted by Runic Tunic:
Everyone complaining about Bardin's slow attack patterns and virtually identifcal attack animations beg to differ.

Coghammer is faster than 2h hammer with less efficient kill potential (~two hits to kill weakest units unless headshot), but very good armor kill when a clear shot can be made, which is literally the exc sword, but arguably worse. How is giving Bardin a very similar weapon already in the game power creeping? If it somehow replaced the other weapons or made him more efficient at his role than other players I'd see the argument, but neither appear to be true. He just got a middle of the road weapon, nothing OP or inherently power creepy about it.
Have you tried the Coghammer on the slayer? It might have some downsides, but it is an extremely powerful weapon. It takes elements that are great about 2h axe/hammer and combines them into one. There's almost no reason to use either of those 2 weapons now.
I have, and you're telling me this isn't the case with specific weapons on other careers, DLC or otherwise? (A&F on Zealot or dual daggers on shade for example). It has always been the case that most builds work, but for meta purposes there are clearly superior weapon combinations over others, depending on the career. Besides, the question was if Coghammer is powercreeping and too powerful. Making 1 out of 4 classes better isn't power creeping, and as others have already stated, this can easily be solved by making it exclusive to OE or not available to Slayer.

Personally, I still don't think it makes the other weapon options obsolete either. Dual hammers are still the best option for horde clear and dodge for Bardin, regardless of career. And 2h hammer and 2h axe still perform their specific roles more efficiently. Need good horde clear AND armor damage? 2h hammer. Need strong armor/elite/boss damage? 2h axe or 1h axe.

Generally speaking, Coghammer is a good middle ground. I can see them adjusting some things or making it exclusive to specific classes, but by no means is this power creeping or OP. So many builds have been updated with OE weapons, and I still barely see coghammer as the default go to, It's more often interchangable with the 2h hammer than anything.
Last edited by Runic Tunic; Nov 24, 2020 @ 4:16pm
Moffin Bovin Nov 24, 2020 @ 6:40pm 
its just a pickaxe but with a faster heavy attack that does less damage, and a push attack that hits more enemies.

i prefer the 1h hammer or dual hammers on Engi and its easier to hit things with dawi drop with the pickaxe on the slayer.
ZaydinTTV Nov 24, 2020 @ 6:56pm 
So what is the best trait for the Coghammer, anyways?
Runic Tunic Nov 24, 2020 @ 7:52pm 
Originally posted by Zaydin:
So what is the best trait for the Coghammer, anyways?
I guess it depends on build and career but I've always gone with swift slaying for 2h weapons. I'd definitely look up some guides on here to see what best matches your playstyle though.
Wrayden Nov 24, 2020 @ 11:06pm 
I enjoy it immensely
Torbaal Nov 24, 2020 @ 11:15pm 
Originally posted by Zaydin:
So what is the best trait for the Coghammer, anyways?
Swift Slaying, isn't is the best trait for every melee weapons except shileds and maybe spear ?

Anyway, I do love the coghammer. Some called it worse than Exe Sword I call it better due to better and easier crowd control but that's me. It's faster too. I do get why some consider it OP and are expecting a nerf. Indeed like all DLC weapons, it rocks.
Solus Nov 24, 2020 @ 11:46pm 
Originally posted by Torbaal:
Originally posted by Zaydin:
So what is the best trait for the Coghammer, anyways?
...Indeed like all DLC weapons, it rocks.
As they should... And I can't find the problem in having fun with an extremely entertaining weapon i paid with my sweet euros. I hope it stays this way.
Originally posted by Runic Tunic:
Originally posted by Step Sis Proof Appliances:
Have you tried the Coghammer on the slayer? It might have some downsides, but it is an extremely powerful weapon. It takes elements that are great about 2h axe/hammer and combines them into one. There's almost no reason to use either of those 2 weapons now.
I have, and you're telling me this isn't the case with specific weapons on other careers, DLC or otherwise? (A&F on Zealot or dual daggers on shade for example). It has always been the case that most builds work, but for meta purposes there are clearly superior weapon combinations over others, depending on the career. Besides, the question was if Coghammer is powercreeping and too powerful. Making 1 out of 4 classes better isn't power creeping, and as others have already stated, this can easily be solved by making it exclusive to OE or not available to Slayer.

Personally, I still don't think it makes the other weapon options obsolete either. Dual hammers are still the best option for horde clear and dodge for Bardin, regardless of career. And 2h hammer and 2h axe still perform their specific roles more efficiently. Need good horde clear AND armor damage? 2h hammer. Need strong armor/elite/boss damage? 2h axe or 1h axe.

Generally speaking, Coghammer is a good middle ground. I can see them adjusting some things or making it exclusive to specific classes, but by no means is this power creeping or OP. So many builds have been updated with OE weapons, and I still barely see coghammer as the default go to, It's more often interchangable with the 2h hammer than anything.
The slayer being the extreme case but I think it still stands for the other classes as well, for a really solid 2h weapon choice. I'm not comparing it to the 1h weapons, since they function differently than a 2h weapon. I wouldn't say it makes the other 2h options obsolete, but it just feels like the superior choice since it has fast light attacks, a quick and high damage charge attack, and it also is extremely easy to generate temp health with. That seems like power creep to me. I'm not complaining though, DLC weapons should be powerful.
Last edited by Step Sis Proof Appliances; Nov 25, 2020 @ 1:58am
old Charlie Nov 25, 2020 @ 1:59am 
I think its going to be nerfed. Attackspeed, cleave, stagger and damage - full package. Its also incredibly easy to use. So I'll enjoy it while it lasts.
Last edited by old Charlie; Nov 25, 2020 @ 2:00am
Pickle Bath Nov 25, 2020 @ 2:13pm 
Too bad it's boring as ♥♥♥♥ to use. Feel like it's 2009 and I'm playing Left 4 Dead 2 melee with a single repeated swing attack over and over.
Runic Tunic Nov 25, 2020 @ 2:51pm 
Originally posted by Step Sis Proof Appliances:
Originally posted by Runic Tunic:
I have, and you're telling me this isn't the case with specific weapons on other careers, DLC or otherwise? (A&F on Zealot or dual daggers on shade for example). It has always been the case that most builds work, but for meta purposes there are clearly superior weapon combinations over others, depending on the career. Besides, the question was if Coghammer is powercreeping and too powerful. Making 1 out of 4 classes better isn't power creeping, and as others have already stated, this can easily be solved by making it exclusive to OE or not available to Slayer.

Personally, I still don't think it makes the other weapon options obsolete either. Dual hammers are still the best option for horde clear and dodge for Bardin, regardless of career. And 2h hammer and 2h axe still perform their specific roles more efficiently. Need good horde clear AND armor damage? 2h hammer. Need strong armor/elite/boss damage? 2h axe or 1h axe.

Generally speaking, Coghammer is a good middle ground. I can see them adjusting some things or making it exclusive to specific classes, but by no means is this power creeping or OP. So many builds have been updated with OE weapons, and I still barely see coghammer as the default go to, It's more often interchangable with the 2h hammer than anything.
The slayer being the extreme case but I think it still stands for the other classes as well, for a really solid 2h weapon choice. I'm not comparing it to the 1h weapons, since they function differently than a 2h weapon. I wouldn't say it makes the other 2h options obsolete, but it just feels like the superior choice since it has fast light attacks, a quick and high damage charge attack, and it also is extremely easy to generate temp health with. That seems like power creep to me. I'm not complaining though, DLC weapons should be powerful.
Fair enough with the 1h weapon comparison. I've always seen power creep as something that slightly replaces or does better other weapons across the board, which like I said I din't really see but perhaps I'm wrong.

And idk. I still find myself enjoying the switch to 2h hammer simply because I find it easier to kill elites and armored more easily in a horde, vs. the coghammer. If anything gets in front of that armored unit, it sucks up all the damage from the coghammer overhead. But it still is early anyway. I've seen threads saying how underwhelming OE and his weapons are just as much with threads discussing it's OP levels so who knows. I'm expecting some level of adjustment regardless, especially with the Masterwork pistol.
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Date Posted: Nov 24, 2020 @ 11:10am
Posts: 35