Warhammer: Vermintide 2

Warhammer: Vermintide 2

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So, thoughts on Gromril-Plated Shots?
I've been messing around with a lot of engineer builds on champion and legendary, some with more success than others. However, I honestly cant decide if this talent is worth it or not?

On paper it seems fine. Increased Damage and can go through armour means you can just use it as a weaker, regenerating ammo handgun while you use grudge-raker or drakegun as your standard ranged weapon. However, using it for a while, theres a lot of stuff against it.

Probably most importantly, it doesn't have any increase to accuracy, and im pretty sure the crosshair is outright lying to you a lot of the time. As a result, its big selling point of being a anti special gun takes a hit.

Its damage isn't awful, but on difficulties like legend, it takes a lot of shots to bring down any elite (Except SV's if you headshot them, which is easier said than done with the aforementioned accuracy).

I might be wrong about this point, but I'm not actually sure it has any pierce unless you invest in the armour piercing slugs skill. Which considering the other level 10 skill Leading Shots is almost essential for drakeguns on engineer, i have to give up a good anti horde weapon to use gromril shots effectively, meaning i might as well just use the standard gatling to deal with hordes instead and pack a handgun for anything tough.

And finally, it fires slow, which is understandable, but seeing as I'm not sure it pierces, this makes it all the worse when a member of your team walks in front of your shots. As a result, you can waste a lot of your bar trying to shoot a monster until you realise another player has phased through you and the shots are registering as hitting them.

Does anyone have any opinions on it? Or any advice? I get its not supposed to destroy armored elites and monsters in seconds (potions notwithstanding). It might even be decent on its own, but standard gatling is already great for destroying hordes, berserkers, certain specials and maulers in record time. Gromril shots seem good for killing SVs and very close specials, and...that's about it. Killing anything else requires you to chug potions like water.
最近の変更はrobert.s_aが行いました; 2020年11月23日 1時18分
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To pierce through more targets I believe you need the Armor Piercing Slugs talent from level 10, which applies to all your ranged shots. As for the crank gun itself, I run in tandem Experimental Steam Capacitors and Innovative Ammo Hoppers. This allows for maximum uptime while dealing with just about everything except Chaos Warriors.
2-3 shots on cataclysm is enought to kill armored rats, I use this talent + Armor piercing Slugs, it allows to kill rat-patrol on cataclysm, mb you trying to kill smth for a long distance? thats bad idea, cause u would spend 5-6 shots and dont kill rat((itsnt sniper riffle))
Use it on short and medium range - maximum efficiency, in the 2nd slot I use draregun - it allows u to kill horde, in 1st - new hammer (for hordes, CW and bosses)
Against boss and hordes it`s not a good tallent, its good only for armored targets, use your meleee weapon or drakegun/shotgun against them
I have almost the exact opposite opinion personally. That being that I see the normal minigun talents as just a more lackluster alternative to something such as Ironbreaker's Drakefire Cannon or Sienna's Flamethrower Staff (may not be the correct name) where it's purpose seems to extend to nothing beyond clearing hordes of weak mobs whereas the slower high damage armor piercing rounds accomplish something that few other things can and with varying degrees of success in dealing with large amounts of shield/armored units such as armored patrols.

TL;DR - To me it feels as if the only way that the minigun is not far outshadowed in it's purpose is when bringing the talent that makes it more effective vs armored targets otherwise just torch them with the flamethrower types weapons with much greater success.
最近の変更はHoggersが行いました; 2020年11月23日 4時31分
It's far better to use Coghammer + Masterwork Pistol/Handgun to dispose of specials, armoreds, etc. Coghammer+Handgun can dispose of a Chaos Warrior in 3 strikes. I've tried Gromril-plated shots with grudge raker and just isnt worth it. GPS kills too slowly and grudge raker runs out of ammo(its best on Ranger). Maybe the flamethrower is better with GPS
最近の変更はWo0d Glueが行いました; 2020年11月23日 4時53分
Wo0d Glue の投稿を引用:
It's far better to use Coghammer + Masterwork Pistol/Handgun to dispose of specials, armoreds, etc. Coghammer+Handgun can dispose of a Chaos Warrior in 3 strikes.
If I misunderstand the point being made here it is on me but it seems to me you are expressing that you don't understand why you would use the minigun in place of a handgun or pistol to dispose of certain enemies when it can perhaps kill them faster and in a situation in which you kill one single target you have no reason to use the minigun but also in the case which is incredibly common in legend/cataclysm where you run into four or more elites and/or specials at once using a weapon that fires significantly slower would leave enemies much more time to live rather than maybe having to shoot them an extra time or two with a faster more sustainable source of damage.

Basically I would say that the minigun isn't something to be used in place of a gun as a lot of people seem to view it as but more fills a role of something that cannot already be accomplished with whatever you have equipped as your weapons such as being able to take down large groups of specials or elites rather than shooting one thing at a time to slowly take them out.
最近の変更はHoggersが行いました; 2020年11月23日 5時03分
Haggis 2020年11月23日 5時03分 
Rename talent to 'Trollhammer Torpedo'. Give the Crankgun a slightly different aesthetic as is befitting of a 'Trollhammer Torpedo'. Give the weapon greatly increased accuracy. Give the weapon increased damage. Increase the amount of 'purple bar' each shot takes.

Make the community even happier.
Skearn 2020年11月23日 5時37分 
Haggis の投稿を引用:
Rename talent to 'Trollhammer Torpedo'. Give the Crankgun a slightly different aesthetic as is befitting of a 'Trollhammer Torpedo'. Give the weapon greatly increased accuracy. Give the weapon increased damage. Increase the amount of 'purple bar' each shot takes.

Make the community even happier.
having a shell-cannon type sounds prtty ♥♥♥♥♥♥♥ rad actually:D
Personally i like the GPS. In combination with a strenght or concentration potion, you can kill an entire chaos patrol by yourself.
I run Leading Shots to buff Drakegun damage, Superior Gaskets to reduce chaging time and Gromril Plated Shot because I prefer to use the Drakegun for hordes anyway. I love the Drakegun, so to me, the idea of having a "free" non-ammo-using ranged weapon at my disposal for specials at short/mid range is like having my cake and eating it too. Besides, the Drakegun is totally technology so it fits with the Engineer's lore and background.

Wo0d Glue の投稿を引用:
It's far better to use Coghammer + Masterwork Pistol/Handgun to dispose of specials, armoreds, etc. Coghammer+Handgun can dispose of a Chaos Warrior in 3 strikes. I've tried Gromril-plated shots with grudge raker and just isnt worth it. GPS kills too slowly and grudge raker runs out of ammo(its best on Ranger). Maybe the flamethrower is better with GPS

I don't think Gromril Plated Shot affects the ranged weapons, only the Crank Gun. Though to be fair, the talent's wording isn't very precise - the first part is unambiguous, "Reduces the Steam-Assisted Crank Gun (Mk II)'s rate of fire,", but the second part, "but increases Damage and Armour Penetration." could be interpreted as "but increases the Crank Gun's dmg and ap" OR as "but increases dmg and ap in general". I tend to think it only affects the Crank Gun, for two reasons: one, it's mentioned in the first sentence of the talent, and two, all three level 30 talents affect the crank gun and crank gun only and lvl 30 talents on other careers also affect the ult almost exclusively.
最近の変更はElthraelが行いました; 2020年11月23日 6時59分
Makes the minigun shoot way too slow. If the fire and consume rate gets buffed it can become viable
Haggis の投稿を引用:
Rename talent to 'Trollhammer Torpedo'. Give the Crankgun a slightly different aesthetic as is befitting of a 'Trollhammer Torpedo'. Give the weapon greatly increased accuracy. Give the weapon increased damage. Increase the amount of 'purple bar' each shot takes.

Make the community even happier.

I was a little disappointed they didn't add this either. I thought torpedoes or possibly mining charges were a shoe In for the next Bardin DLC weapon.

Thing is, standard kills hordes fast, and more importantly, it does the same to berserkers and maulers. I know neither of those things are a huge issue for a decent team, but it's nice to have something that just removes them.

Gromril plated shots just seems like it's giving up way too much for too little reward, especially considering it's easy just to bring a handgun instead. It takes a while to bring down the non armoured elites that standard Gatling destroys almost instantly. Not to mention you might need a completely separate level 10 talent to help it work well, and that talent can help the aforementioned handgun too. Specials like globe and ratling are the worst of it, you have to shoot at them and hope that RNG actually keeps the shot inside the crosshair today.


Roshambo (禁止済) 2020年11月23日 8時48分 
GPS is virtually useless beyond mid-range (20 ft?). You may want to get the steam workshop mod for legit crosshairs to give you a better idea how far off each shot can be from center.

It does major damage to the highest HP ads in the game up to at least Legend. On Cata you may want to switch back to horde control as you will be wasting too much meter to wipe a single chaos warrior although getting them stuck in a the Chaingun Cha Cha is entertaining.

When you can find a safe spot to unload hell on everything in sight, GPS is definitely worth its weight in infinite ammo. Given enough time you can kill ANYTHING with it.
最近の変更はRoshamboが行いました; 2020年11月23日 8時49分
Autocannon is usefull on vanguard deed and thats it
i feel like it is a little too inaccurate and takes a fraction too long to fire its first shot. i hope these 2 things get a very, very slight buff in the future.

a couple of times i have found myself shooting at a blight stormer that isn't that far away and its just luck if you hit it ot not. hit it and you survive, miss and you die. I get that the weapon shouldnt be pin pint accurate but it could do with its spread being just a little bit tighter on those first few shots.
it's absolutely phenomenal, able to piss all over stormies and stunlock chaos warriors

best paired with grudge raker or drakegun
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投稿日: 2020年11月23日 1時14分
投稿数: 15