Warhammer: Vermintide 2

Warhammer: Vermintide 2

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Phantom Limb Sep 20, 2020 @ 10:02pm
The best team composition
What do you think which heros and careers are capable of easily clearing any mission?
And I'm not talking about players' individual skill because let's be honest, someone with 3K+ hours in the game can probably solo cata FoW with some preparations.
Just speaking from perspective of an average player, it feels to me that team of Kruber GK + Bardin IB + Saltz BH + Sienna BW will provide the most efficient experience.
I'm not saying it's 100% true as "any career is viable and any hero is effective" but still it feels that way.
Any thoughts?
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Showing 1-15 of 40 comments
cstkl1 Sep 20, 2020 @ 10:34pm 
GK,RANGER,SIEANNA + anything else u wannt to choose.
Mikha-凛 Sep 20, 2020 @ 10:52pm 
GK, Sienna Unchained with +30 temp health Ult, Kruby Mercenary +25 temp health ult/revive, Kerli Handmaiden, Saltz Witch Hunter (crit buff), and bardin iron breaker, those are solid class. regardless the player good or not.

but things about this game is, its still relied on the player ability to make a good decision, since regardless how good the character is, if the player make the wrong move... they still gonna die, and vice versa.
Slayer Slayerson Sep 20, 2020 @ 10:58pm 
Slayer with 2h axe will kill everything fast and is tanky with barkskin and charge attack = 40% defense.

Waystalker will make it rain arrows to thin the hordes and do damage to a monster, especialy with a str/speed potion, and more importantly she gives regen to the rest of the team, extending any competent player's life to almost immortality.
After killing specials, prioritise shooting elites once with charge attack and let your frontline kill the elites for massive THP sustain.

Support fighter: Mercenary or Unchained for the Temp HP and damage reduction. Pick merc for melee, use unchained for artillery support. Revive for merc is a trap, your team don't need a quick revive if they can't die.

The last slot is free to cover any deficiency that your team might have.
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There might be a dozen or two of competent compositions, that just means that the game is fairly balanced.

I dislike ironbreaker for optimised play, unless the player really wants to be the tank and everybody else clears like a pro.
Last edited by Slayer Slayerson; Sep 20, 2020 @ 11:00pm
B the Self Sep 20, 2020 @ 11:53pm 
Unchained Sienna most op character , Witch Hunter Captain second most op, waystalker to snipe the elites , and mercenary kruber for the infinite THP
Moschusbock Sep 21, 2020 @ 1:09am 
merc, WHC, BW, shade/WS, IB/slayer
Tariff Mike Hawk Sep 21, 2020 @ 1:52am 
BH to delete bosses. Ofc heavily relying on hitting headshots but its not that hard just wait for an opening
No emaN Sep 21, 2020 @ 7:55am 
Generally Merc, RV, WS, WHC, and BW have general ults that can be utilized in any situation although different purposes. Any of these careers can toss on any weapons they want and perform well with them. Basic roles that are to be understood which one brings to the team.

For overall damage wise that would be WHC, Pyromancer, Huntsman, and Shade. All of these careers benefit from crits and crits are pretty powerful with countering heavier opponents especially super armor. Along with the fact they counter most content as well with their killing power. They can kill and handle most content for the DPS appeal. If you need more control Huntsman can run a shield if needed. If you build around crits on Pyromancer and have a Huntsman and a WHC popping ult would get her up to 90% crit when done right. When combined with Blazing Echo your team becomes a monster killer that'll decimate any boss on Cata with ease (due to the stagger and damage of burning skull and your allies going ham on said monster best to do against a wall). Realize the composition is two melee focused careers and the other two are ranged focused. Though each one can be used effectively.

The noob friendly (mostly referring to Zealot and IB) team will mostly utilize Zealot, Ironbreaker, Foot Knight/Merc, Handmaiden, or Famished Flames or Lingering Flames BW that just utilizes ult then tossing down a few spells before she goes into her blocking state for ages before the cycle repeats itself. The team will consist of characters that can easily stay alive and have get out of jail free cards. Anything to dump the punish and crank it down to easy mode.

Now for the solo Zealot teams its composed of the Zealot (wow I know), Mercenary with C/D on ult, Unchained with temp hp, and Ranger Veteran to get stoned with the dwarf. Temp hp without complaining that the elf brought healing. No matter how much punish comes out when the ults drop Zealot's gonna be so stoned and stacked. Though this set up can be done with other careers just for the utility RV brings in ammo and drops, Merc in stagger/recovery, and Unchained because the temp on ult. Makes your job easier just don't forget to put shields with BCR and push angle with opportunist for Kruber and Bardin bot so they're going to stay alive for longer. Bots don't output that much anyways and will be a decent distraction.

The best team composition would obviously be the one with the highest win rate. Easy to utilize careers plus being able to tackle anything. Have the community to run its own statistics to find your answer. Though I believe the true best team composition varies amongst a group of friends, our playstyles, and purpose.

On an added point I want to portray an issue about the "best" mentality. Forcing players, especially newer ones, to play the best and meta picks will adopt one dimensional thinking. It's sort of a small issue, but not running the 'optimal' career such as Ranger Veteran over say a reliability of an Ironbreaker or output of a Slayer will result in people complaining or kicks/blocks in general. Tends to be players lacking in skill and will just follow a guide by following the pictures skipping over explanations and just selecting the talents, properties, and being told what to do. Ranger Veteran is the easiest example to understand since the common casual Legend player will just call him worthless with no output just only a utility to drop caches. An uncommon occurrence I know but it's happened enough for it to be notable by players that can't use him properly therefore he's s***. Being asked and/or told I am throwing for picking a different career is just down right sad. Thankfully it doesn't seem to be an issue for others, but to the players on the uncommon occurrence ends; play whatever you want. Or be a meta slave if you want, I guess.
om3g4_z3r0 Sep 21, 2020 @ 8:04am 
Me
+
people who r better than me.
NoFuFu Sep 21, 2020 @ 9:52am 
Merc, IB, WHC, BW
CopperBack Sep 21, 2020 @ 10:01am 
being good and player favorite character ...the dream
Deja Vu Sep 21, 2020 @ 10:52am 
I notice that every suggestion has Merc in it.

Hmmm.
Sacha Sep 21, 2020 @ 11:34am 
Witch hunter, shade, pyromancer and huntsman = the crit dream team.
But there are plenty of other dream teams, honestly.
B the Self Sep 21, 2020 @ 12:07pm 
Originally posted by Deja Vu:
I notice that every suggestion has Merc in it.

Hmmm.
because he is a beast of the THP
Medicles (Banned) Sep 21, 2020 @ 12:52pm 
The general rule of thumb is "Go fast or go big". The faster your team are, the more first hits you get in for a potential status combination, whereas the big ones are able to defend against such attacks. Thats why most teams should have a good mixture. Interestingly, the type choices are rather negligible, especially because of the vast amount of different type combinations currently in the game.

stewpac51 Sep 21, 2020 @ 1:34pm 
these meta questions always make me smile
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Date Posted: Sep 20, 2020 @ 10:02pm
Posts: 40