Warhammer: Vermintide 2

Warhammer: Vermintide 2

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How to see damage in numbers over the enemy?
Maybe there is some kind of mod or I did not see it in the settings, but how to turn on the numerical values ​​of damage over enemies?

Otherwise, it is very difficult to build a build only on a dummy
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Showing 1-14 of 14 comments
Alistair MacBain Sep 9, 2020 @ 2:28am 
If you want to optimize your build the breakpoint calculator is what you want.
https://www.reddit.com/r/Vermintide/comments/cojve1/damage_calculator/
That way you can figure out how many power vs you need with your build to reduce the hits to kill on a certain enemy by 1.
Ripthejack3r Sep 9, 2020 @ 3:10am 
can someone give a reason why that mod isnt approved?
could really help people trying to fine tune builds without having to go over to the modded realm
Hedge Sep 9, 2020 @ 3:23am 
Originally posted by RipTheJacker:
can someone give a reason why that mod isnt approved?
could really help people trying to fine tune builds without having to go over to the modded realm
Mostly because it's not something we have in mind for the game we set out to make. Typically mods get approved when they're something that compliments the design goals of the game, as opposed to going against it. Stuff like Enemy Health Bars (for chaff) and Floating Combat Numbers go against some of the core tenets of Vermintide.
Ripthejack3r Sep 9, 2020 @ 3:28am 
Originally posted by Fatshark Hedge:
Originally posted by RipTheJacker:
can someone give a reason why that mod isnt approved?
could really help people trying to fine tune builds without having to go over to the modded realm
Mostly because it's not something we have in mind for the game we set out to make. Typically mods get approved when they're something that compliments the design goals of the game, as opposed to going against it. Stuff like Enemy Health Bars (for chaff) and Floating Combat Numbers go against some of the core tenets of Vermintide.
wow didnt expect an answer, thanks
Randy Marsh Sep 9, 2020 @ 4:24am 
Originally posted by Fatshark Hedge:
Originally posted by RipTheJacker:
can someone give a reason why that mod isnt approved?
could really help people trying to fine tune builds without having to go over to the modded realm
Mostly because it's not something we have in mind for the game we set out to make. Typically mods get approved when they're something that compliments the design goals of the game, as opposed to going against it. Stuff like Enemy Health Bars (for chaff) and Floating Combat Numbers go against some of the core tenets of Vermintide.
dude you guys don't approve any mods anymore, figger it out
Hedge Sep 9, 2020 @ 4:25am 
Originally posted by RipTheJacker:
Originally posted by Fatshark Hedge:
Mostly because it's not something we have in mind for the game we set out to make. Typically mods get approved when they're something that compliments the design goals of the game, as opposed to going against it. Stuff like Enemy Health Bars (for chaff) and Floating Combat Numbers go against some of the core tenets of Vermintide.
wow didnt expect an answer, thanks
No trouble bud!
The only thing that annoys me about dummies is A) some talents that require “killing” wont work on them, and B) you can’t lose health at the Keep, so stuff like Zealot’s stack won’t work either. It’d be nice if you could simulate either of those things in the official realm
petiatil Sep 9, 2020 @ 4:52pm 
Use the creature spawner with damage numbers in modded realm. If you start hosting a game but not actually go into the portal, the creatures you spawn will be at the same level as the difficulty you've set the game at - otherwise spawned enemies default to recruit level HP.

This way you can test champ/leg/cata builds or whatever you're doing with it.
Zoli Sep 9, 2020 @ 10:37pm 
Originally posted by Fatshark Hedge:
Mostly because it's not something we have in mind for the game we set out to make. Typically mods get approved when they're something that compliments the design goals of the game, as opposed to going against it. Stuff like Enemy Health Bars (for chaff) and Floating Combat Numbers go against some of the core tenets of Vermintide.
What about the new sticky grim mod?
TomatoCherries Sep 10, 2020 @ 12:54am 
Originally posted by Fatshark Hedge:
Originally posted by RipTheJacker:
can someone give a reason why that mod isnt approved?
could really help people trying to fine tune builds without having to go over to the modded realm
Mostly because it's not something we have in mind for the game we set out to make. Typically mods get approved when they're something that compliments the design goals of the game, as opposed to going against it. Stuff like Enemy Health Bars (for chaff) and Floating Combat Numbers go against some of the core tenets of Vermintide.

Can you explain a bit more?

Why is it against your design goals for the game to have damage numbers?

If sanctioned, such a mod would

a) not disrupt the experience of other players
b) optional, meaning people who don't like it won't have to use it

What is the issue?
Dame Arstor Sep 10, 2020 @ 2:45am 
Originally posted by TomatoCherries:
Originally posted by Fatshark Hedge:
Mostly because it's not something we have in mind for the game we set out to make. Typically mods get approved when they're something that compliments the design goals of the game, as opposed to going against it. Stuff like Enemy Health Bars (for chaff) and Floating Combat Numbers go against some of the core tenets of Vermintide.

Can you explain a bit more?

Why is it against your design goals for the game to have damage numbers?

If sanctioned, such a mod would

a) not disrupt the experience of other players
b) optional, meaning people who don't like it won't have to use it

What is the issue?
I remember seeing a mention of Damage Numbers being cheesy when paired with DoT weaponry/talents on specials that teleport away as it effectively gives away their location
Neptune Towers Sep 10, 2020 @ 2:58am 
Yeah, with damage numbers it becomes possible to "game the game" so to say and do stuff like direct people to a certain enemy because "he's low" or whatever, and I can see why the devs wouldn't want that. I personally wouldn't like it either.
Kotzi Sep 10, 2020 @ 3:04am 
1. With all the gore and dismemberded bodyparts and hordes i couldnt see anything else anyway.
2. It would break my immersion and i really like the atmosphere in this game.
3. Make it toggleable. Having choices never hurts and me and other people that dont need it wont be affected.
Last edited by Kotzi; Sep 10, 2020 @ 3:05am
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Date Posted: Sep 9, 2020 @ 1:42am
Posts: 14