Warhammer: Vermintide 2

Warhammer: Vermintide 2

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grue Mar 19, 2018 @ 4:24pm
Ledge or Corner by Bell (Righteous Stand Finale)
(1) https://i.imgur.com/6MGwp3N.png
(2) https://i.imgur.com/HBmL73v.png
(3) https://i.imgur.com/3ekCg4r.png
(4) https://i.imgur.com/jLx1WHY.png

>Ledge<
+ I like it becasue I haven't lost in it (said it multiple times making it seem like it's a good reason)
+ I prefer it

>Corner by Bell<
+ You're able to see all the specials mobs and regular mobs
+ "IF" you have a Pyromancer/Battle Wizard, this spot is the best due to their huge AOE skills
+ More open, more to see
+ Special doesn't spawn right in front of you since it's more spaced
+ Right by the door to the exit

I can't have a debat between spots in the Finale becasue someone has a preferences with no reason? Why do you prefer the ledge over the corner by the Bell? It's so hard to reason people who has no understanding to teamwork. I went down by the ledge becasue it was too close to each other and we were attacking one another. How's that a good spot? Yeah, mobs has to climb up making it enough time to attack them, but Posion Rat hit us at the last second killing everyone HP to 10%. I like to know what are your guys thoughts on spots in Righteous Stand Finale? Don't me a d!ck, please.
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Showing 1-13 of 13 comments
Harukage Mar 19, 2018 @ 4:25pm 
The door is the best by far.
grue Mar 19, 2018 @ 4:28pm 
Originally posted by Harukage:
The door is the best by far.

Door is great. It's open and creates a wall for the team to calculate where all the mobs are at. Only problem I have at the door is special mobs spawn outside of that spot (most likely a glitch).
Cabana Mar 19, 2018 @ 4:29pm 
stand in the middle alone + team spread out is the best strategy, worked so far
Saishalicious Mar 19, 2018 @ 4:32pm 
Originally posted by Harukage:
The door is the best by far.
Yep it's the ideal place imo.
grue Mar 19, 2018 @ 4:32pm 
Originally posted by Cabana:
stand in the middle alone + team spread out is the best strategy, worked so far

I feel like that's risky becasue the tank has to be up front. If the tank goes down, that makes it harder. I've tried that and failed a couple of times in Champion/Legend. It works great, though.
RockerFox Mar 19, 2018 @ 4:35pm 
I personally like the ledge better just because of how when hordes and specials try to climb it you esentailly get in free shots on all of them and it makes it really easy. You can shove them off when they get to the top or you can just slash, shoot, or smack them as the try to get on the ledge. Not to mention any rats crawling downward need to crawl down and then jump up from the pillars.

I also find it's a lot harder for globe rats to ruin it since you have more space to move around vs the corner.
Kinoniko Mar 19, 2018 @ 4:37pm 
I usually go for the door, but today i tried the corner, And i gotta say, it was much easier. You could see everything easily, and the two points where enemies come from near the corner were easy to hold, while ranged took care of everything else.
Last edited by Kinoniko; Mar 19, 2018 @ 4:38pm
old Charlie Mar 19, 2018 @ 4:41pm 
Door works except for those few rats that spawn behiind you but if you have some ranged teammates, the corner by the bell is better, imo. The Ledge is the worst. Its just a hassle if somebody falls down and the team gets split - there is also less space to maneuver in general, which means more ff on champion and beyond.
DeMasked Mar 19, 2018 @ 4:47pm 
For me there are the following defensive areas:
1: Door
2: Ledge
3: Front Corner to the left of the Bell, possibly back corner left of the bell

Each have their advantages and disadvantages. Myself I like the Ledge/Corner more then the door but that's just an opinion ;)
Lederpeitsche Mar 19, 2018 @ 4:55pm 
Originally posted by grue:
Only problem I have at the door is special mobs spawn outside of that spot (most likely a glitch).

Thats not a problem, thats an advantage. Specials spawning outside just sit there beeing useless and occupy a slot in the specials-queue.

Ledge is good until any special attacks you. And on champ+ you have to be additionally careful with FF. However, you can still go to the door anyways if things go wrong.
Last edited by Lederpeitsche; Mar 19, 2018 @ 4:57pm
Cohnway Mar 19, 2018 @ 4:59pm 
I'd have to say the Corner.
The free shots you get on climbing enemies seems to pale in comparison to the ability to knock Ratlings, Warpthrowers, Gas rats, and everything else that takes advantage of open-spaces/clumped up players out with ease. As well, either good teamwork, between tanks and damage dealers both melee and ranged, all the fodder can be cleaned out like they're nothing. I've also seen occasional buggy behavior from specials that make them seemingly terrified to actually come into the line of fire. Crazy to think, but hiding in the corner in this scenario seems much more preferable because of its advantages.
As well, to maintain your advantage on the Ledge, you have to stay on it. If a wave hops on and pushes your character off, then you're basically screwed. You will have to walk all the way back, whether there is resistance from the rats and rots or not, and try to make the awkward jump again without getting knocked off just to be put back into a mediocre position.
Plus, if a gas rat manages to get a throw off, the ledge is FUBAR just from 1 special. Stand there and take damage, get off and have to run all the way through rats and rots back, or stay in the Corner where if a gas rat throws, you move slightly away, pop the gas rat from the clear open space, and go back when it's clear.
Corner is better, in my humble opinion.

Edit: Also, consider where you'll be aiming on the Ledge. You'll be pointing down, focused on the rats trying to get up. This can hurt your situational awareness and leave you potentially open to specials popping up and hitting you while you're unawares. Using the Corner for the most part puts you on the same plane as the enemy, meaning the only thing preventing you from seeing something is a full-blown swarm that neither you nor your teammates can clear, which I've seen few and far between.
Last edited by Cohnway; Mar 19, 2018 @ 5:03pm
Hex Mar 19, 2018 @ 5:00pm 
Door is by far the best place.

You don't have to worry about your flanks at al if you spread out and take care of your zone instead of running to kill trash like a moron.

Ranged can shoot over the benches and murder half the enemies before they reach you.

One Dwarf with a flamer can kill half the enemies that spawn on his own during the entire event because you only have roughly a 100 degree zone where they come from.

Seriously, being anywhere else in the room is just dumb in comparison.
Moriarty! Mar 19, 2018 @ 5:22pm 
behind the bell is a great place too (depend of team composition) you have more room for a safe melee (evade simple attacks and acid flasks, easy for FF). I had many "problems" with door because of people getting stuck or not enough light to evade simple attacks.
Last edited by Moriarty!; Mar 19, 2018 @ 5:25pm
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Date Posted: Mar 19, 2018 @ 4:24pm
Posts: 13