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specially with the amount of special mobs the game tend to throw at you
My reasoning is the awesome penetration of the Longbow means you're mowing down 5-6 trash per charged shot in hordes, it does WAY better damage vs armored (it's quick shot is equal to the Swiftbow's charged shot for all damage and has triple the damage (and almost double the penetration) for charged shots, making it a great special killer or ranged armor support. When you're in melee range you should be using melee weapons, and if you're in mid range you should be repositioning or setting up for a flank to skim the edges with your melee weapons.
Swiftbow is good, though. Especially with Barrage, or a crit-based build. Just gotta nail your headshots or it's not worth it, but with a higher dodge range and double the dodge count (6 vs Longbow's 3), you should be able to set up and get the angles you need to rip out headshots with it. I still feel it's inferior to the Longbow, but it definitely has its uses for the play styles people like to use it for (and it IS just fun).
Hagbane I just don't really like. The DoT is nice vs bosses if you land those headshots, and with barrage you can really make a target eat some punishment. But for the rest of the time it's not very viable, unless you're a shade and using it to spray into a horde to soften them up for your melee. People DO love the Hagbane though, and I think it's just for the DoT gimmick but it's still viable. That said, I prefer the repeater crossbow for the Shade due to the burst-damage nature of it and fitting well with the roll Shade plays in the party.
FF is also an overrated problem. Longbow is better if you are missing some ranged-special-snipers in your team.
Why do you guys advice to go with swiftbow? Do you play legendary? Is this advice for champion and below?
Longbow pretty well outperforms the other options in just about every way if you can aim. If you can't aim, pick hagbane but be sure to learn to finger roll.
All 3 bows are pretty good, all 3 are legend viable, and all 3 do something a bit different than others
Longbow: This is the one I see people use the most, and I understand why. If you land a headshot, it kills most anything you need to, and it doesn't do a bad job of killing specials or elites either. I personally feel it's overrated on Waystalker specifically, only because she has much more she can get out of Hagbane.
Hagbane: This thing is really nuts once you understand how it works. It melts hordes, can manipulate mob AI, absolutely melts bosses/elites with finger roll (and strength pot in the case of bosses), gets interesting power spikes with barrage, and can efficiently kill specials if you know your breakpoints. Now, is it worth the trouble of learning/mastering? That's for you to decide, but personally I think so.
Swiftbow: People seem to hate this thing, and I'm not entirely sure why. My best guess is all the legolas wannabe swift spammers you see when you are newer to the game. Swift bow has it's pros, and can actually be a better option than longbow if you play to its strengths. If you have trouble landing headshots consistently, it'll often drop things with bodyshots faster than longbow can. On top of that, it's way better at thinning out hordes. You'll struggle with Storm Vermin and Chaos Warriors though, so you'll need your career ability or melee weapon to help out with those.
lol but I said all three were viable, and only ranked them in order of my personal opinion :P
Longbow is a beast because of it's insane penetration and armored damage. As a Waystalker, that's what you use to finish off anything your F career ability doesn't nuke on its own, or to rip the hearts out of a line of a horde. You actually have a much more efficient TTK ratio than with a swiftbow, because your penetration means you can kill 5 in one shot, and even more if you're nailing head shots lined up. Swiftbow even charged has mediocre penetration at BEST.
That said, Swiftbow has a faster charged shot than Longbow does normal shot, and waaay more ammo, making it better if you've got your head shot or reactionary shot game on point. Still lacks penetration, still lacks Armored damage, but the 6-step dodge count and +25% dodge speed/range is really, really nice for if you want to play mid-ranged support.
Hagbane is great for controlling horde movement or softening them up, ESPECIALLY when paired with a Sienna. But unless you're charged head-shot stacking a boss (which if that's what you're using it for, you should just be bringing a Shade to fill that niche instead), it's only really good as a support role ranged weapon. However, for a support role ranged weapon, it is great! Group stagger, DoT application, resets immediate aggro so you can swap out tanks if you have endless hordes or heavy-hitters like Plague Monks or Stormvermin smashing someone's shields...these are all very, very useful tools.
Hell, even the Repeater is great, as it has the highest burst potential and just ♥♥♥♥♥♥♥ MELTS trolls and totally ♥♥♥♥♥ up most bosses' days.