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Maybe your GPU/CPU is very hot?
Try validating the game's cache?
Run on the lowest setting?
This. V2 puts my own computer under a bit of strain. It can handle it, but it heats up more than some other games. Chances are that if your comp is overheating, this simply compounds the issues if you log in after crashes and try to go in again (which will just make the comp crash more frequently).
Sometimes only the game crashes with error message, sometimes the whole PC freezes. I don't have any problems with other games except Kingdom Come Deliverance. There it randomly crashes after about 30 min.
3rd time crashing today....
[1] scripts/managers/player/player_manager.lua:130: in function relinquish_unit_ownership
[2] scripts/managers/player/player_manager.lua:265: in function remove_player
[3] scripts/managers/player/player_manager.lua:71: in function exit_ingame
[4] scripts/game_state/state_ingame.lua:1616: in function on_exit
[5] foundation/scripts/util/state_machine.lua:174: in function destroy
[6] foundation/scripts/boot/boot.lua:254: in function foundation_shutdown
[7] scripts/boot.lua:179: in function shutdown
[8] foundation/scripts/boot/boot.lua:284:in function <foundation/scripts/boot/boot.lua:283>
</Lua Script.Callstack>
<Lua Script.Locals>
[1] self = table: 000000000B6DDC08; unit = [Unit (deleted)]
[2] self = table: 000000000B6DDC08; peer_id = "110000100a4fa07"; local_player_id = 1; unique_id = "110000100a4fa07:1"; player = table: 0000000010131898; owned_units = table: 0000000010131C68; unit = [Unit (deleted)]; _ = [Unit (deleted)]
[3] self = table: 000000000B6DDC08; _ = "110000100a4fa07:1"; player = table: 0000000010131898
[4] self = table: 000000000A39C790; application_shutdown = true; current_difficulty = "hard"; unit_spawner = table: 000000000E0DD890; world = [World]; unit_storage = table: 000000000E10B678; units = table: 000000000E111F38
[5] self = table: 000000000B6DEFF0
[6] self = table: 0000000009D11B48
[7] self = table: 0000000009D11B48; dt = nil
</Lua Script.Locals>
<Lua Script.Self>
[1] _human_players = table: 000000000B6DDCB8; network_manager = table: 000000000D705DB0; _players_by_peer = table: 000000000B6DDC90; _unit_owners = table: 000000000B6DDCE0; _statistics_db = table: 000000000B004500; _num_human_players = 3; _players = table: 000000000B6DDC30; is_server = true; network_event_delegate = table: 000000000A1A4E80;
[2] _human_players = table: 000000000B6DDCB8; network_manager = table: 000000000D705DB0; _players_by_peer = table: 000000000B6DDC90; _unit_owners = table: 000000000B6DDCE0; _statistics_db = table: 000000000B004500; _num_human_players = 3; _players = table: 000000000B6DDC30; is_server = true; network_event_delegate = table: 000000000A1A4E80;
[3] _human_players = table: 000000000B6DDCB8; network_manager = table: 000000000D705DB0; _players_by_peer = table: 000000000B6DDC90; _unit_owners = table: 000000000B6DDCE0; _statistics_db = table: 000000000B004500; _num_human_players = 3; _players = table: 000000000B6DDC30; is_server = true; network_event_delegate = table: 000000000A1A4E80;
[4] world_name = "level_world"; entity_system_bag = table: 000000000E191580; network_server = table: 000000000C3D13B0; entity_system = table: 000000000DFE6ED0; parent = table: 0000000009D11B48; viewport_name = "player_1"; is_server = true; _ducking_handler = table: 000000000BD06DA8; is_in_tutorial = false; input_manager = table: 000000000C163D58; profile_synchronizer = table: 000000000C41DAA8; _debug_gui = [Gui]; network_transmit = table: 000000000C41F240; _max_local_players = 4; num_local_human_players = 1; _lobby_host = table: 000000000C169C90; world = [World]; last_connected_to_network_at = 674.85610601957887; peer_id = "110000102012873"; level = [Level]; dt = 0.0095451287925243378; free_flight_manager = table: 000000000B6DDD08; dice_keeper = table: 000000000D470008; _debug_gui_immediate = [Gui]; is_in_inn = false; game_mode_key = "adventure"; level_key = "bell"; level_transition_handler = table: 000000000B903D18; statistics_db = table: 000000000B004500; network_event_delegate = table: 000000000A1A4E80;
[5] _profiling_debugging_enabled = true; _parent = table: 0000000009D11B48; _state = table: 000000000A39C790;
[6] _machine = table: 000000000B6DEFF0; loading_context = table: 000000000E814300; flow_return_table = table: 0000000009D347A0;
[7] _machine = table: 000000000B6DEFF0; loading_context = table: 000000000E814300; flow_return_table = table: 0000000009D347A0;
</Lua Script.Self>
12:00:18.389 [Lua] [GameNetworkManager] destroying game object with go_id=57
12:00:18.389 [Lua] PlayerManager:remove_player peer_id=110000104877d33 1
12:00:18.389 [Lua] PlayerManager:relinquish_unit_ownership
12:00:18.394 [Lua] <Lua Script.Callstack>
[0] [C]: in function callstack
[1] scripts/managers/player/player_manager.lua:130: in function relinquish_unit_ownership
[2] scripts/managers/player/player_manager.lua:265: in function remove_player
[3] scripts/managers/player/player_manager.lua:71: in function exit_ingame
[4] scripts/game_state/state_ingame.lua:1616: in function on_exit
[5] foundation/scripts/util/state_machine.lua:174: in function destroy
[6] foundation/scripts/boot/boot.lua:254: in function foundation_shutdown
[7] scripts/boot.lua:179: in function shutdown
[8] foundation/scripts/boot/boot.lua:284:in function <foundation/scripts/boot/boot.lua:283>
</Lua Script.Callstack>
<Lua Script.Locals>
[1] self = table: 000000000B6DDC08; unit = [Unit (deleted)]
[2] self = table: 000000000B6DDC08; peer_id = "110000104877d33"; local_player_id = 1; unique_id = "110000104877d33:1"; player = table: 000000000FFA9F40; owned_units = table: 000000000FFAB8F0; unit = [Unit (deleted)]; _ = [Unit (deleted)]
[3] self = table: 000000000B6DDC08; _ = "110000104877d33:1"; player = table: 000000000FFA9F40
[4] self = table: 000000000A39C790; application_shutdown = true; current_difficulty = "hard"; unit_spawner = table: 000000000E0DD890; world = [World]; unit_storage = table: 000000000E10B678; units = table: 000000000E111F38
[5] self = table: 000000000B6DEFF0
[6] self = table: 0000000009D11B48
[7] self = table: 0000000009D11B48; dt = nil
</Lua Script.Locals>
<Lua Script.Self>
[1] _human_players = table: 000000000B6DDCB8; network_manager = table: 000000000D705DB0; _players_by_peer = table: 000000000B6DDC90; _unit_owners = table: 000000000B6DDCE0; _statistics_db = table: 000000000B004500; _num_human_players = 2; _players = table: 000000000B6DDC30; is_server = true; network_event_delegate = table: 000000000A1A4E80;
[2] _human_players = table: 000000000B6DDCB8; network_manager = table: 000000000D705DB0; _players_by_peer = table: 000000000B6DDC90; _unit_owners = table: 000000000B6DDCE0; _statistics_db = table: 000000000B004500; _num_human_players = 2; _players = table: 000000000B6DDC30; is_server = true; network_event_delegate = table: 000000000A1A4E80;
[3] _human_players = table: 000000000B6DDCB8; network_manager = table: 000000000D705DB0; _players_by_peer = table: 000000000B6DDC90; _unit_owners = table: 000000000B6DDCE0; _statistics_db = table: 000000000B004500; _num_human_players = 2; _players = table: 000000000B6DDC30; is_server = true; network_event_delegate = table: 000000000A1A4E80;
[4] world_name = "level_world"; entity_system_bag = table: 000000000E191580; network_server = table: 000000000C3D13B0; entity_system = table: 000000000DFE6ED0; parent = table: 0000000009D11B48; viewport_name = "player_1"; is_server = true; _ducking_handler = table: 000000000BD06DA8; is_in_tutorial = false; input_manager = table: 000000000C163D58; profile_synchronizer = table: 000000000C41DAA8; _debug_gui = [Gui]; network_transmit = table: 000000000C41F240; _max_local_players = 4; num_local_human_players = 1; _lobby_host = table: 000000000C169C90; world = [World]; last_connected_to_network_at = 674.85610601957887; peer_id = "110000102012873"; level = [Level]; dt = 0.0095451287925243378; free_flight_manager = table: 000000000B6DDD08; dice_keeper = table: 000000000D470008; _debug_gui_immediate = [Gui]; is_in_inn = false; game_mode_key = "adventure"; level_key = "bell"; level_transition_handler = table: 000000000B903D18; statistics_db = table: 000000000B004500; network_event_delegate = table: 000000000A1A4E80;
[5] _profiling_debugging_enabled = true; _parent = table: 0000000009D11B48; _state = table: 000000000A39C790;
[6] _machine = table: 000000000B6DEFF0; loading_context = table: 000000000E814300; flow_return_table = table: 0000000009D347A0;
[7] _machine = table: 000000000B6DEFF0; loading_context = table: 000000000E814300; flow_return_table = table: 0000000009D347A0;
</Lua Script.Self>
12:00:18.394 [Lua] [GameNetworkManager] destroying game object with go_id=56
12:00:18.394 [Lua] PlayerManager:remove_player peer_id=110000103862f30 1
12:00:18.394 [Lua] PlayerManager:relinquish_unit_ownership
12:00:18.399 [Lua] <Lua Script.Callstack>
[0] [C]: in function callstack
[1] scripts/managers/player/player_manager.lua:130: in function relinquish_unit_ownership
[2] scripts/managers/player/player_manager.lua:265: in function remove_player
[3] scripts/managers/player/player_manager.lua:71: in function exit_ingame
[4] scripts/game_state/state_ingame.lua:1616: in function on_exit
[5] foundation/scripts/util/state_machine.lua:174: in function destroy
[6] foundation/scripts/boot/boot.lua:254: in function foundation_shutdown
[7] scripts/boot.lua:179: in function shutdown
[8] foundation/scripts/boot/boot.lua:284:in function <foundation/scripts/boot/boot.lua:283>
</Lua Script.Callstack>
<Lua Script.Locals>
[1] self = table: 000000000B6DDC08; unit = [Unit (deleted)]
[2] self = table: 000000000B6DDC08; peer_id = "110000103862f30"; local_player_id = 1; unique_id = "110000103862f30:1"; player = table: 000000000FE61818; owned_units = table: 000000000FE63BF8; unit = [Unit (deleted)]; _ = [Unit (deleted)]
[3] self = table: 000000000B6DDC08; _ = "110000103862f30:1"; player = table: 000000000FE61818
[4] self = table: 000000000A39C790; application_shutdown = true; current_difficulty = "hard"; unit_spawner = table: 000000000E0DD890; world = [World]; unit_storage = table: 000000000E10B678; units = table: 000000000E111F38
[5] self = table: 000000000B6DEFF0
[6] self = table: 0000000009D11B48
[7] self = table: 0000000009D11B48; dt = nil
</Lua Script.Locals>
<Lua Script.Self>
[1] _human_players = table: 000000000B6DDCB8; network_manager = table: 000000000D705DB0; _players_by_peer = table: 000000000B6DDC90; _unit_owners = table: 000000000B6DDCE0; _statistics_db = table: 000000000B004500; _num_human_players = 1; _players = table: 000000000B6DDC30; is_server = true; network_event_delegate = table: 000000000A1A4E80;
[2] _human_players = table: 000000000B6DDCB8; network_manager = table: 000000000D705DB0; _players_by_peer = table: 000000000B6DDC90; _unit_owners = table: 000000000B6DDCE0; _statistics_db = table: 000000000B004500; _num_human_players = 1; _players = table: 000000000B6DDC30; is_server = true; network_event_delegate = table: 000000000A1A4E80;
[3] _human_players = table: 000000000B6DDCB8; network_manager = table: 000000000D705DB0; _players_by_peer = table: 000000000B6DDC90; _unit_owners = table: 000000000B6DDCE0; _statistics_db = table: 000000000B004500; _num_human_players = 1; _players = table: 000000000B6DDC30; is_server = true; network_event_delegate = table: 000000000A1A4E80;
[4] world_name = "level_world"; entity_system_bag = table: 000000000E191580; network_server = table: 000000000C3D13B0; entity_system = table: 000000000DFE6ED0; parent = table: 0000000009D11B48; viewport_name = "player_1"; is_server = true; _ducking_handler = table: 000000000BD06DA8; is_in_tutorial = false; input_manager = table: 000000000C163D58; profile_synchronizer = table: 000000000C41DAA8; _debug_gui = [Gui]; network_transmit = table: 000000000C41F240; _max_local_players = 4; num_local_human_players = 1; _lobby_host = table: 000000000C169C90; world = [World]; last_connected_to_network_at = 674.85610601957887; peer_id = "110000102012873"; level = [Level]; dt = 0.0095451287925243378; free_flight_manager = table: 000000000B6DDD08; dice_keeper = table: 000000000D470008; _debug_gui_immediate = [Gui]; is_in_inn = false; game_mode_key = "adventure"; level_key = "bell"; level_transition_handler = table: 000000000B903D18; statistics_db = table: 000000000B004500; network_event_delegate = table: 000000000A1A4E80;
[5] _profiling_debugging_enabled = true; _parent = table: 0000000009D11B48; _state = table: 000000000A39C790;
[6] _machine = table: 000000000B6DEFF0; loading_context = table: 000000000E814300; flow_return_table = table: 0000000009D347A0;
[7] _machine = table: 000000000B6DEFF0; loading_context = table: 000000000E814300; flow_return_table = table: 0000000009D347A0;
</Lua Script.Self>
12:00:18.399 [Lua] [GameNetworkManager] destroying game object with go_id=55
23:00:18.852 [Crash] Resize swapchain: ResizeBuffers failed. HRESULT: 2289696773=DXGI_ERROR_DEVICE_REMOVED
At `D:\agent-work\data-dir\engine_release_honduras_gold_2018_03_05\runtime\d3d12_render_device\d3d12_render_device.cpp:823` in function `stingray::D3D12RenderDevice::resize_swap_chain_internal`
<<Thread name>> renderer<</Thread name>>
<<Platform>> win32<</Platform>>
<<Build identifier>> d927fce1cbb8<</Build identifier>>
<<Build type>> Release<</Build type>>
<<Product version>> Developer Build (1.3.0.0)<</Product version>>
<<Session>> 40BF7CAC-C7FC-437A-A641-BAE3<</Session>>
<<System Information>> --- CPU
CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
Vendor: GenuineIntel
Logical processors: 8
Family: 0:6, Model: 3:12
Type: 0, Stepping: 3
Features: SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
Feature bits:
EBX: 00000010 00010000 00001000 00000000
ECX: 01111111 11111010 11111011 10111111
EDX: 10111111 11101011 11111011 11111111
--- Memory
Physical Total: 16230MB
Available: 12732MB
Virtual Total: 134217727MB
Available: 134214330MB
--- OS
Windows version 6.2 build 9200, 64 bit
Windows 8
Machine ID 2d21093f-380f-4584-b57b-845cdb95e270
--- Graphics
Graphics card: NVIDIA GeForce GTX 1080 Ti (DirectX 12.1, 11127MB) Driver version: 39101
Graphics card: Intel(R) HD Graphics 4600 (DirectX 11.0, 112MB)
Graphics card: Microsoft Basic Render Driver (DirectX 12.1, 0MB)
--- Sound
Sound card: Speakers (Realtek High Definition Audio) (48000 Hz, 6 channels)
Speakers: front.left front.right front.center low.frequency back.left back.right
Sound card: AG271QG (NVIDIA High Definition Audio) (48000 Hz, 2 channels)
Speakers: front.left front.right
Sound card: Realtek Digital Output (Realtek High Definition Audio) (48000 Hz, 2 channels)
Speakers: front.left front.right
Sound card: Realtek Digital Output(Optical) (Realtek High Definition Audio) (48000 Hz, 2 channels)
Speakers: front.left front.right
--- Network
Network interface: This Qualcomm Atheros network Controller connects you to the network. (IPv4, IPv6)
--- Input
Input device: Mouse (18.1): Mouse
Input device: Keyboard (19.8): Keyboard
Input device: Generic (17.0): Gaming Keyboard G910
Input device: Generic (17.0): Gaming Mouse G502
<</System Information>>
<<Console Log>> C:\Users\user\AppData\Roaming\fatshark\Vermintide 2\console_logs\console-2018-03-17-11.46.59-40BF7CAC-C7FC-437A-A641-BAE3.log<</Console Log>>
<<Crash Dump>> C:\Users\user\AppData\Roaming\fatshark\Vermintide 2\crash_dumps\crash_dump-2018-03-17-11.46.59-40BF7CAC-C7FC-437A-A641-BAE3.dmp<</Crash Dump>>
<<Plugins>>
----------------------------------------
navigation
cjson
lcurl
rule database
tobii_eyetracking_plugin
wwise_plugin
<</Plugins>>
<<ModuleRange>>
----------------------------------------
0x40000000
0x41037000
<</ModuleRange>>
<<Callstack>>
----------------------------------------
0x405004a4
0x404fbb4b
0x4059bcde
0x4059c5a1
0x401d9d38
0x401dbad6
0x40533f02
0x310c1fe4 BaseThreadInitThunk
0x31b8ef91 RtlUserThreadStart
<</Callstack>>
[Log end]
Here is the session log from last crash:
https://drive.google.com/file/d/1BVdF_meOicWenrFGdovqBN4BWheOAfK_/view?usp=sharing
This is a UI related crash that I don't think we have seen before. We'll be looking into this.
I suggest making a new post in the bug report section of the forum. You'll want to include the crash report.
GUID: e723a608-bc9e-4c09-8715-b6a5333ac964
Log File:
Info Type:
-----------------------------------------------
-----------------------------------------------
[Crash Link]:
crashify://e723a608-bc9e-4c09-8715-b6a5333ac964
I enter the hame and i see the message "Authorization Timeout Expired"
GUID: 83c8c19c-02a2-47d5-8abb-73f7eeff3a3f
Log File:
Info Type:
-----------------------------------------------
-----------------------------------------------
[Crash Link]:
crashify://83c8c19c-02a2-47d5-8abb-73f7eeff3a3f