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Something juicy:
https://www.youtube.com/watch?v=cDt_tIcca-k (Shadiversity ; that guy's just <3)
https://www.youtube.com/watch?v=seih9n2MuYc (Skallagrim ; a dam good guy too)
Seen both of these tis good stuff.
I'm one of the few advocates for the reasonable practicality of Dwarves using polearms. Are you joining the cause? So far the main opposition is *clears throat* lemme get this right: "buhhh tunnels tho". I mean ♥♥♥♥♥♥♥♥♥ right?
That may work for dwarfs outside of warhammer but warhammer dwarfs just would not do it.
They are much stronger then other dwarfs from other worlds imo and a WH dwarf with a axe is one mean sob.
Until GW sees $$$ and makes Dwarfs with Kriegsmessers(pl?). Take for example Thorin and his...whatever it is. Pretty cool, no? And PRACTICAL!
I'll still say that Spears, Polearms, Shotguns, Flamethrowers, Organ Guns...all of those are WICKED in closed spaces which is exactly what the Dwarfen realm is. Ok, the last is a sort of 8 barreled culverin.
However, magic items are pretty rare in Warhammer. Even though some of the weapons in Vermintide are "magical," they would be considered to be just "well-made weapons" in tabletop.
The reason is they don't have properties like cutting through all metal, leather, and wood (Obsidian Blade) or increase physical attributes of the wielder (such as making the user move faster than humanly possible).
So all that being said, Bardin probably wouldn't use any swords because such weapons are crafted by expert runesmiths who would only give those blades to Thanes or Rune Priests.
Dwarven tunnels aren't like.....the height and width of one dwarf so people who claim that tunnels are a problem have poor knowledge of fantasy. Dwarves in fantasy have their version of the halberd (warpike), though it's not exactly like it since it is an axe on one end and a hook on the other, and spear (urgosh). The Urgosh is actually a double-ended weapon that has been in D&D for a very long time. One end is an axe and the other is a spear. Both D&D and Warhammer follow similar cultural rules for Dwarven weapons. This is, the majority of Dwarven weapons have some practical tool-based use as well. Axes for chopping, hammers for bashing stuff, spears for hunting, pickaxes for mining, hooks for grabbing and dragging. They rarely, if ever, use swords because they don't have any use as a tool. To a dwarf, their personal tool was also their weapon.
it's like this
https://youtu.be/oncaOuH6NqY?t=40s
40 seconds +
What about Shields and Gunpowder / Fire weapons though? They're not tools...
That point about Tools is especially visible on a Ranger. Almost everything he uses is practical in some way.
A shield is armor to a Dwarf. Gunpowder and fire themselves make blasting charges for mining and prospecting. There are a few exceptions to this though as I did say most and those are usually the ranged weapons. But most every ranged warhammer dwarf (thunderer, quarreler, ranger, irondrake) whips out an axe at the very least when they get into close range.
Try this mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=1417461746&searchtext=