Warhammer: Vermintide 2

Warhammer: Vermintide 2

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Mr.Zombie Jun 24, 2020 @ 3:17pm
Cataclysm tier chest
We hardly need a new tier chest for cataclysm, because right now there is no reason to play cataclysm, I think devs should add a cataclysm tier chest that has only 1 level, so it doesn't count grims, tomes or dice, and it contains only 1 guaranteed red item.
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Showing 1-15 of 29 comments
Sticky Mick Jun 24, 2020 @ 3:25pm 
People that play cataclysm generally don't need loot. They do it because of the challenge. Better loot would just encourage noobs that aren't ready for the difficulty to try their luck at quickplay cata and screw-up the experience for everyone.
Mr.Zombie Jun 24, 2020 @ 3:30pm 
Originally posted by Sticky Mick:
People that play cataclysm generally don't need loot. They do it because of the challenge. Better loot would just encourage noobs that aren't ready for the difficulty to try their luck at quickplay cata and screw-up the experience for everyone.
I can understand this problem, but I am honestly done to play legend over and over again to get 1 red every 7/8 emperor chests, and I think I am not the only one, I would like to play cataclysm with strong players to get red items, if a noob joins, no problem kick.
Mr.Zombie Jun 24, 2020 @ 3:32pm 
Anyway all these new recruits that play legend came because of those double/triple exp events
Mr.Zombie Jun 24, 2020 @ 3:32pm 
Legend quickplays are almost unplayable
Dionysus 🐭 Jun 25, 2020 @ 12:13am 
I wouldn't mind if Cata dropped generals vault as a start, and then worked up to a emp vault after getting books. Would make Cata a clear step up from Legend, and not just for the 1000+ hours who already have all of the reds.
Fryskar Jun 25, 2020 @ 12:46am 
Originally posted by Mr.Zombie:
Legend quickplays are almost unplayable
It isn't.

And adding guaranteed reds to cata would only make noobs migrate and hope to get carried.
Moffin Bovin Jun 25, 2020 @ 1:02am 
Originally posted by Mr.Zombie:
Legend quickplays are almost unplayable

better play cata then.
Xarko Jun 25, 2020 @ 4:26am 
No.
Medicles (Banned) Jun 25, 2020 @ 4:50am 
Cataclysm was developed because of the challenge, not because of any reward. Thats one of the reasons why its behind a paywall. Cata is not balanced, it is deliberately made for people who want a bigger challenge.

If they would include cata chest with a better chance of getting reds than on legend, not only would cata be eventually the new legend, which means way more unexperienced people will play cata, people would also freak out, because it would mean that a significant portion of progress is behind a paywall.
Horrid Jun 25, 2020 @ 5:00am 
Cata chests that would guarantee a cosmetic item or a deed, or even a 25% flat chance for either of those and maybe a 10% chance for a red, and also be regulated to the same chest type regardless of tome / grims collected I think would encourage more people to try cata.

Right now I see about the same 20-40 people in cata matches, we get a legend player every now and then that wants to check it out, but in my experience few stick around. Upping the loot chances and not getting a peasant or merchant chest every single time would assist IMO.

To me the loot no longer matters at this point I have 200+ chest just sitting waiting to be opened, but for players that still need loot but don't feel as if legend is challenging enough I think this would help.

Thoughts?
Medicles (Banned) Jun 25, 2020 @ 5:14am 
Originally posted by Horrid:
Cata chests that would guarantee a cosmetic item or a deed, or even a 25% flat chance for either of those and maybe a 10% chance for a red, and also be regulated to the same chest type regardless of tome / grims collected I think would encourage more people to try cata.

Right now I see about the same 20-40 people in cata matches, we get a legend player every now and then that wants to check it out, but in my experience few stick around. Upping the loot chances and not getting a peasant or merchant chest every single time would assist IMO.

To me the loot no longer matters at this point I have 200+ chest just sitting waiting to be opened, but for players that still need loot but don't feel as if legend is challenging enough I think this would help.

Thoughts?

Cata gives legend chests. So if players still need loot but think legend is too easy, they can go to cata. No reason to develope a new chest tier.

Again, cata was made for the challenge. It is not meant to be reachable by the majority of players.
Marcten Jun 25, 2020 @ 5:40am 
Originally posted by Mr.Zombie:
We hardly need a new tier chest for cataclysm, because right now there is no reason to play cataclysm, I think devs should add a cataclysm tier chest that has only 1 level, so it doesn't count grims, tomes or dice, and it contains only 1 guaranteed red item.
no offence but thats just stupid red items are literaly made to keep players that have finished the game if you just easily got red items i could just carry noobs through caticlism and garintee they get endgame loot me and my friend can do caticlism with only 2 players and 2 afk accounts and we keep playing to compeat in who gets more reds after a day
Karcel Jun 25, 2020 @ 5:56am 
Originally posted by marcten:
no offence but thats just stupid red items are literaly made to keep players that have finished the game if you just easily got red items i could just carry noobs through caticlism and garintee they get endgame loot me and my friend can do caticlism with only 2 players and 2 afk accounts and we keep playing to compeat in who gets more reds after a day

Not sure if you are here to brag or to show that you are an illiterate. Maybe both.

Even if you do Cata without the books you still get a nice chest at the end and although the chance is lower you still get your reds every now and then.
Last edited by Karcel; Jun 25, 2020 @ 5:58am
Horrid Jun 25, 2020 @ 6:04am 
Originally posted by Medicles:
Originally posted by Horrid:

Cata gives legend chests. So if players still need loot but think legend is too easy, they can go to cata. No reason to develope a new chest tier.

Again, cata was made for the challenge. It is not meant to be reachable by the majority of players.

Im talking about a chest type that is specific to cata, like the bogen chests were specific to that DLC. This game has a low player base as it is, alienating ppl because of loot will only further this until there aren't enough ppl. As for not everyone able to reach cata, everyone "should" be able to reach and play it.

For a $20 DLC the whole thing could use some more.
Medicles (Banned) Jun 25, 2020 @ 6:15am 
Originally posted by Horrid:
Im talking about a chest type that is specific to cata, like the bogen chests were specific to that DLC. This game has a low player base as it is, alienating ppl because of loot will only further this until there aren't enough ppl. As for not everyone able to reach cata, everyone "should" be able to reach and play it.

For a $20 DLC the whole thing could use some more.

Any reward for cata would have the same problem as just a new chest tier.

The game always had a low playerbase, except for the obligatory spikes during release. The game is actually doing fine and will until the next successor releases. Much lik what happened to V1. Vermintide is a niche game, with a small and stable community, dont be naive to think that it will ever be anything else.

There is also no alienating going on, because the majority of people are playing below legend in the first place.

In regard to the DLC, you got a mode with increasing progression, a new enemy faction, 5 weapons, one new map and a new difficulty. In terms of content, the price is somewhat justified. The fact that part of the content isnt used at all doesnt really matter, its still content. I only bought the dlc for the weapons and i only bought it on sale.
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Date Posted: Jun 24, 2020 @ 3:17pm
Posts: 29