Warhammer: Vermintide 2

Warhammer: Vermintide 2

View Stats:
willakadirk1 May 11, 2018 @ 3:00pm
sienna best spec and ranged weapon?
im new to her and find her tough to master.. what rangedis better and or pyro or bw or unchained? im getting my but whipped using BW and conflag staff..how bout melee firesword or longsword
< >
Showing 1-10 of 10 comments
Drothra May 11, 2018 @ 3:09pm 
For me dagger is best for melee good cc armor piercer and good dodge distance. For staff I'm still using beam staff with heat sink trait. Still working good. (as a legend diff. sienna player)
Ghoul Hunter May 11, 2018 @ 3:12pm 
I'm a fan of the dagger. It's fast, reacts quickly, lets you move fast, and it pierces shields on one of its charge attacks. It also applies a DoT on the second charge attack.

I like unchained, because she has a boat load of health and high stamina. I'm a legend player, so this advice works on top tier stuff.
ReissyBoi May 11, 2018 @ 3:13pm 
Battle Wizzard is considered a very weak career by almost everyone, and only specific builds will make it work. I’m not sure what it’s meant for except for really quick staff charge times, makes it easier to Spam Conflag/Fireball I guess

Pyro is her ranged career but I don’t use it. She gains higher crit chance with high overcharge and a passive ranged damage bonus, combine this with other talents and she can melt any enemy before they get anywhere near your team without building up barely any overcharge, she can quite literally fire forever with the right build

Unchained is her melee career and my personal favourite. She has more HP (150) and takes 50% less damage from everything (technically giving her effectively 300HP) making her extremely tanky (get a Foot Knight for +15% damage reduction plus Volcanic Body for +20% HP and a HP necklace and you’re almost unkillable). She benefits from having high Overcharge to make her melee more powerful by increasing damage/stagger/cleave. Just be careful not to blow up as getting hit also builds up your overcharge meter, this is where your Ult comes in to reset it instantly while burning everything around you. Spam your staff to wave clear then finish everything off with your buffed up melee. My go to build is 2/1/3/2/3

In terms of melee weapons, everyone says Mace as it can kill armoured targets easier with it’s heavy, 2nd and 3rd heavies have nice CC, although the weapon is a bit slow and is mostly single target damage, making dealing with hordes while you’re surrounded a bit of a problem. Dagger is another great weapon for spam attacks and decent CC with heavy and added DoT plus a powerful headshot 2nd heavy attack that can kill elites, probably my favourite melee right now. Fire Sword is useful for CC and has a good amount of cleave with decent attack speed

As for ranged it’s now become a matter of opinion and what you feel comfortable with. Pre-nerf Beam staff was king for its stagger, long range, snipe/shotgun attack. Conflagration staff has quickly become my favourite after it’s buffs and is extremely useful for CC and can actually kill stuff now with it’s charged attack. This can give you a load of temp HP right before a horde reaches your team, any that do survive get staggered and eventually die to DoT. Bolt staff is another popular choice, but I rarely use it. Fireball is close to Conflag but it’s charged is a bit harder to aim and much less CC but with more damage. I hate using Flamestorm, terrible range and doesn’t seem to kill anything, might only be useful for staggering hordes
Last edited by ReissyBoi; May 11, 2018 @ 4:02pm
dasKoRn May 11, 2018 @ 3:16pm 
Unchained, Mace, Bolt-Staff, Talents: Form of the FIre Wind, Feuerbachs Fury (or Seared Nerves), Natural Talent, Soulsnare and Tick, Tick, Tick.
You are the Damagedealing Wave clear (normale staff attack) special/boss killer (rightklick attack Boltstaff, Headshot ofc or Mace heavy) who is at the same a great dmg soak.
Carry Tomes and Grims and just don´t care!
Medicles (Banned) May 11, 2018 @ 3:17pm 
Unchained with mace and conflag for a tanky spec with mass stagger or Pyro with dagger and beam/bolt for sniping specials and damaging bosses. BW is not worth taking.
Bob May 11, 2018 @ 3:22pm 
Pyro+beam/bolt carries games easier than any other career in this game. You clear hordes, butcher specials and have good boss damage. Top that off with exceptional elite killing and you have an infinite, spell casting monster that has several different build types you can screw around with.

With that said. Contrary to what many think, BW is actually decent in legend with fireball/conflag staff. You can't carry games through boss encounters, but you can still destroy hordes/juggle patrols while having an ability that lets you kite enemies back or even to move forward to save a run.

I have no real experience using unchained, but I have seen quite a few people carry runs with them on legend while using a fireball staff. Seems to shine in "oh crap" moments like a patrol being pulled or being the last one standing in a last stand kind of event (end of righteous stand kind of moments) and actually being able to handle it alone.



But yea, if we had to break it down to what is the most powerful/effective and what has the most carry potential, then it is hands down pyro. Also as for your melee question; it depends on the circumstances. If your team has extreme waveclear, then don't take a sword. If your team lacks waveclear, then consider taking one. If your team needs elite killing, then take dagger or mace.
Cacomistle May 11, 2018 @ 3:48pm 
Originally posted by ReissyBoi:
She has more HP and takes 50% less damage from everything (technically giving her 225HP) making her extremely tanky. s
50 percent damage reduction doesn't give unchained 225 hp. It gives her 300 effective (150 and taking half damage). But she still takes full damage from disablers.

Last edited by Cacomistle; May 11, 2018 @ 3:55pm
Cacomistle May 11, 2018 @ 3:55pm 
Pyro with beam/bolt and a crit build with either heat sink or resourceful sharpshooter has the most hard carry potential. Unchained (at least if the 1.0.8 changes go through and she can ult to save herself from exploding) is a much safer pick because you won't go down to random rat hits in the back. Battle wizard with conflag has a lot of carry potential, but its much harder to make work and generally still not quite as strong.

Personally despite what everyone always says, I think unchained is the strongest. Yes pyro does more damage, but you're most useful to the team if you never go down. Unless you are a lot better at surviving than your teammates, I think not going down and dealing good damage has more value than dealing very good damage. On a 4 person team without bots, it doesn't matter what classes you chose, you have enough damage to not get overwhelmed so long as someone die instantly and leave you a man or 2 down. Hell even just tanking the aggro gives your teammates enough room to survive and kill stuff.

So don't listen to all the pyro is best people. Try them both and see for yourself, it depends largely on playstyle.
willakadirk1 May 11, 2018 @ 4:23pm 
tx for the replies helped allot.
🤟🏿 May 11, 2018 @ 6:34pm 
Brain less beam staff for sure:dewstare:
< >
Showing 1-10 of 10 comments
Per page: 1530 50

Date Posted: May 11, 2018 @ 3:00pm
Posts: 10