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axe is best dwarf weapon in my opinion since v1
If you find it difficult to deal with a horde in open space you got to find a corner or some place where you can easily defend from only one/two side(s). As for the weapons best melee control weapon for horde is two handed hammer and it's also good for dealing with armored enemies. If you want more mobility and don't mind less CC then one handed hammer works as well. As secondary you can pretty much bring whatever you want as long as you haave reliable sniper on your team. I usually take rifle or shotgun.
From my experience, a+s is an adequate weapon on legend as is. You just have to figure out attack patterns to alternate between knoknowns and wide sweeps.
Of course, there will people who'd say to ditch it and go for whatever meta weapon IB has now, but where's fun in that?
Crowd control shouldn't be a big issue if you position yourself correctly. Don't allow yourself to be exposed on all sides when you hear a horde coming - put your back to a wall but don't get into a corner that you can't escape from (gas rats will punish you). If there is a ledge handy, use it to force mobs to climb or jump and hit them while they are doing so.
A great crowd control weapon is dual hammers (from Bogenhafen DLC). Equipped with swift slaying + 5% crit and +5% attack speed you will become basically invulnerable to hordes. It also has better mobility than A+S. I prefer 2-H hammer with swift slaying +crit + attack speed on ironbreaker. It's great for crowd control if you use the heavy attack. You need to be able to judge the distance to the enemies correctly. If you get staggered the push-stab attack is good to get you out of a tight spot. The 2H hammer is better than dual hammers for handling elites, which is why i prefer it.
For ranged weapons, I prefer hangdun so that I can snipe specials, which are more of a threat than hordes. If you want crowd control, the charged attack on the drakefire pistols is good,or you can use a grudgeraker. For the grudgeraker, get the scrounger trait and +5% crit + 10% vs infantry. You can use the "block" attack on the grudgeraker to bash enemies and if it crits it will regenerate ammo.
Dual Hammers are part of the Back to Übersreik DLC, not Bögenhafen!
Bögenhafen introduced no new weapons.
people have already commented on hordes and that is good advice so i wont add on to it.
I tend to favour this set up, especially using drakepistols shotgun blast for incoming hordes. Only drawback to 2 hand axe having to stack +10 atkspd other than that it's very offensive vs armored foes.
Drakegun? U mean the pistols or the flamethrower? pistols are fun but trash, flamethrower is better.
Axe+shield is good, I prefer the hammer+shield cuz better against hordes. The pickaxe is also strong, charge attacke can be longer charged to deal heavy damage[can oneshot any special, CW might need 2 hits].
But, just use something you feel good with and then if you got better you can try wepones that are "bad"[like shields].
Use whatever you like and how you like.
As for specials being the thing I should be worried about... I find they are at their most dangerous when a horde is tying up your hands already, and im more interested in removing that part of the issue, tag the special, and let a teammate kill said special now that the horde is under control ;)
Good advice in here overall, and ill definitely try to diversify a bit my melee options (will need to train up in vet though, as i hve little to no experience in actually using them out of the training dummy and a few videos i watched)
ps: by drakegun i mean the flamethrower. Awesome to torch hordes and turns skaven patrols into utter jokes, but becomes a liability if something sneaks in your back or side and interrupts you with melee attacks. Its at this point or when i see it will inevitably happen that i go melee.