Warhammer: Vermintide 2

Warhammer: Vermintide 2

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Gleve can't block cancel out of the light attack combo
I don't know, if it's a error in prioritys, or intended, but pressing block won't cancel the next attack in the light combo, but complete the swing from start to finish and then go into block.
To elaborate: Say you want to block after the second swing of your combo, you'd have to click the mouse 2 times, then block.
Now lets assume, you don't want to block, but an enemy manages to sneak up to you from the back and you have to. ♥♥♥♥ out of luck, you allready click the mouse 3 times, so the weapon will finish those 3 swing and then go to block. Even if the first or second swing was not finish when you press block.
All other weapons will overwrite the attackcombo with the block, after the current swinganimation finishes, but the gleve will stubbornly go through the next swing, before allowing you to defend yourself. It is quite frustating when i have to eat a hit, despite having reacted in time, just because blocks on time seems to be beneath the gleve.
Originally posted by Hedge:
So there was some confusion on this one. The original understanding was an intended behaviour. However the expanded explanation highlighted a legitimate bug which has since been resolved and will come in the next update (pardon the bump I forgot to revisit this)
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Showing 1-15 of 29 comments
Joe Chip Jan 15, 2019 @ 12:03pm 
Bug that exists since the very first balance beta. As far as I know FS hasn't even acknowledged its existence so far.
Tanya Jan 15, 2019 @ 12:07pm 
I said this on a thread like a month ago and its been existin since the balance beta, dunno why fatshark realease the patch before fix this issue, now the glaive has no block-cancel at all and even throws the third attack even when you dont want, is so frustratin use the weapon right now.
Zerschmetterling Jan 17, 2019 @ 1:33am 
Yeah. Just recently i found a nice wepaonskin for the gleve, but it's not really worth giving yourself a huge disadvantage, just to show of your bling.
Copper Jan 17, 2019 @ 1:47am 
I just stack attack speed, Swift slaying and keep swinging especially after the buff swings got faster and the push attack slowed, but fixes would be nice =/
Preston Jan 17, 2019 @ 3:27am 
Originally posted by Johann.BM:
pressing block won't cancel the next attack in the light combo, but complete the swing from start to finish and then go into block.

Same with halberd (actually even worse, i was thinking im the only one who see this sh*t). This "feature" exist from very beginning, i remember i made bug report with this problem more then 6 months ago (with complete description), but FailShark would rather add new weapons via paid-DLC, rather then fixing old ones.
The fact is, that while having CRAZY hyper density in this game - it's very hard to see when an npc inside "a stack" (many npc's standing in 1 model/place) performing overhead/charged attack. And if you are holding halberd (or gleve as you confirm) its 100% that you will get a hit, because your block will be delayed even if you notice that strike in the last moment.
PS: If they can't fix even damn cursor bug ("need da steps" (C) [FS] Stoodge), they just not able to fix anything, espesially gamebreaking bugs such like "no sound specials".
Malacar Jan 17, 2019 @ 6:30am 
As far as I understand, this is not a bug, but a design decision. Most charged attacks can't be cancelled into block, but with some weapons this is also true for light attacks. These are mostly massive weapons (glaive, two-handed hammer, two-handed axe). I think this is meant to reinforce the feeling that the weapon is big and powerful but unwieldy.
Last edited by Malacar; Jan 17, 2019 @ 6:31am
Hedge Jan 17, 2019 @ 7:14am 
Originally posted by Malacar:
As far as I understand, this is not a bug, but a design decision. Most charged attacks can't be cancelled into block, but with some weapons this is also true for light attacks. These are mostly massive weapons (glaive, two-handed hammer, two-handed axe). I think this is meant to reinforce the feeling that the weapon is big and powerful but unwieldy.
Spot on as usual Malacar.
Preston Jan 17, 2019 @ 8:18am 
Originally posted by Fatshark Hedge:
Originally posted by Malacar:
As far as I understand, this is not a bug, but a design decision. Most charged attacks can't be cancelled into block, but with some weapons this is also true for light attacks. These are mostly massive weapons (glaive, two-handed hammer, two-handed axe). I think this is meant to reinforce the feeling that the weapon is big and powerful but unwieldy.
Spot on as usual Malacar.

Hey Hedge! I got an idea for you. Its amazing, just listen. All you need to do is to officially announce, that EVERY bug in this "game" is not a bug, but a design decision! Everything, including cursor bug, is just a feature from now on and should not been fixed. Imagine, so many free time for more DLCs!

As for the genius. In a melee oriented game with hyper density, a bug which prevents you from blocking/avoiding incoming damage, if you holding >>>ALREADY<<< slow and less dodgy weapon ..... is a feature? :steamfacepalm::steamfacepalm::steamfacepalm: That's just brilliant idea. I really really really hope that guy doesn't work as a doctor, or in food service, or else.
Joe Chip Jan 17, 2019 @ 8:29am 
Originally posted by Fatshark Hedge:
Originally posted by Malacar:
As far as I understand, this is not a bug, but a design decision. Most charged attacks can't be cancelled into block, but with some weapons this is also true for light attacks. These are mostly massive weapons (glaive, two-handed hammer, two-handed axe). I think this is meant to reinforce the feeling that the weapon is big and powerful but unwieldy.
Spot on as usual Malacar.

Yet this is the only weapon I can't reliably cancel my attacks with. All the other big two handers present no similar issues. 2-H hammer and Axe work fine.

It's not really about canceling an attack. It's about that attack being registered and coming out even before the previous one has finished, so that if you press block before the last light-attack animation even starts, it still won't block and force you in an additional attack you never wanted. This is a problem with the game registering too many LMB commands when you are mashing that button during your light attack chain (while this happens for
NO other weapon in the game). If you take the effort to never press LMB more than twice, then this issue doesn't appear at all. But that's a disproportionate effort to ask of any player, especially considering every other weapon does not require this precise LMB dosage, thankfully. Which makes the glaive annoying and impractical to use.
Again, this is the only weapon that does this. You can spam away with 2-H hammer, 2H axe or 2H sword and be able to stop the attack chain exactly when you want.
This ain't a problem with canceling attack animations.
Last edited by Joe Chip; Jan 17, 2019 @ 8:40am
Chuck Norris Jan 17, 2019 @ 10:26am 
Have to agree, i've stopped using the Glaive because of its unpredictability regarding block cancel. I also dont have this issue with other 2 handers.

It was just fine before the balance patch but using it now takes control away which I dont like very much.
Malacar Jan 17, 2019 @ 11:36am 
Originally posted by Joe Chip:
It's not really about canceling an attack. It's about that attack being registered and coming out even before the previous one has finished, so that if you press block before the last light-attack animation even starts, it still won't block and force you in an additional attack you never wanted. This is a problem with the game registering too many LMB commands when you are mashing that button during your light attack chain (while this happens for
NO other weapon in the game). If you take the effort to never press LMB more than twice, then this issue doesn't appear at all.
I've just tested it, and you're right! If I rapidly press LMB 3 times or more and then hold RMB while a light attack is in progress, the game will launch a second light attack instead of switching to block after the first attack is finished. There used to be a similar issue with 2h-axe light attacks, but it was fixed in the Big Balance Patch. My quick testing shows that other "heavy" weapons don't have this issue.
I'll try to report the Glaive issue on Fatshark forum for bug reports.

EDIT: upon further testing, it doesn't matter how many times I click. The problem occurs if I click at least once just before the end of the current attack.
Last edited by Malacar; Jan 17, 2019 @ 11:53am
Vec0 Jan 17, 2019 @ 11:41am 
I think It's an old input bug because of bad input buffering implementation
Joe Chip Jan 17, 2019 @ 12:09pm 
Originally posted by Malacar:
Originally posted by Joe Chip:
It's not really about canceling an attack. It's about that attack being registered and coming out even before the previous one has finished, so that if you press block before the last light-attack animation even starts, it still won't block and force you in an additional attack you never wanted. This is a problem with the game registering too many LMB commands when you are mashing that button during your light attack chain (while this happens for
NO other weapon in the game). If you take the effort to never press LMB more than twice, then this issue doesn't appear at all.
I've just tested it, and you're right! If I rapidly press LMB 3 times or more and then hold RMB while a light attack is in progress, the game will launch a second light attack instead of switching to block after the first attack is finished. There used to be a similar issue with 2h-axe light attacks, but it was fixed in the Big Balance Patch. My quick testing shows that other "heavy" weapons don't have this issue.
I'll try to report the Glaive issue on Fatshark forum for bug reports.

EDIT: upon further testing, it doesn't matter how many times I click. The problem occurs if I click at least once just before the end of the current attack.

Thank you for looking into this more deeply than I ever could or care for. Hopefully FatShark will be able to provide more dtails and fix this issue.
Zerschmetterling Jan 17, 2019 @ 1:26pm 
Originally posted by Fatshark Hedge:
Originally posted by Malacar:
As far as I understand, this is not a bug, but a design decision. Most charged attacks can't be cancelled into block, but with some weapons this is also true for light attacks. These are mostly massive weapons (glaive, two-handed hammer, two-handed axe). I think this is meant to reinforce the feeling that the weapon is big and powerful but unwieldy.
Spot on as usual Malacar.

There seems to be a missunderstanding. I am fully ok with not being to able to cancel a swing in progress into a block. What i don't like is, that the gleve will prioritise the attack input over the block input.
What i mean is: If you click the left mousekey 3 times in rapid succession, you will get 3 swings, no matter if you try to cancel the third swing out for a block, after the second swing finishes.
The Hallbert and the twohanded hammer do not do this, you can go from a finished swing into block no problem.
I don't want to cancel the current action, i want to be able to switch out the next action for a block.
As it is right now, you have to count the exact number of mouseclicks in your combo, which does not work in a frantic fight.
Amber Baal (Banned) Jan 17, 2019 @ 1:46pm 
Well glaive just became worthless to use now that its been confirmed its not a bug.
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Date Posted: Jan 15, 2019 @ 11:41am
Posts: 29