Warhammer: Vermintide 2

Warhammer: Vermintide 2

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SrRaulCL Jan 15, 2019 @ 4:38am
Chaos Warrior Training Dummy
For the Keep, pls Fatshark. If you want say +1
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Showing 1-13 of 13 comments
Malacar Jan 15, 2019 @ 4:40am 
And also a Monster training dummy, for completeness!
posotin Jan 15, 2019 @ 6:20am 
+1 and grims and FF
V ! P Jan 15, 2019 @ 6:28am 
upgrade wachtower and when u go inside u teleport to secret salz room where he have a torture room for testing all enemis. :emofdr:

well keep on dreaming ViP
Hellfire-26 Jan 15, 2019 @ 6:31am 
Originally posted by V i P:
upgrade wachtower and when u go inside u teleport to secret salz room where he have a torture room for testing all enemis. :emofdr:

well keep on dreaming ViP
HoLy SiGmAr, BleSS ThIs RavAGeD IdEA
Cheb Jan 15, 2019 @ 6:40am 
I think the keep should be expanded upon. Excavate part of the mountain to make more room, perhaps. More dummies with better placement'd be nice. I agree with the monster dummies, but you'd also need both a skaven & chaos monster, so that's a lot of room required.

However I'd much rather they implement ingame damage numbers.
James Howlette Jan 15, 2019 @ 7:39am 
Originally posted by Cheb:
I think the keep should be expanded upon. Excavate part of the mountain to make more room, perhaps. More dummies with better placement'd be nice. I agree with the monster dummies, but you'd also need both a skaven & chaos monster, so that's a lot of room required.

However I'd much rather they implement ingame damage numbers.
+1

All the dummy shenanigans could be solved if they sanctioned a damage number mod or incorperated damage numbers into the base game. Otherwise, a wider variety of dummies to test on would be helpful.
Dunno Jan 15, 2019 @ 7:57am 
Go modded realm, install "creature spawner", "show damage" "healthbars", "item spawner". You can turn on and off AI in keep and missions, so enemies will or won't react to you and your actions. And probably "killbots" too, if you want in-mission solo-test.
Dummies don't have race, they won't show you your real weapon cleave and stagger, won't move around so you can practive shooting a moving target, don't react to pushes, don't hit you so you can practice dodges, blocks and parry... and real situations when you need "CW Dummy" is for testing breakpoints and damage, so they are really rare.
Brathuehnchen Jan 15, 2019 @ 10:44am 
+1
Tanya Jan 15, 2019 @ 11:12am 
Dmg numbers, healthbars and 3rd person mods, thats what we need.
Disco DJ Jan 15, 2019 @ 11:32am 
I'd much rather have a fight pit and throw the dummies off the side of the mountain.
kash Jan 16, 2019 @ 4:14am 
What for? Go out there and play the game.
supersand Jan 16, 2019 @ 4:25am 
Originally posted by V i P:
upgrade wachtower and when u go inside u teleport to secret salz room where he have a torture room for testing all enemis. :emofdr:

well keep on dreaming ViP
+1
SrRaulCL Jan 16, 2019 @ 5:36am 
Originally posted by kash:
What for? Go out there and play the game.
To know what damage weapons do to these types of enemies without having to install mods.
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Date Posted: Jan 15, 2019 @ 4:38am
Posts: 13