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Front light attacks have zero block cost. You can literally be stuck in a corner with a horde banging on you forever.
The rest are all meta dependent/trivial.
If you use the rapier, try using the deathknell talent. It pairs really well with the rapier's heavy attack which can easily get headshots. You can kill a stormvermin in around 1-2 headshots with the rapier + deathknell.
If you put 10% power vs armor and 10% power vs skaven on both your charm and a crossbow, you can 1 shot stormvermin as well. This works for all saltzpyre classes (and dwarf) but it makes WHC even more useful.
Apart from his combat abilities on his own, the combination of witch hunt and bonuses when taggable enemies die are very useful for the team. The temp HP talent is nice because it constantly refreshes the value which stops it from decaying. The increased crit chance is also generally useful but is even better with the axe as the crit chance just means that elite packs pose far less of a threat. It's also really funny watching a flamethrower melt an entire patrol with that combined with his ult effect.
Finally, he has the level 20 talent for temp hp on crit/headshot which is mislabeled in the game. It's 3 hp for either headshot or crit and 6 for crit headshots. All of his crit stacking means that it's very easy to maintain this hp. He also gets .5 seconds shaved off of his ult cooldown for every melee attack landed which is extremely high and means that it's almost always ready.
You can also interrupt BoP reload, just as a note. The combination of headshot bonuses and witch hunt is very strong when using them.
His key features are his ultimate which increases crit chances for any teammates near by while pushing enemies away from himself, and a passive which adds 20% damage to any enemy tagged in the last 5 seconds. He also 1 shots any man dissed like sized enemy (not chaos warriors or bosses) that you get a critical headshot on.
His primary melee weapons are usually either the Rapier or axe & falchion (the dlc dual weapon). All of his melee weapons are viable, but those are regarded as the strongest currently.
For ranged weapons you can go for a crossbow if you want to focus more on killing specials or the brace of pistols it you want more damage output (especially against bosses).
In general I'd clarify him as partial support, partial damage dealer. He is pretty well rounded and has a lot to gain from breakpoints to rack up a lot of kills.
See https://steamcommunity.com/sharedfiles/filedetails/?id=1435182282
For breakpoints.
I strongly disagree with that list for WHC. It's just a baseline of usefulness and only serves the purpose of not having to look up breakpoints and just using whatever blankets everything rather than doing research and creating a build that is actually effective at something. It's truly misleading.
It's also generally riddled with misinformation at times. For instance: "With Witch Hunter Captain's headshot bonuses, the Rapier can kill Fanatics in 1 headshot or Stormvermin in one fully charged heavy attack." While it's true about the Fanatic headshot, it's not true that it kills SV in one full charge. You need at least 1% Power vs. Skaven to hit that breakpoint. You can get that from WHC's Tag, but I HIGHLY recommend using a roll of Skaven instead. It's much better to have that breakpoint hit by default.
You can also go for Crit Chance/Skaven with the Rapier and Skaven/Infantry Charm to one-shot bodyshot Slaves with the Rapier, extremely useful for quicker horde-clear and for more inexperienced players. At least one roll of Infantry is also very important here as it lets you also two-shot headshot Marauders with light attacks.
With the Falchion I like to go 30% Chaos/Infantry to one-shot headshot Marauders with light attacks. Generally taking Crit Chance/Chaos on the Falchion since you really don't need attack speed on it since the massive attack speed buffs it received.
As mentioned before, if you run the 1h Axe, 20% Chaos/Infantry nets you one-shot headshotting Marauders with light attacks as well. You could also consider 20% Skaven/Armoured to two-shot headshot Stormvermin with the light attacks.
This is all assuming you are running Deathknell.
The rapier has the ability to kill everything except Chaos Warriors with one stab. It's slashes are perfect to clear hords or stun elites. The WHC is there to help out the entire team.
Don't forget to integrate pistol shots into your combos. The pistol does very high damage, but only at short range (test at different ranges on the target dummy), so think of it as Melee +. Use it to stagger so you can charge up a face stab, finish off shieldvermin, and for killing blows after dodging out of range.
His role on a team is part support and part Kill The Crap Out Of Everything In The Face. He can do pretty much any role he wants if you have the skill to not die.
If you use your ult and shoot 12 BOP shots into a boss you can quite easily deplete 30 to 50% of its health.
Pair this with the rapier to have excellent horde clearing. With rapier you just mindlessly spam LMB and for specials you use charged attacks and the occiasional panic pistol.
He's got it all. And you cannot overlook that hat.
Back then, at least, Saltzpyre was the go-to guy for elite killing or mild crowd control. He had excellent armour penetration and single-target damage, but poor cleave and crowd control, except with the rapier perhaps, his flamberge (2h sword) was pretty meh, and taking it meant making him a poor man's kruber.
Right now WHC is meant to expand a little on that role of elite killer and horde blocker. He has talents that kill man-sized enemies on headshot crit, so he deletes stormvermin and non-anorexic chaos guys (not CW mind you, but he's still very good). On top of that he has a special ability that boosts crit chance to aid in that and that increases damage against tagged enemies (on which you have to focus on because tagging takes a little of your precious time and attention).
So think of him as this methodical, efficient, single-target killer, deleting enemies one at a time, instead of in scores like Sienna does. At least that's what his design brief would have looked like probably.
Not useful in Legend?! Tell that to WHC's infinite blocks and Patrol slaying BOP.