Warhammer: Vermintide 2

Warhammer: Vermintide 2

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Hexagoros Mar 20, 2019 @ 9:03am
Witch Hunter - What am I missing?
I am a life-long Warhammer Fantasy fan, and my two favorite character types are vampires and witch hunters (or really just all things Inquisition). So, I really 'want' to love the Witch Hunter career. Yet, every time I try to get into that career it just feels 'off.'

I started playing during the free weekend, and I'm in love with this game. I've already clocked in over 30 hours. However, I somehow ended up maining Handmaiden and Iron-Breaker...:S

What I'm asking is, what is the Witch Hunter's role on a team? What, really, am I expected to be doing?

When it comes to melee, I just never feel like I'm adding anything to the team using his Rapier and Pistol, and yet those are his iconic weapons. A witch hunter with a greatsword? Eww. Flail? No, no, those are for flagellants.

When it comes to ranged, I feel like every class does this better. His Brace of Pistols are pretty awesome, but I've died more than once getting caught without ammo during their absolutely ludicrous reload time. Yet, using anything 'but' Brace of Pistols just seems like a waste when compared to other classes.

So, aside from flavor and role play, is there a 'reason' to play Witch Hunter?

Again, I am new to this game, so I apologize if I am just out of the loop on the meta or if there is something I'm just missing.
Last edited by Hexagoros; Mar 20, 2019 @ 9:04am
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Showing 1-15 of 50 comments
Dazza Mar 20, 2019 @ 9:14am 
Tagged enemies take 20% more damage.

Front light attacks have zero block cost. You can literally be stuck in a corner with a horde banging on you forever.

The rest are all meta dependent/trivial.
Scrotum Scratcher Mar 20, 2019 @ 9:18am 
Jack of all trades. WHC is a mix of support and dps elements, while also having more health than the typical support/ranged class such as ranger veteran. Albeit, he's lacking in both departments, especially as a support class.

If you use the rapier, try using the deathknell talent. It pairs really well with the rapier's heavy attack which can easily get headshots. You can kill a stormvermin in around 1-2 headshots with the rapier + deathknell.

If you put 10% power vs armor and 10% power vs skaven on both your charm and a crossbow, you can 1 shot stormvermin as well. This works for all saltzpyre classes (and dwarf) but it makes WHC even more useful.
Last edited by Scrotum Scratcher; Mar 20, 2019 @ 9:25am
Bones Mar 20, 2019 @ 9:22am 
If you can't hit headshots consistently then you probably won't like WHC. The combination of his headshot damage passive, headshot damage talent and killing shot (instant kills on crit headshots) mean that he's very reliant on your aim. I'd also recommend trying the falchion as well as the axe. Both of these can be easily set up to one shot marauders (the second tier chaos infantry) and are useful all around. The axe also gets a crit chance bonus on light attacks which can make very quick work of stormvermin with proper aim.

Apart from his combat abilities on his own, the combination of witch hunt and bonuses when taggable enemies die are very useful for the team. The temp HP talent is nice because it constantly refreshes the value which stops it from decaying. The increased crit chance is also generally useful but is even better with the axe as the crit chance just means that elite packs pose far less of a threat. It's also really funny watching a flamethrower melt an entire patrol with that combined with his ult effect.

Finally, he has the level 20 talent for temp hp on crit/headshot which is mislabeled in the game. It's 3 hp for either headshot or crit and 6 for crit headshots. All of his crit stacking means that it's very easy to maintain this hp. He also gets .5 seconds shaved off of his ult cooldown for every melee attack landed which is extremely high and means that it's almost always ready.

You can also interrupt BoP reload, just as a note. The combination of headshot bonuses and witch hunt is very strong when using them.
Felixite Mar 20, 2019 @ 9:26am 
I'll assume you are referring to saltzpyre's first career only, the Witch Hunter Captain (WHC).

His key features are his ultimate which increases crit chances for any teammates near by while pushing enemies away from himself, and a passive which adds 20% damage to any enemy tagged in the last 5 seconds. He also 1 shots any man dissed like sized enemy (not chaos warriors or bosses) that you get a critical headshot on.

His primary melee weapons are usually either the Rapier or axe & falchion (the dlc dual weapon). All of his melee weapons are viable, but those are regarded as the strongest currently.

For ranged weapons you can go for a crossbow if you want to focus more on killing specials or the brace of pistols it you want more damage output (especially against bosses).

In general I'd clarify him as partial support, partial damage dealer. He is pretty well rounded and has a lot to gain from breakpoints to rack up a lot of kills.

See https://steamcommunity.com/sharedfiles/filedetails/?id=1435182282
For breakpoints.
Zegers Mar 20, 2019 @ 10:24am 
Originally posted by Felixite:
I'll assume you are referring to saltzpyre's first career only, the Witch Hunter Captain (WHC).

His key features are his ultimate which increases crit chances for any teammates near by while pushing enemies away from himself, and a passive which adds 20% damage to any enemy tagged in the last 5 seconds. He also 1 shots any man dissed like sized enemy (not chaos warriors or bosses) that you get a critical headshot on.

His primary melee weapons are usually either the Rapier or axe & falchion (the dlc dual weapon). All of his melee weapons are viable, but those are regarded as the strongest currently.

For ranged weapons you can go for a crossbow if you want to focus more on killing specials or the brace of pistols it you want more damage output (especially against bosses).

In general I'd clarify him as partial support, partial damage dealer. He is pretty well rounded and has a lot to gain from breakpoints to rack up a lot of kills.

See https://steamcommunity.com/sharedfiles/filedetails/?id=1435182282
For breakpoints.

I strongly disagree with that list for WHC. It's just a baseline of usefulness and only serves the purpose of not having to look up breakpoints and just using whatever blankets everything rather than doing research and creating a build that is actually effective at something. It's truly misleading.

It's also generally riddled with misinformation at times. For instance: "With Witch Hunter Captain's headshot bonuses, the Rapier can kill Fanatics in 1 headshot or Stormvermin in one fully charged heavy attack." While it's true about the Fanatic headshot, it's not true that it kills SV in one full charge. You need at least 1% Power vs. Skaven to hit that breakpoint. You can get that from WHC's Tag, but I HIGHLY recommend using a roll of Skaven instead. It's much better to have that breakpoint hit by default.

You can also go for Crit Chance/Skaven with the Rapier and Skaven/Infantry Charm to one-shot bodyshot Slaves with the Rapier, extremely useful for quicker horde-clear and for more inexperienced players. At least one roll of Infantry is also very important here as it lets you also two-shot headshot Marauders with light attacks.

With the Falchion I like to go 30% Chaos/Infantry to one-shot headshot Marauders with light attacks. Generally taking Crit Chance/Chaos on the Falchion since you really don't need attack speed on it since the massive attack speed buffs it received.

As mentioned before, if you run the 1h Axe, 20% Chaos/Infantry nets you one-shot headshotting Marauders with light attacks as well. You could also consider 20% Skaven/Armoured to two-shot headshot Stormvermin with the light attacks.

This is all assuming you are running Deathknell.
OPFOR Mar 20, 2019 @ 11:35am 
WHC is fantastic against hords. The BOP are the weapons to go. They eat down monsters with ease and are great to eliminate specialists and elites at any range.

The rapier has the ability to kill everything except Chaos Warriors with one stab. It's slashes are perfect to clear hords or stun elites. The WHC is there to help out the entire team.
Deja Vu Mar 20, 2019 @ 11:40am 
WHC is one of the most powerful classes in the game, rivaling Kerillian for sheer OPness, although not quite up to Zealot. To do this though it does require good ping and finesse. WHC in general and Rapier in particular is all about headshots, and if you can't land them consistently, it will feel weak. Falchion is an alternative since it just constantly swings in a roughly heady direction at all times. It's also squishy and if you can't block/dodge with good timing you will fold like a bad poker hand. At level 20 it gets a lot better because of the health on crit talent.

Don't forget to integrate pistol shots into your combos. The pistol does very high damage, but only at short range (test at different ranges on the target dummy), so think of it as Melee +. Use it to stagger so you can charge up a face stab, finish off shieldvermin, and for killing blows after dodging out of range.

His role on a team is part support and part Kill The Crap Out Of Everything In The Face. He can do pretty much any role he wants if you have the skill to not die.
Et Er Nal Vir Gin Mar 20, 2019 @ 11:51am 
I use BOP with 5% crit 10% vs chaos and barrage trait. On charm I have like 10% chaos and 10% infantry or 5% attack speed.

If you use your ult and shoot 12 BOP shots into a boss you can quite easily deplete 30 to 50% of its health.

Pair this with the rapier to have excellent horde clearing. With rapier you just mindlessly spam LMB and for specials you use charged attacks and the occiasional panic pistol.
Bones Mar 20, 2019 @ 12:13pm 
Originally posted by Sir Robin the Not-Quite-So-Brave:
I use BOP with 5% crit 10% vs chaos and barrage trait. On charm I have like 10% chaos and 10% infantry or 5% attack speed.
Am I missing something because it doesn't seem like you're hitting any meaningful breakpoints with that. You really should have at least one Skaven stack to one shot packmasters with the tag.
Khorne Flakes Mar 20, 2019 @ 12:13pm 
30 hours is nothing for this game to be honest. This is the very beggining. When you start playing legend you begin to see advantages of a given class. I don't recommend using builds made by others - for me testing and creating my own builds is extremely enjoyable. This is how I see it. (about 500h of playtime and still a lot of fun)
Last edited by Khorne Flakes; Mar 20, 2019 @ 12:14pm
Leto Mar 20, 2019 @ 12:40pm 
witch hunter is a class that takes time to appreciate. i have several hundreds hours in the game and recently discovered how awesome he was after overlooking him all this time, now he is one of my favorite. dps, mobility, great against bosses with bop, good against special, good against elites, good against hordes, can generate A LOT of temp hp for you AND THE TEAM, fantastic panic button.
He's got it all. And you cannot overlook that hat.
Scout Mar 20, 2019 @ 12:57pm 
Originally posted by Hexagoros:
I am a life-long Warhammer Fantasy fan, and my two favorite character types are vampires and witch hunters (or really just all things Inquisition). So, I really 'want' to love the Witch Hunter career. Yet, every time I try to get into that career it just feels 'off.'

I started playing during the free weekend, and I'm in love with this game. I've already clocked in over 30 hours. However, I somehow ended up maining Handmaiden and Iron-Breaker...:S

What I'm asking is, what is the Witch Hunter's role on a team? What, really, am I expected to be doing?

When it comes to melee, I just never feel like I'm adding anything to the team using his Rapier and Pistol, and yet those are his iconic weapons. A witch hunter with a greatsword? Eww. Flail? No, no, those are for flagellants.

When it comes to ranged, I feel like every class does this better. His Brace of Pistols are pretty awesome, but I've died more than once getting caught without ammo during their absolutely ludicrous reload time. Yet, using anything 'but' Brace of Pistols just seems like a waste when compared to other classes.

So, aside from flavor and role play, is there a 'reason' to play Witch Hunter?

Again, I am new to this game, so I apologize if I am just out of the loop on the meta or if there is something I'm just missing.
Wh broken af just as zealot just as axe and falch just as pistols, only advice is git gud.
Bombthrowah Mar 20, 2019 @ 1:01pm 
This is coming from a Vermintide 1 player, back when classes, talents and special abilities didn't exist yet - you only had weapons.

Back then, at least, Saltzpyre was the go-to guy for elite killing or mild crowd control. He had excellent armour penetration and single-target damage, but poor cleave and crowd control, except with the rapier perhaps, his flamberge (2h sword) was pretty meh, and taking it meant making him a poor man's kruber.

Right now WHC is meant to expand a little on that role of elite killer and horde blocker. He has talents that kill man-sized enemies on headshot crit, so he deletes stormvermin and non-anorexic chaos guys (not CW mind you, but he's still very good). On top of that he has a special ability that boosts crit chance to aid in that and that increases damage against tagged enemies (on which you have to focus on because tagging takes a little of your precious time and attention).

So think of him as this methodical, efficient, single-target killer, deleting enemies one at a time, instead of in scores like Sienna does. At least that's what his design brief would have looked like probably.
Last edited by Bombthrowah; Mar 20, 2019 @ 1:02pm
K Mar 20, 2019 @ 2:05pm 
For most people, WHC is a "don't F up anything" character, rather than someone who can actually be useful in a team on Legend.
OPFOR Mar 20, 2019 @ 2:36pm 
Originally posted by K:
For most people, WHC is a "don't F up anything" character, rather than someone who can actually be useful in a team on Legend.

Not useful in Legend?! Tell that to WHC's infinite blocks and Patrol slaying BOP.
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Date Posted: Mar 20, 2019 @ 9:03am
Posts: 50